Initialize screen space god rays light source
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@@ -210,6 +210,10 @@ import {
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resolveBoxVolumeRenderPaths
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} from "../rendering/advanced-rendering";
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import { applyAdvancedRenderingPerspectiveCameraFar } from "../rendering/distance-fog-pass";
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import {
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createScreenSpaceGodRaysLightSource,
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syncScreenSpaceGodRaysLightSource
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} from "../rendering/screen-space-god-rays";
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import {
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fitCelestialDirectionalShadow,
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resolveDominantCelestialShadowCaster
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@@ -712,6 +716,7 @@ export class ViewportHost {
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private readonly ambientLight = new AmbientLight();
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private readonly sunLight = new DirectionalLight();
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private readonly moonLight = new DirectionalLight();
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private readonly godRaysLightSource = createScreenSpaceGodRaysLightSource();
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private readonly localLightGroup = new Group();
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private readonly lightVolumeGroup = new Group();
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private readonly brushGroup = new Group();
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