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e8bb60f484
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-01 17:41:57 +02:00 |
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4a7f4c1111
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-01 17:41:57 +02:00 |
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185df928cf
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auto-git:
[change] src/viewport-three/ViewportCanvas.tsx
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2026-05-01 17:31:14 +02:00 |
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aa098604cb
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auto-git:
[change] src/viewport-three/ViewportPanel.tsx
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2026-05-01 17:30:17 +02:00 |
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d7bfa86460
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auto-git:
[change] src/viewport-three/ViewportCanvas.tsx
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2026-05-01 17:29:58 +02:00 |
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f0d4511bdf
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-01 17:29:58 +02:00 |
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57c4ae750b
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-05-01 17:29:38 +02:00 |
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2b2cd81054
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Refactor terrain data handling and add comprehensive unit tests for brush, mesh, and serialization.
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2026-04-30 02:58:24 +02:00 |
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ee7fcce1b3
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Improve autosave reliability and implement size limits for local draft storage
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2026-04-30 02:57:29 +02:00 |
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3136a47bb7
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Enhance terrain rendering and brush feedback by implementing dirty bounds tracking and chunk refresh logic
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2026-04-30 02:56:16 +02:00 |
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ff2c10bc2a
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Enhance terrain chunk rendering, add picking mesh, and improve brush state tracking
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2026-04-30 02:55:36 +02:00 |
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24d4592c34
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Skip state updates if camera state is unchanged
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2026-04-30 02:39:34 +02:00 |
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5910e934a6
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Ensure camera state is committed after smooth zoom completion
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2026-04-30 02:38:20 +02:00 |
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4225fe3a1b
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Feature: Integrate distance fog sky color source into runtime host
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2026-04-30 02:16:49 +02:00 |
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368aeafed9
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Refine renderer pixel ratio calculation and implement terrain LOD hysteresis
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2026-04-29 23:49:21 +02:00 |
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ee26803ff3
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Improve renderer setup and update terrain LOD resolution
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2026-04-29 23:49:21 +02:00 |
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2f81d81475
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Update terrain layer material imports and dispose logic in ViewportHost
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2026-04-29 23:18:11 +02:00 |
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3089501d28
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Refactor material handling to support detailed and distant LOD materials
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2026-04-29 23:17:40 +02:00 |
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f85add9853
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Improve terrain material handling and distant preview generation
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2026-04-29 23:17:29 +02:00 |
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659af46d87
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Implement detail and distant materials for terrain rendering objects
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2026-04-29 23:17:17 +02:00 |
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6f290c560a
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Update TerrainRenderObjects to use detail and distant materials
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2026-04-29 23:17:17 +02:00 |
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0b5de5b6bc
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Refactor terrain chunk structure and improve geometry disposal logic
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2026-04-29 23:14:53 +02:00 |
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4caff728d1
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Refactor terrain chunk rendering to use geometry arrays and simplify mesh management
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2026-04-29 23:14:33 +02:00 |
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3eba094ebe
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Use render object group instead of mesh for shadow flags
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2026-04-29 23:02:23 +02:00 |
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a313215ea6
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Add terrain LOD visibility update to ViewportHost
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2026-04-29 23:02:23 +02:00 |
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942e09ebfb
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Update picking and raycasting to use pick meshes and calculate accurate Y coordinates based on terrain height
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2026-04-29 23:01:19 +02:00 |
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295191a750
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Refactor terrain material assignment to update all meshes in render objects
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2026-04-29 23:01:05 +02:00 |
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9b8ca44288
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Implement dynamic LOD visibility for terrain and refine resource disposal logic
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2026-04-29 23:00:56 +02:00 |
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6609f57bfc
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Refactor terrain rendering to use LOD and structured chunk groups
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2026-04-29 23:00:46 +02:00 |
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d594a73f1a
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Enhance whitebox hover label tracking with update loop tracing
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2026-04-28 17:58:28 +02:00 |
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f9974b9588
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Add update loop tracing for viewport state changes
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2026-04-28 17:58:20 +02:00 |
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71ae447b3c
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Improve camera state comparison using epsilon for float precision
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2026-04-28 17:44:06 +02:00 |
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8ee2238afc
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Adjust celestial body intensities and god rays calculation based on horizon visibility
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2026-04-28 14:24:07 +02:00 |
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a1837a27b2
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Adds test case to resolve dominant god rays light source
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2026-04-28 14:17:53 +02:00 |
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f1c27d42d8
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Refactor God Rays light synchronization using dominant celestial light input
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2026-04-28 14:17:15 +02:00 |
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4c71f6dd4f
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Feat: Integrate God Rays support into viewport host
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2026-04-28 04:35:07 +02:00 |
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0dd8a9031f
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Sync god rays light source with dominant celestial light
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2026-04-28 04:34:48 +02:00 |
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ba30d37f12
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Initialize screen space god rays light source
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2026-04-28 04:34:48 +02:00 |
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7416a5e53d
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Apply advanced rendering camera far settings in viewport host
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2026-04-28 04:08:36 +02:00 |
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751301cdfb
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Use dedicated constant for viewport camera far distance
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2026-04-28 04:08:20 +02:00 |
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24b24e09e4
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Update ViewportTimeTransport rendering condition to account for viewport messages
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2026-04-27 19:30:51 +02:00 |
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0782fe06ad
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Improve type safety check for event button in ViewportCanvas
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2026-04-27 19:25:17 +02:00 |
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1b3709a81b
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Feature: Add editor simulation controls and state to viewport
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2026-04-27 19:23:30 +02:00 |
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bc3aa24c83
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Feat: Implement time transport controls for viewport simulation
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2026-04-27 19:23:00 +02:00 |
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815d39c471
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Improve model instance synchronization by adding render groups for visible displayed models and applying shadow state.
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2026-04-27 16:08:19 +02:00 |
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9249b4188d
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-04-27 16:08:03 +02:00 |
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62a6e6413a
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Implement caching of interactable enabled state in ViewportHost
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2026-04-27 16:07:46 +02:00 |
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1880be4a83
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Cache simulation interactable enabled state on viewport host
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2026-04-27 16:07:46 +02:00 |
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f9d247f235
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Refactor ViewportHost synchronization methods for improved robustness and state management of simulation elements (NPCs, lights, models)
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2026-04-27 16:07:27 +02:00 |
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3cb9935bdd
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Improve simulation state management and synchronization using versioning and membership signatures
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2026-04-27 16:06:59 +02:00 |
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