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94dec56eb4
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auto-git:
[add] src/rendering/terrain-layer-material.ts
[add] tests/domain/terrains.test.ts
[change] src/app/App.tsx
[change] src/core/terrain-brush.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/document/terrains.ts
[change] src/geometry/terrain-brush.ts
[change] src/geometry/terrain-mesh.ts
[change] src/runtime-three/rapier-collision-world.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] src/viewport-three/ViewportCanvas.tsx
[change] src/viewport-three/ViewportPanel.tsx
[change] src/viewport-three/viewport-host.ts
[change] tests/domain/build-runtime-scene.test.ts
[change] tests/domain/rapier-collision-world.test.ts
[change] tests/domain/terrain.command.test.ts
[change] tests/domain/water-material.test.ts
[change] tests/geometry/terrain-brush.test.ts
[change] tests/geometry/terrain-mesh.test.ts
[change] tests/serialization/scene-document-json.test.ts
[change] tests/unit/terrain-foundation.integration.test.tsx
[change] tests/unit/viewport-canvas.test.tsx
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2026-04-20 02:37:01 +02:00 |
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84c914611d
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auto-git:
[add] tests/geometry/terrain-brush.test.ts
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2026-04-18 20:36:52 +02:00 |
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5cb7a4482a
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Add tests for terrain mesh generation
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2026-04-18 20:02:18 +02:00 |
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89a353db4f
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Update tests for geometry primitives to check normal direction more flexibly
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2026-04-15 09:13:40 +02:00 |
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3eba4ca54a
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Add tests for cone and torus brushes in whitebox-primitives.test.ts
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2026-04-15 09:12:54 +02:00 |
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1fdf8895c5
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Add tests for whitebox primitives creation, runtime, geometry, and serialization
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2026-04-15 08:13:01 +02:00 |
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5a443e9da3
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Update material names and add tests for box face UVs and scene document migration
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2026-04-15 04:12:01 +02:00 |
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1552b5378a
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Add test for normalized face-space UVs in box brush geometry
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2026-04-12 01:05:27 +02:00 |
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383120a0c1
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Add tests for static-simple model colliders and collision handling
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2026-04-11 16:33:28 +02:00 |
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27664d9074
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auto-git:
[unlink] tests/domain/box-brush-face-editing.command.test.js
[unlink] tests/domain/build-runtime-scene.test.js
[unlink] tests/domain/create-box-brush.command.test.js
[unlink] tests/domain/create-empty-scene-document.test.js
[unlink] tests/domain/duplicate-selection.command.test.js
[unlink] tests/domain/editor-store.test.js
[unlink] tests/domain/entity.command.test.js
[unlink] tests/domain/interaction-links.validation.test.js
[unlink] tests/domain/model-import.test.js
[unlink] tests/domain/model-instance.command.test.js
[unlink] tests/domain/player-start.command.test.js
[unlink] tests/domain/rapier-collision-world.test.js
[unlink] tests/domain/runtime-audio-system.test.js
[unlink] tests/domain/runtime-interaction-system.test.js
[unlink] tests/domain/runtime-scene-validation.test.js
[unlink] tests/domain/scene-document-validation.test.js
[unlink] tests/domain/transform-session.command.test.js
[unlink] tests/domain/world-settings.command.test.js
[unlink] tests/domain/world-settings.test.js
[unlink] tests/e2e/app-smoke.e2e.js
[unlink] tests/e2e/box-brush-authoring.e2e.js
[unlink] tests/e2e/entities-foundation.e2e.js
[unlink] tests/e2e/face-material-authoring.e2e.js
[unlink] tests/e2e/first-room-workflow.e2e.js
[unlink] tests/e2e/import-draco-model-asset.e2e.js
[unlink] tests/e2e/import-external-model-asset.e2e.js
[unlink] tests/e2e/import-model-asset.e2e.js
[unlink] tests/e2e/local-lights-and-background.e2e.js
[unlink] tests/e2e/orthographic-views.e2e.js
[unlink] tests/e2e/runner-v1.e2e.js
[unlink] tests/e2e/runtime-click-interaction.e2e.js
[unlink] tests/e2e/runtime-trigger-teleport.e2e.js
[unlink] tests/e2e/viewport-quad-layout.e2e.js
[unlink] tests/e2e/viewport-test-helpers.js
[unlink] tests/e2e/whitebox-component-selection.e2e.js
[unlink] tests/e2e/world-environment.e2e.js
[unlink] tests/geometry/box-brush-geometry.test.js
[unlink] tests/geometry/box-face-uvs.test.js
[unlink] tests/geometry/model-instance-collider-generation.test.js
[unlink] tests/helpers/model-collider-fixtures.js
[unlink] tests/serialization/local-draft-storage.test.js
[unlink] tests/serialization/project-asset-storage.test.js
[unlink] tests/serialization/scene-document-json.test.js
[unlink] tests/setup/vitest.setup.js
[unlink] tests/unit/audio-assets.test.js
[unlink] tests/unit/entity-instances.test.js
[unlink] tests/unit/package-scripts.test.js
[unlink] tests/unit/transform-foundation.integration.test.js
[unlink] tests/unit/viewport-canvas.test.js
[unlink] tests/unit/viewport-entity-markers.test.js
[unlink] tests/unit/viewport-focus.test.js
[unlink] tests/unit/viewport-layout.test.js
[unlink] tests/unit/viewport-view-modes.test.js
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2026-04-11 15:48:58 +02:00 |
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372a5551aa
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Add test for subdividing displaced water geometry without altering collider
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2026-04-07 07:46:57 +02:00 |
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8cc5804278
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Update tests to check collider kind and flatten triangles
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2026-04-05 02:33:43 +02:00 |
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8f8f6894af
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Update tests for collider and geometry changes
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2026-04-05 02:33:08 +02:00 |
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0b54fa14c9
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auto-git:
[add] playwright.config.js
[add] src/app/App.js
[add] src/app/editor-store.js
[add] src/app/use-editor-store.js
[add] src/assets/audio-assets.js
[add] src/assets/gltf-model-import.js
[add] src/assets/image-assets.js
[add] src/assets/model-instance-labels.js
[add] src/assets/model-instance-rendering.js
[add] src/assets/model-instances.js
[add] src/assets/project-asset-storage.js
[add] src/assets/project-assets.js
[add] src/commands/brush-command-helpers.js
[add] src/commands/command-history.js
[add] src/commands/command.js
[add] src/commands/commit-transform-session-command.js
[add] src/commands/create-box-brush-command.js
[add] src/commands/delete-box-brush-command.js
[add] src/commands/delete-entity-command.js
[add] src/commands/delete-interaction-link-command.js
[add] src/commands/delete-model-instance-command.js
[add] src/commands/import-audio-asset-command.js
[add] src/commands/import-background-image-asset-command.js
[add] src/commands/import-model-asset-command.js
[add] src/commands/move-box-brush-command.js
[add] src/commands/resize-box-brush-command.js
[add] src/commands/rotate-box-brush-command.js
[add] src/commands/set-box-brush-face-material-command.js
[add] src/commands/set-box-brush-face-uv-state-command.js
[add] src/commands/set-box-brush-name-command.js
[add] src/commands/set-box-brush-transform-command.js
[add] src/commands/set-entity-name-command.js
[add] src/commands/set-model-instance-name-command.js
[add] src/commands/set-player-start-command.js
[add] src/commands/set-scene-name-command.js
[add] src/commands/set-world-settings-command.js
[add] src/commands/upsert-entity-command.js
[add] src/commands/upsert-interaction-link-command.js
[add] src/commands/upsert-model-instance-command.js
[add] src/core/ids.js
[add] src/core/selection.js
[add] src/core/tool-mode.js
[add] src/core/transform-session.js
[add] src/core/vector.js
[add] src/core/whitebox-selection-feedback.js
[add] src/core/whitebox-selection-mode.js
[add] src/document/brushes.js
[add] src/document/migrate-scene-document.js
[add] src/document/scene-document-validation.js
[add] src/document/scene-document.js
[add] src/document/world-settings.js
[add] src/entities/entity-instances.js
[add] src/entities/entity-labels.js
[add] src/geometry/box-brush-components.js
[add] src/geometry/box-brush-mesh.js
[add] src/geometry/box-brush.js
[add] src/geometry/box-face-uvs.js
[add] src/geometry/grid-snapping.js
[add] src/geometry/model-instance-collider-debug-mesh.js
[add] src/geometry/model-instance-collider-generation.js
[add] src/interactions/interaction-links.js
[add] src/main.js
[add] src/materials/starter-material-library.js
[add] src/materials/starter-material-textures.js
[add] src/rendering/advanced-rendering.js
[add] src/runner-web/RunnerCanvas.js
[add] src/runtime-three/first-person-navigation-controller.js
[add] src/runtime-three/navigation-controller.js
[add] src/runtime-three/orbit-visitor-navigation-controller.js
[add] src/runtime-three/player-collision.js
[add] src/runtime-three/rapier-collision-world.js
[add] src/runtime-three/runtime-audio-system.js
[add] src/runtime-three/runtime-host.js
[add] src/runtime-three/runtime-interaction-system.js
[add] src/runtime-three/runtime-scene-build.js
[add] src/runtime-three/runtime-scene-validation.js
[add] src/serialization/local-draft-storage.js
[add] src/serialization/scene-document-json.js
[add] src/shared-ui/HierarchicalMenu.js
[add] src/shared-ui/Panel.js
[add] src/shared-ui/world-background-style.js
[add] src/viewport-three/ViewportCanvas.js
[add] src/viewport-three/ViewportPanel.js
[add] src/viewport-three/viewport-entity-markers.js
[add] src/viewport-three/viewport-focus.js
[add] src/viewport-three/viewport-host.js
[add] src/viewport-three/viewport-layout.js
[add] src/viewport-three/viewport-transient-state.js
[add] src/viewport-three/viewport-view-modes.js
[add] tests/domain/box-brush-face-editing.command.test.js
[add] tests/domain/build-runtime-scene.test.js
[add] tests/domain/create-box-brush.command.test.js
[add] tests/domain/create-empty-scene-document.test.js
[add] tests/domain/editor-store.test.js
[add] tests/domain/entity.command.test.js
[add] tests/domain/interaction-links.validation.test.js
[add] tests/domain/model-import.test.js
[add] tests/domain/model-instance.command.test.js
[add] tests/domain/player-start.command.test.js
[add] tests/domain/rapier-collision-world.test.js
[add] tests/domain/runtime-audio-system.test.js
[add] tests/domain/runtime-interaction-system.test.js
[add] tests/domain/runtime-scene-validation.test.js
[add] tests/domain/scene-document-validation.test.js
[add] tests/domain/transform-session.command.test.js
[add] tests/domain/world-settings.command.test.js
[add] tests/domain/world-settings.test.js
[add] tests/e2e/app-smoke.e2e.js
[add] tests/e2e/box-brush-authoring.e2e.js
[add] tests/e2e/entities-foundation.e2e.js
[add] tests/e2e/face-material-authoring.e2e.js
[add] tests/e2e/first-room-workflow.e2e.js
[add] tests/e2e/import-draco-model-asset.e2e.js
[add] tests/e2e/import-external-model-asset.e2e.js
[add] tests/e2e/import-model-asset.e2e.js
[add] tests/e2e/local-lights-and-background.e2e.js
[add] tests/e2e/orthographic-views.e2e.js
[add] tests/e2e/runner-v1.e2e.js
[add] tests/e2e/runtime-click-interaction.e2e.js
[add] tests/e2e/runtime-trigger-teleport.e2e.js
[add] tests/e2e/viewport-quad-layout.e2e.js
[add] tests/e2e/viewport-test-helpers.js
[add] tests/e2e/whitebox-component-selection.e2e.js
[add] tests/e2e/world-environment.e2e.js
[add] tests/geometry/box-brush-geometry.test.js
[add] tests/geometry/box-face-uvs.test.js
[add] tests/geometry/model-instance-collider-generation.test.js
[add] tests/helpers/model-collider-fixtures.js
[add] tests/serialization/local-draft-storage.test.js
[add] tests/serialization/project-asset-storage.test.js
[add] tests/serialization/scene-document-json.test.js
[add] tests/setup/vitest.setup.js
[add] tests/unit/audio-assets.test.js
[add] tests/unit/entity-instances.test.js
[add] tests/unit/package-scripts.test.js
[add] tests/unit/transform-foundation.integration.test.js
[add] tests/unit/viewport-canvas.test.js
[add] tests/unit/viewport-entity-markers.test.js
[add] tests/unit/viewport-focus.test.js
[add] tests/unit/viewport-layout.test.js
[add] tests/unit/viewport-view-modes.test.js
[add] vite.config.js
[add] vitest.config.js
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2026-04-05 02:25:29 +02:00 |
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294955a0af
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Add test for rotated box brush geometry bounds calculation
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2026-04-04 19:35:22 +02:00 |
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8f92d34fca
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auto-git:
[change] tests/geometry/model-instance-collider-generation.test.ts
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2026-04-04 07:58:01 +02:00 |
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ba8f8235bf
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Add collision mode support and debug visualization in App.tsx and related files
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2026-04-04 07:57:32 +02:00 |
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36f36d1389
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Update UV projection test values for box face
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2026-03-31 02:39:52 +02:00 |
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7b4d3ce244
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Add face material authoring test and update box brush test
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2026-03-31 02:39:52 +02:00 |
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cbf7e16dd4
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Add tests for box brush face editing and update existing tests
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2026-03-31 02:39:34 +02:00 |
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cc180d305a
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Add tests for box brush commands, E2E, geometry, and update scene document serialization test
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2026-03-31 02:07:16 +02:00 |
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