Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic

This commit is contained in:
2026-04-27 18:14:41 +02:00
parent d62259aaa3
commit 927482a15c
9 changed files with 15 additions and 226 deletions

View File

@@ -3735,9 +3735,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
setPlayerStartTargetButtonCyclesActiveTargetDraft(
DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET_VALUE
);
setPlayerStartInvertMouseCameraHorizontalDraft(
DEFAULT_PLAYER_START_INVERT_MOUSE_CAMERA_HORIZONTAL_VALUE
);
setPlayerStartMovementTemplateDraft(createPlayerStartMovementTemplate());
setPlayerStartMovementTemplateNumberDraft(
createPlayerStartMovementTemplateNumberDraft(
@@ -3907,9 +3904,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
setPlayerStartTargetButtonCyclesActiveTargetDraft(
selectedEntity.targetButtonCyclesActiveTarget
);
setPlayerStartInvertMouseCameraHorizontalDraft(
selectedEntity.invertMouseCameraHorizontal
);
setPlayerStartMovementTemplateDraft(
clonePlayerStartMovementTemplate(selectedEntity.movementTemplate)
);
@@ -4910,7 +4904,9 @@ export function App({ store, initialStatusMessage }: AppProps) {
return;
}
const pointerCaptured = firstPersonTelemetry?.pointerLocked === true;
const pointerCaptured =
activeNavigationMode === "firstPerson" &&
firstPersonTelemetry?.pointerLocked === true;
if (pointerCaptured) {
return;
@@ -4925,7 +4921,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
return () => {
window.removeEventListener("keydown", handleWindowKeyDown);
};
}, [editorState.toolMode, firstPersonTelemetry]);
}, [activeNavigationMode, editorState.toolMode, firstPersonTelemetry]);
const applyProjectName = () => {
const normalizedName = projectNameDraft.trim() || DEFAULT_PROJECT_NAME;
@@ -8907,7 +8903,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
overrides: {
allowLookInputTargetSwitch?: boolean;
colliderMode?: PlayerStartColliderMode;
invertMouseCameraHorizontal?: boolean;
movementTemplate?: PlayerStartMovementTemplate;
navigationMode?: PlayerStartNavigationMode;
inputBindings?: PlayerStartInputBindings;
@@ -8947,9 +8942,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
const targetButtonCyclesActiveTarget =
overrides.targetButtonCyclesActiveTarget ??
playerStartTargetButtonCyclesActiveTargetDraft;
const invertMouseCameraHorizontal =
overrides.invertMouseCameraHorizontal ??
playerStartInvertMouseCameraHorizontalDraft;
const nextEntity = createPlayerStartEntity({
id: selectedPlayerStart.id,
name: selectedPlayerStart.name,
@@ -8960,7 +8952,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
interactionAngleDegrees,
allowLookInputTargetSwitch,
targetButtonCyclesActiveTarget,
invertMouseCameraHorizontal,
movementTemplate,
inputBindings,
collider: {
@@ -13373,7 +13364,11 @@ export function App({ store, initialStatusMessage }: AppProps) {
<div className="stat-card">
<div className="label">Pointer Lock</div>
<div className="value">
{firstPersonTelemetry?.pointerLocked ? "active" : "idle"}
{activeNavigationMode === "firstPerson"
? firstPersonTelemetry?.pointerLocked
? "active"
: "idle"
: "not used"}
</div>
</div>
<div className="stat-card">
@@ -20842,27 +20837,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
}}
/>
</label>
<label className="form-field form-field--toggle">
<span className="label">Invert Mouse Camera</span>
<input
data-testid="player-start-invert-mouse-camera"
type="checkbox"
checked={
playerStartInvertMouseCameraHorizontalDraft
}
onChange={(event) => {
const nextValue = event.currentTarget.checked;
setPlayerStartInvertMouseCameraHorizontalDraft(
nextValue
);
scheduleDraftCommit(() =>
applyPlayerStartChange({
invertMouseCameraHorizontal: nextValue
})
);
}}
/>
</label>
</div>
<div className="form-section">

View File

@@ -198,7 +198,6 @@ import {
PLAYER_START_GAMEPAD_CAMERA_LOOK_SCENE_DOCUMENT_VERSION,
PLAYER_START_INTERACT_BINDINGS_SCENE_DOCUMENT_VERSION,
PLAYER_START_INPUT_BINDINGS_SCENE_DOCUMENT_VERSION,
PLAYER_START_MOUSE_INVERT_SCENE_DOCUMENT_VERSION,
PLAYER_START_TARGETING_SETTINGS_SCENE_DOCUMENT_VERSION,
PLAYER_START_NAVIGATION_MODE_SCENE_DOCUMENT_VERSION,
PLAYER_START_PAUSE_BINDINGS_SCENE_DOCUMENT_VERSION,

View File

@@ -510,25 +510,23 @@ export class FirstPersonNavigationController implements NavigationController {
};
private handleMouseMove = (event: MouseEvent) => {
const context = this.context;
if (
!this.pointerLocked ||
context?.isInputSuspended() === true ||
context?.isCameraDrivenExternally() === true ||
context === null
this.context?.isInputSuspended() === true ||
this.context?.isCameraDrivenExternally() === true
) {
return;
}
const horizontalMouseLookSign =
context.getRuntimeScene().playerStart?.invertMouseCameraHorizontal === true
this.context.getRuntimeScene().playerStart?.invertMouseCameraHorizontal ===
true
? -1
: 1;
const horizontalMovement = event.movementX * horizontalMouseLookSign;
const targetLookResult =
context.handleRuntimeTargetLookInput?.({
this.context?.handleRuntimeTargetLookInput?.({
horizontal: horizontalMovement,
vertical: -event.movementY
}) ?? null;