Add imports for custom material testing
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@@ -46,11 +46,16 @@ import {
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import { createProjectScheduleRoutine } from "../../src/scheduler/project-scheduler";
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import { createProjectSequence } from "../../src/sequencer/project-sequences";
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import { createModelInstance } from "../../src/assets/model-instances";
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import { createProjectAssetStorageKey, type AudioAssetRecord } from "../../src/assets/project-assets";
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import {
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createProjectAssetStorageKey,
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type AudioAssetRecord,
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type ImageAssetRecord
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} from "../../src/assets/project-assets";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { BUNDLED_FOLIAGE_PROTOTYPES } from "../../src/foliage/bundled-foliage-manifest";
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import { createFoliageLayer } from "../../src/foliage/foliage";
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import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
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import { createCustomMaterialDef } from "../../src/materials/starter-material-library";
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const defaultMovementTemplate = createPlayerStartMovementTemplate();
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