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e3c88e8048
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Add jump, sprint, and crouch settings to RuntimePlayerMovement
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2026-04-11 20:09:12 +02:00 |
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cb24c0afe8
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Add unit tests for player locomotion and update collision handling logic
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2026-04-11 19:54:51 +02:00 |
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baa3c794d0
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Update locomotion logic to handle airborne state and previous locomotion state
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2026-04-11 19:34:38 +02:00 |
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23b875ff35
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Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping
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2026-04-11 19:31:06 +02:00 |
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a3fc1bee7d
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Improve player locomotion logic for better ground detection and ascent handling
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2026-04-11 19:26:58 +02:00 |
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a6aa3a9a18
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Remove unused player animation hooks and update tests
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2026-04-11 19:16:51 +02:00 |
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9291f9f2ce
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Remove unused import in runtime-host.ts
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2026-04-11 19:09:53 +02:00 |
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ecec7315c9
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Add support for player audio hooks in runtime audio system
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2026-04-11 19:08:31 +02:00 |
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bbc9bd0ea5
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Apply player camera effects and update audio hooks in frame update
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2026-04-11 19:08:31 +02:00 |
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b33b861a6b
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Reset player camera effects on scene load and unload
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2026-04-11 19:08:31 +02:00 |
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9b4176b5ee
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Implement player camera effects and reset functionality
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2026-04-11 19:08:08 +02:00 |
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f338c8cd48
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Add dampScalar function to runtime-host.ts
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2026-04-11 19:08:08 +02:00 |
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030068cc39
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Update telemetry reference in createPlayerWaterContactBounds
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2026-04-11 19:08:08 +02:00 |
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e282ad3974
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Update telemetry references in RuntimeHost
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2026-04-11 19:07:05 +02:00 |
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0e74013d57
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Refactor telemetry handler methods in RuntimeHost
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2026-04-11 19:06:52 +02:00 |
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c4fe5926b4
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Update telemetry handling in RuntimeHost
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2026-04-11 19:06:52 +02:00 |
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f86cb8cadf
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Update runtime-host.ts with new telemetry and hook states
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2026-04-11 19:06:43 +02:00 |
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743b2b55e4
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Update telemetry handling in ThirdPersonNavigationController
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2026-04-11 19:05:53 +02:00 |
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e9b8eb1a42
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Update player controller telemetry and add jump/head bump tracking
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2026-04-11 19:05:44 +02:00 |
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10237aae27
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Update third-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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5be9a08044
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Update first-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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44070f06c6
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Add player controller telemetry functionality
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2026-04-11 19:05:36 +02:00 |
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1a0bc64234
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Refactor telemetry and player movement interfaces in runtime-three
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2026-04-11 19:04:36 +02:00 |
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472021e844
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Add snap-to-ground distance constant and adjust character controller logic
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2026-04-11 19:04:25 +02:00 |
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2ca03db6bc
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Remove unused case 'none' in RapierCollisionWorld.ts
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2026-04-11 18:52:09 +02:00 |
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dec72e05eb
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Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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e13b94cb21
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Remove unused parameter 'activeShape' from FirstPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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32f3c11d0d
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Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions
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2026-04-11 18:47:15 +02:00 |
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601decc9c3
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Add optional chaining to probePlayerGround in third-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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cb04633a6a
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Add optional chaining to probePlayerGround in first-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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2f6651d127
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Refactor ThirdPersonNavigationController for improved locomotion handling
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2026-04-11 18:38:37 +02:00 |
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3cf2297038
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Refactor third-person navigation controller with new player shape and locomotion state handling
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2026-04-11 18:37:55 +02:00 |
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a807526d61
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Update eye position calculation in first-person navigation controller
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2026-04-11 18:37:55 +02:00 |
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ce7b00f020
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Refactor first-person navigation controller logic
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2026-04-11 18:37:25 +02:00 |
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1b2a5a658f
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Update first-person navigation controller to include player shape cloning and locomotion state creation
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2026-04-11 18:36:50 +02:00 |
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2f43e60677
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Update first-person navigation controller with new player shape and locomotion logic
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2026-04-11 18:36:42 +02:00 |
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e2403f00d4
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Add collision detection methods in runtime-host.ts
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2026-04-11 18:36:10 +02:00 |
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871a0d4edc
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Add player shape signature tracking and update logic
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2026-04-11 18:36:01 +02:00 |
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b040c832b2
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Simplify rotation handling in collision casting
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2026-04-11 18:36:01 +02:00 |
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2bd4fea8eb
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Add collision detection and ground probing functionality in RapierCollisionWorld
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2026-04-11 18:35:44 +02:00 |
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c696b69d45
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Add player collider synchronization method
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2026-04-11 18:35:26 +02:00 |
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4660287b4b
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Add player query shape creation and vector conversion functions
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2026-04-11 18:35:21 +02:00 |
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9b75fc4500
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Add player locomotion logic for runtime-three
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2026-04-11 18:35:17 +02:00 |
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a9e169370e
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Add support for jump, sprint, and crouch actions in player input bindings
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2026-04-11 18:33:03 +02:00 |
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96bfd75618
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Expand locomotion state and add ground probing functionality
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2026-04-11 18:32:39 +02:00 |
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4c0c5090b4
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Add crouching functionality and utility functions for player shape
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2026-04-11 18:32:35 +02:00 |
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3c522bca0f
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Add player movement to runtime scene build
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2026-04-11 18:05:55 +02:00 |
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b1bafdb4ce
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Update third-person navigation controller to use player movement speed and clone runtime player movement
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2026-04-11 18:00:54 +02:00 |
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3dfa4e4a4f
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Update movement handling in FirstPersonNavigationController
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2026-04-11 18:00:48 +02:00 |
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c8e7b4f77f
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Add RuntimePlayerMovement to FirstPersonTelemetry
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2026-04-11 18:00:48 +02:00 |
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