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985f83ea32
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Remove unnecessary test assertion for late dusk sun light intensity
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2026-04-28 14:29:45 +02:00 |
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bcb58816ad
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Add tests for sun light intensity during dawn and dusk
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2026-04-28 14:28:03 +02:00 |
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4f435518dc
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Update celestial body direction coordinates in tests
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2026-04-28 14:26:41 +02:00 |
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f32592876f
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Test: Add unit tests for celestial horizon visibility calculation
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2026-04-28 14:25:00 +02:00 |
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8d83fa8da7
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Update god rays source selection test to use visible celestial bodies
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2026-04-28 14:19:07 +02:00 |
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a1837a27b2
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Adds test case to resolve dominant god rays light source
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2026-04-28 14:17:53 +02:00 |
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6b21c1c5b0
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Add validation and tests for god rays source size
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2026-04-28 14:03:50 +02:00 |
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27285b729d
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Update serialization tests for God Rays source size and scene migration
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2026-04-28 14:02:36 +02:00 |
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3cc3e8ab51
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Update god rays tests with source size parameter
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2026-04-28 14:01:27 +02:00 |
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9d8319933d
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Update mock constructors in advanced rendering tests to remove unused arguments
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2026-04-28 06:07:08 +02:00 |
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fa1ef318c5
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Add tests for god rays source mask calculation
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2026-04-28 06:03:28 +02:00 |
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133443ec25
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Improve floating point precision in distance fog tests
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2026-04-28 04:55:06 +02:00 |
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ea83ede450
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Update scene document serialization tests for advanced rendering features and migrations
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2026-04-28 04:54:45 +02:00 |
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b163e0aebc
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Add validation tests for advanced rendering distance fog parameters
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2026-04-28 04:54:24 +02:00 |
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d424df9ddd
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Enhance advanced rendering tests, updating distance fog parameters and adding tests for fade margins and camera clamping.
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2026-04-28 04:54:14 +02:00 |
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e91a724b41
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Implement and test God Rays advanced rendering feature
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2026-04-28 04:41:05 +02:00 |
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3769ea0e21
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Add unit tests for distance fog and advanced rendering composer passes
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2026-04-28 04:11:18 +02:00 |
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27ba91ad40
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Add validation tests for distance fog settings
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2026-04-28 04:10:43 +02:00 |
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c8781a020b
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Add migration tests for distance fog and water settings
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2026-04-28 04:10:37 +02:00 |
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05377dadfb
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Update scene document versions and tests for distance fog and dynamic global illumination
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2026-04-28 04:10:37 +02:00 |
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c368140aa2
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Cleanup minor formatting issues and refine validation logic across components and tests
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2026-04-28 03:38:48 +02:00 |
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19645f1406
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Test: Verify normal pass sharing between SSAO and dynamic GI in advanced rendering
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2026-04-28 03:31:21 +02:00 |
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db621c0243
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Test: Ensure dynamic GI pass is included when enabled
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2026-04-28 03:31:13 +02:00 |
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c40e4cb4c9
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Add unit tests for dynamic global illumination parameter resolution
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2026-04-28 03:31:06 +02:00 |
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e6472d4706
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Add import for dynamic global illumination parameters test
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2026-04-28 03:31:06 +02:00 |
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821f00cdb6
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Add migration tests for scene documents, including handling missing dynamic global illumination settings
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2026-04-28 03:30:20 +02:00 |
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31fb78a431
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Update serialization tests with new version constants and dynamic global illumination settings
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2026-04-28 03:30:20 +02:00 |
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bd3c24ecdc
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Add validation tests for dynamic global illumination settings
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2026-04-28 03:30:04 +02:00 |
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063c59df33
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Add tests for dynamic global illumination in world settings
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2026-04-28 03:29:50 +02:00 |
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e7331529a6
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Enhance RuntimeHost unit tests to track and assert pressed keys state
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2026-04-27 19:36:26 +02:00 |
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a2e1a31658
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Add unit tests for navigation controllers to cover pointer lock cleanup and gamepad bindings
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2026-04-27 19:35:11 +02:00 |
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558913db25
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Enhance unit tests for RuntimeHost, improving coverage for Escape key handling and pointer lock state transitions
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2026-04-27 19:30:51 +02:00 |
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a27381ee26
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Enhance ViewportCanvas unit tests for time transport controls and pointer events
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2026-04-27 19:24:03 +02:00 |
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05ec0f1552
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Test: Ensure Escape key does not consume event when pointer lock is active
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2026-04-27 19:01:50 +02:00 |
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1a6d207801
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Handle Escape key exit from pointer lock and remove redundant test case in third-person controller
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2026-04-27 19:01:16 +02:00 |
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daf7d69eee
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Improve pointer lock handling and update unit tests for third-person navigation
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2026-04-27 18:59:29 +02:00 |
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5280e1e5fa
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Add unit test to release third-person pointer lock on Escape key press
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2026-04-27 18:57:19 +02:00 |
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15a7219cef
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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df6872e6f4
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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e703462f26
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Add test case for mouse camera inversion validation
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2026-04-27 18:52:38 +02:00 |
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2986c5ed3e
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Update expected camera control message in runtime host unit tests
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2026-04-27 18:51:13 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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f165717289
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Add mouse camera inversion support and refactor first-person controller context usage
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2026-04-27 18:28:33 +02:00 |
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f164adf837
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Update third-person camera instructions in tests
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2026-04-27 18:28:33 +02:00 |
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a20513b2b1
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Test: Clear active target when pointer lock is released
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2026-04-27 18:27:17 +02:00 |
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eb7b27e05b
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Refactor pointer capture logic and remove third-person pointer lock target clearing
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2026-04-27 18:22:25 +02:00 |
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a864a79c15
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Test: Clear active runtime target when pointer lock is lost
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2026-04-27 18:21:18 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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