Update TerrainRenderObjects to use detail and distant materials
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@@ -229,6 +229,7 @@ import { createFogQualityMaterial } from "../rendering/fog-material";
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import { updatePlanarReflectionCamera } from "../rendering/planar-reflection";
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import {
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createTerrainLayerBlendMaterial,
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createTerrainLayerColorBlendMaterial,
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getTerrainLayerPreviewColor,
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getTerrainLayerTexture
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} from "../rendering/terrain-layer-material";
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@@ -340,7 +341,8 @@ interface PathRenderObjects {
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interface TerrainRenderObjects {
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group: Group;
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chunks: TerrainRenderChunkObjects[];
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material: Material;
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detailMaterial: Material;
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distantMaterial: Material;
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debugMaterials: MeshBasicMaterial[];
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pickMeshes: Mesh<BufferGeometry, Material>[];
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}
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