feat(tests): Add comprehensive tests for terrain LoD chunk boundary consistency and edge preservation

This commit is contained in:
2026-05-21 07:58:07 +02:00
parent 25df34d485
commit 5a90ba88cc

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@@ -1,14 +1,147 @@
import { describe, expect, it } from "vitest";
import { createTerrain } from "../../src/document/terrains";
import {
createTerrain,
getTerrainHeightAtSample,
type Terrain
} from "../../src/document/terrains";
import {
buildTerrainDerivedMeshData,
buildTerrainLodChunkMeshData,
buildTerrainLodMeshData,
type TerrainLodLevelMeshData,
resolveTerrainLodLevelIndex,
resolveTerrainLodLevelIndexWithHysteresis
} from "../../src/geometry/terrain-mesh";
function createJaggedTerrainHeights(sampleCountX: number, sampleCountZ: number) {
return Array.from({ length: sampleCountX * sampleCountZ }, (_, index) => {
const sampleX = index % sampleCountX;
const sampleZ = Math.floor(index / sampleCountX);
return (
((sampleX * 17 + sampleZ * 31) % 13) -
6 +
(sampleX % 2 === 0 ? 0.35 : -0.2) +
(sampleZ % 3 === 0 ? 0.5 : -0.15)
);
});
}
function collectTopEdgeKeys(options: {
terrain: Terrain;
level: TerrainLodLevelMeshData;
axis: "x" | "z";
sampleCoordinate: number;
}): string[] {
const keys = new Set<string>();
const coordinateOffset = options.axis === "x" ? 0 : 2;
const varyingOffset = options.axis === "x" ? 2 : 0;
const epsilon = 1e-5;
for (
let positionOffset = 0;
positionOffset < options.level.positions.length;
positionOffset += 3
) {
const sampleCoordinate =
options.level.positions[positionOffset + coordinateOffset]! /
options.terrain.cellSize;
if (Math.abs(sampleCoordinate - options.sampleCoordinate) > epsilon) {
continue;
}
const varyingSample =
options.level.positions[positionOffset + varyingOffset]! /
options.terrain.cellSize;
const roundedVaryingSample = Math.round(varyingSample);
if (Math.abs(varyingSample - roundedVaryingSample) > epsilon) {
continue;
}
const sampleX =
options.axis === "x"
? options.sampleCoordinate
: roundedVaryingSample;
const sampleZ =
options.axis === "x"
? roundedVaryingSample
: options.sampleCoordinate;
const expectedHeight = getTerrainHeightAtSample(
options.terrain,
sampleX,
sampleZ
);
const height = options.level.positions[positionOffset + 1]!;
if (Math.abs(height - expectedHeight) > epsilon) {
continue;
}
keys.add(`${roundedVaryingSample}:${height.toFixed(6)}`);
}
return [...keys].sort((left, right) => Number(left.split(":")[0]) - Number(right.split(":")[0]));
}
function collectLoweredEdgeVertexCount(options: {
terrain: Terrain;
level: TerrainLodLevelMeshData;
axis: "x" | "z";
sampleCoordinate: number;
}): number {
const coordinateOffset = options.axis === "x" ? 0 : 2;
const varyingOffset = options.axis === "x" ? 2 : 0;
const epsilon = 1e-5;
let count = 0;
for (
let positionOffset = 0;
positionOffset < options.level.positions.length;
positionOffset += 3
) {
const sampleCoordinate =
options.level.positions[positionOffset + coordinateOffset]! /
options.terrain.cellSize;
if (Math.abs(sampleCoordinate - options.sampleCoordinate) > epsilon) {
continue;
}
const varyingSample =
options.level.positions[positionOffset + varyingOffset]! /
options.terrain.cellSize;
const roundedVaryingSample = Math.round(varyingSample);
if (Math.abs(varyingSample - roundedVaryingSample) > epsilon) {
continue;
}
const sampleX =
options.axis === "x"
? options.sampleCoordinate
: roundedVaryingSample;
const sampleZ =
options.axis === "x"
? roundedVaryingSample
: options.sampleCoordinate;
const expectedHeight = getTerrainHeightAtSample(
options.terrain,
sampleX,
sampleZ
);
const height = options.level.positions[positionOffset + 1]!;
if (height < expectedHeight - epsilon) {
count += 1;
}
}
return count;
}
describe("terrain mesh generation", () => {
it("chooses the forward diagonal when the opposite-corner height delta is smaller", () => {
const terrain = createTerrain({
@@ -253,6 +386,116 @@ describe("terrain mesh generation", () => {
expect(level!.positions.length / 3).toBeGreaterThan(9 * 9);
});
it("keeps shared terrain LoD chunk borders at full source resolution for every level", () => {
const terrain = createTerrain({
sampleCountX: 129,
sampleCountZ: 129,
heights: createJaggedTerrainHeights(129, 129)
});
const lodMesh = buildTerrainLodMeshData(terrain);
const westChunk = lodMesh.chunks.find(
(chunk) => chunk.chunkX === 0 && chunk.chunkZ === 0
);
const eastChunk = lodMesh.chunks.find(
(chunk) => chunk.chunkX === 1 && chunk.chunkZ === 0
);
const southChunk = lodMesh.chunks.find(
(chunk) => chunk.chunkX === 0 && chunk.chunkZ === 0
);
const northChunk = lodMesh.chunks.find(
(chunk) => chunk.chunkX === 0 && chunk.chunkZ === 1
);
expect(westChunk).toBeDefined();
expect(eastChunk).toBeDefined();
expect(southChunk).toBeDefined();
expect(northChunk).toBeDefined();
const expectedVerticalEdge = Array.from({ length: 65 }, (_, sampleZ) => {
const height = getTerrainHeightAtSample(terrain, 64, sampleZ);
return `${sampleZ}:${height.toFixed(6)}`;
});
const expectedHorizontalEdge = Array.from({ length: 65 }, (_, sampleX) => {
const height = getTerrainHeightAtSample(terrain, sampleX, 64);
return `${sampleX}:${height.toFixed(6)}`;
});
for (const level of westChunk!.levels) {
expect(
collectTopEdgeKeys({
terrain,
level,
axis: "x",
sampleCoordinate: 64
})
).toEqual(expectedVerticalEdge);
}
for (const level of eastChunk!.levels) {
expect(
collectTopEdgeKeys({
terrain,
level,
axis: "x",
sampleCoordinate: 64
})
).toEqual(expectedVerticalEdge);
}
for (const level of southChunk!.levels) {
expect(
collectTopEdgeKeys({
terrain,
level,
axis: "z",
sampleCoordinate: 64
})
).toEqual(expectedHorizontalEdge);
}
for (const level of northChunk!.levels) {
expect(
collectTopEdgeKeys({
terrain,
level,
axis: "z",
sampleCoordinate: 64
})
).toEqual(expectedHorizontalEdge);
}
});
it("does not add vertical terrain LoD skirts on shared chunk borders", () => {
const terrain = createTerrain({
sampleCountX: 129,
sampleCountZ: 65,
heights: createJaggedTerrainHeights(129, 65)
});
const lodMesh = buildTerrainLodMeshData(terrain);
const westChunk = lodMesh.chunks.find(
(chunk) => chunk.chunkX === 0 && chunk.chunkZ === 0
);
const eastChunk = lodMesh.chunks.find(
(chunk) => chunk.chunkX === 1 && chunk.chunkZ === 0
);
expect(westChunk).toBeDefined();
expect(eastChunk).toBeDefined();
for (const level of [...westChunk!.levels, ...eastChunk!.levels]) {
expect(
collectLoweredEdgeVertexCount({
terrain,
level,
axis: "x",
sampleCoordinate: 64
})
).toBe(0);
}
});
it("selects coarser terrain LoD levels as perspective distance increases", () => {
const levelCount = 5;
const chunkDiagonal = 100;