Add tests for static-simple model colliders and collision handling

This commit is contained in:
2026-04-11 16:32:49 +02:00
parent 953c59bd1d
commit 383120a0c1
4 changed files with 290 additions and 1 deletions

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@@ -1,5 +1,5 @@
import { describe, expect, it } from "vitest";
import { BoxGeometry } from "three";
import { BoxGeometry, PlaneGeometry } from "three";
import { createBoxBrush } from "../../src/document/brushes";
import { createEmptySceneDocument } from "../../src/document/scene-document";
@@ -789,6 +789,59 @@ describe("buildRuntimeSceneFromDocument", () => {
expect(runtimeScene.sceneBounds?.max.y).toBeGreaterThanOrEqual(2);
});
it("adds static-simple imported-model colliders as compound box pieces", () => {
const wallGeometry = new PlaneGeometry(4, 4, 4, 4);
wallGeometry.rotateY(Math.PI * 0.5);
const { asset, loadedAsset } = createFixtureLoadedModelAssetFromGeometry("asset-runtime-static-simple", wallGeometry);
const modelInstance = createModelInstance({
id: "model-instance-runtime-static-simple",
assetId: asset.id,
position: {
x: 2,
y: 2,
z: 0
},
collision: {
mode: "static-simple",
visible: true
}
});
const runtimeScene = buildRuntimeSceneFromDocument(
{
...createEmptySceneDocument({ name: "Imported Static Simple Collider Scene" }),
assets: {
[asset.id]: asset
},
modelInstances: {
[modelInstance.id]: modelInstance
}
},
{
loadedModelAssets: {
[asset.id]: loadedAsset
}
}
);
expect(runtimeScene.colliders).toHaveLength(1);
expect(runtimeScene.colliders[0]).toMatchObject({
source: "modelInstance",
instanceId: modelInstance.id,
assetId: asset.id,
kind: "compound",
mode: "static-simple",
visible: true,
decomposition: "surface-voxel-boxes"
});
if (runtimeScene.colliders[0].source !== "modelInstance" || runtimeScene.colliders[0].kind !== "compound") {
throw new Error("Expected the runtime collider to be a generated compound model collider.");
}
expect(runtimeScene.colliders[0].pieces.every((piece) => piece.kind === "box")).toBe(true);
});
it("preserves rotated whitebox box transforms for runner rendering and collision bounds", () => {
const brush = createBoxBrush({
id: "brush-rotated-room",

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@@ -197,6 +197,80 @@ describe("RapierCollisionWorld", () => {
}
});
it("blocks motion against static-simple boxified wall colliders derived from open meshes", async () => {
const floorBrush = createBoxBrush({
id: "brush-floor-static-simple-wall",
center: {
x: 0,
y: -0.5,
z: 0
},
size: {
x: 10,
y: 1,
z: 10
}
});
const wallGeometry = new PlaneGeometry(4, 4, 4, 4);
wallGeometry.rotateY(Math.PI * 0.5);
const { asset, loadedAsset } = createFixtureLoadedModelAssetFromGeometry("asset-model-static-simple-wall", wallGeometry);
const wallInstance = createModelInstance({
id: "model-instance-static-simple-wall",
assetId: asset.id,
position: {
x: 2,
y: 2,
z: 0
},
collision: {
mode: "static-simple",
visible: true
}
});
const runtimeScene = buildRuntimeSceneFromDocument(
{
...createEmptySceneDocument({ name: "Static Simple Wall Collision Scene" }),
assets: {
[asset.id]: asset
},
brushes: {
[floorBrush.id]: floorBrush
},
modelInstances: {
[wallInstance.id]: wallInstance
}
},
{
loadedModelAssets: {
[asset.id]: loadedAsset
}
}
);
const collisionWorld = await RapierCollisionWorld.create(runtimeScene.colliders, runtimeScene.playerCollider);
try {
const blocked = collisionWorld.resolveFirstPersonMotion(
{
x: 0,
y: 0,
z: 0
},
{
x: 3,
y: 0,
z: 0
},
runtimeScene.playerCollider
);
expect(blocked.collidedAxes.x).toBe(true);
expect(blocked.feetPosition.x).toBeLessThan(1.8);
expect(blocked.feetPosition.y).toBeLessThan(0.02);
} finally {
collisionWorld.dispose();
}
});
it("resolves motion against freely rotated whitebox box colliders", async () => {
const floorBrush = createBoxBrush({
id: "brush-floor-rotated-wall",

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@@ -66,6 +66,43 @@ describe("buildGeneratedModelCollider", () => {
expect(Array.from(collider.indices)).toSatisfy((values: number[]) => values.every(Number.isInteger));
});
it("builds a static-simple compound collider from thin open mesh surfaces", () => {
const geometry = new PlaneGeometry(4, 3, 4, 3);
geometry.rotateY(Math.PI * 0.5);
const { asset, loadedAsset } = createFixtureLoadedModelAssetFromGeometry("asset-model-static-simple", geometry);
const modelInstance = createModelInstance({
id: "model-instance-static-simple",
assetId: asset.id,
collision: {
mode: "static-simple",
visible: true
}
});
const collider = buildGeneratedModelCollider(modelInstance, asset, loadedAsset);
expect(collider).not.toBeNull();
expect(collider).toMatchObject({
kind: "compound",
mode: "static-simple",
decomposition: "surface-voxel-boxes",
runtimeBehavior: "fixedQueryOnly"
});
if (collider === null || collider.kind !== "compound") {
throw new Error("Expected a compound collider.");
}
expect(collider.pieces.length).toBeGreaterThanOrEqual(1);
expect(collider.pieces.every((piece) => piece.kind === "box")).toBe(true);
if (collider.pieces[0]?.kind !== "box") {
throw new Error("Expected the first static-simple collider piece to be a box.");
}
expect(collider.pieces[0].size.x).toBeGreaterThan(0.01);
});
it("builds a terrain heightfield from a regular-grid mesh", () => {
const geometry = new PlaneGeometry(4, 4, 2, 2);
geometry.rotateX(-Math.PI * 0.5);

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@@ -12,6 +12,7 @@ import {
PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION,
PLAYER_START_INPUT_BINDINGS_SCENE_DOCUMENT_VERSION,
PLAYER_START_NAVIGATION_MODE_SCENE_DOCUMENT_VERSION,
SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION,
SCENE_TRANSITION_ENTITIES_SCENE_DOCUMENT_VERSION,
SCENE_DOCUMENT_VERSION,
SPATIAL_AUDIO_SCENE_DOCUMENT_VERSION,
@@ -1032,6 +1033,130 @@ describe("scene document JSON", () => {
expect(parseSceneDocumentJson(serializeSceneDocument(document))).toEqual(document);
});
it("round-trips authored static-simple model-instance collision settings", () => {
const asset = {
id: "asset-model-static-simple-collider",
kind: "model",
sourceName: "collision-static-simple.glb",
mimeType: "model/gltf-binary",
storageKey: createProjectAssetStorageKey("asset-model-static-simple-collider"),
byteLength: 64,
metadata: {
kind: "model",
format: "glb",
sceneName: "Static Simple Collision Test Scene",
nodeCount: 1,
meshCount: 1,
materialNames: [],
textureNames: [],
animationNames: [],
boundingBox: {
min: {
x: -2,
y: 0,
z: -0.1
},
max: {
x: 2,
y: 4,
z: 0.1
},
size: {
x: 4,
y: 4,
z: 0.2
}
},
warnings: []
}
} satisfies ModelAssetRecord;
const modelInstance = createModelInstance({
id: "model-instance-static-simple-collider",
assetId: asset.id,
collision: {
mode: "static-simple",
visible: true
}
});
const document = {
...createEmptySceneDocument({ name: "Static Simple Model Collision Scene" }),
assets: {
[asset.id]: asset
},
modelInstances: {
[modelInstance.id]: modelInstance
}
};
expect(parseSceneDocumentJson(serializeSceneDocument(document))).toEqual(document);
});
it("migrates version 29 scene documents to preserve existing model collision settings", () => {
const asset = {
id: "asset-model-v29-collider",
kind: "model",
sourceName: "v29-collider.glb",
mimeType: "model/gltf-binary",
storageKey: createProjectAssetStorageKey("asset-model-v29-collider"),
byteLength: 64,
metadata: {
kind: "model",
format: "glb",
sceneName: "V29 Collider Scene",
nodeCount: 1,
meshCount: 1,
materialNames: [],
textureNames: [],
animationNames: [],
boundingBox: {
min: {
x: -1,
y: 0,
z: -1
},
max: {
x: 1,
y: 2,
z: 1
},
size: {
x: 2,
y: 2,
z: 2
}
},
warnings: []
}
} satisfies ModelAssetRecord;
const legacyDocument = {
...createEmptySceneDocument({ name: "Legacy V29 Collider Scene" }),
version: SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION,
assets: {
[asset.id]: asset
},
modelInstances: {
"model-instance-v29-collider": {
...createModelInstance({
id: "model-instance-v29-collider",
assetId: asset.id,
collision: {
mode: "dynamic",
visible: true
}
})
}
}
};
const migratedDocument = migrateSceneDocument(legacyDocument);
expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
expect(migratedDocument.modelInstances["model-instance-v29-collider"].collision).toEqual({
mode: "dynamic",
visible: true
});
});
it("round-trips canonical interaction links", () => {
const triggerVolume = createTriggerVolumeEntity({
id: "entity-trigger-main"