Add tests for foliage blocker mask painting and clearing
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@@ -3,6 +3,7 @@ import { describe, expect, it } from "vitest";
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import { createDefaultTerrainBrushSettings } from "../../src/core/terrain-brush";
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import {
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createTerrain,
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getTerrainFoliageBlockerMaskValueAtSample,
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getTerrainFoliageMask,
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getTerrainSampleLayerWeights
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} from "../../src/document/terrains";
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@@ -195,6 +196,7 @@ describe("terrain brush geometry", () => {
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}
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]);
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expect(patch.foliageMaskValues).toEqual([]);
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expect(patch.foliageBlockerMaskValues).toEqual([]);
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});
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it("paints and erases foliage mask density for a foliage layer", () => {
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@@ -253,6 +255,90 @@ describe("terrain brush geometry", () => {
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after: 0.5
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}
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]);
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expect(patch.foliageBlockerMaskValues).toEqual([]);
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});
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it("paints and clears the global foliage blocker mask without touching layer masks", () => {
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const foliageLayerId = "foliage-layer-blocker-independent";
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const terrain = createTerrain({
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id: "terrain-foliage-blocker-brush",
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position: { x: 0, y: 0, z: 0 },
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sampleCountX: 3,
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sampleCountZ: 3,
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cellSize: 1
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});
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const layerPaintedTerrain = applyTerrainBrushStamp({
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terrain,
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center: { x: 0, z: 0 },
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settings: {
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radius: 0.6,
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strength: 1,
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falloff: 0
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},
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tool: "foliagePaint",
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foliageLayerId
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});
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const blockedTerrain = applyTerrainBrushStamp({
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terrain: layerPaintedTerrain,
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center: { x: 1, z: 1 },
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settings: {
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radius: 0.6,
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strength: 0.5,
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falloff: 0
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},
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tool: "foliageBlockerPaint"
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});
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expect(
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getTerrainFoliageBlockerMaskValueAtSample(
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blockedTerrain.foliageBlockerMask,
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1,
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1
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)
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).toBeCloseTo(0.5);
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expect(getTerrainFoliageMask(blockedTerrain, foliageLayerId)?.values[0]).toBe(
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1
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);
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const clearedTerrain = applyTerrainBrushStamp({
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terrain: blockedTerrain,
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center: { x: 1, z: 1 },
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settings: {
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radius: 0.6,
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strength: 0.5,
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falloff: 0
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},
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tool: "foliageBlockerErase"
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});
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expect(
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getTerrainFoliageBlockerMaskValueAtSample(
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clearedTerrain.foliageBlockerMask,
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1,
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1
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)
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).toBeCloseTo(0.25);
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expect(getTerrainFoliageMask(clearedTerrain, foliageLayerId)?.values[0]).toBe(
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1
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);
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const patch = createTerrainBrushPatchFromTerrains({
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before: terrain,
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after: blockedTerrain,
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heightSampleIndices: [],
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paintWeightIndices: [],
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foliageMaskValueIndices: [],
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foliageBlockerMaskValueIndices: [4]
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});
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expect(patch.foliageMaskValues).toEqual([]);
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expect(patch.foliageBlockerMaskValues).toEqual([
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{
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index: 4,
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before: 0,
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after: 0.5
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}
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]);
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});
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it("paints terrain layer weights toward the active layer while preserving a normalized blend", () => {
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