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2b7b1b61f3
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auto-git:
[change] src/runtime-three/player-climbing.ts
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2026-04-30 00:33:13 +02:00 |
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1c5e75b5ec
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Remove outdated version check in scene document JSON tests
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2026-04-30 00:28:03 +02:00 |
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16d2e81df1
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Test persistence of climbable metadata when cloning box brush faces
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2026-04-30 00:25:21 +02:00 |
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66a58ca029
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Add climb binding validation to player start inspector tests
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2026-04-30 00:25:21 +02:00 |
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92d6220686
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Add climb action bindings to entity defaults tests
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2026-04-30 00:25:21 +02:00 |
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4c080b5eed
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Add unit tests for player climb input bindings
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2026-04-30 00:24:15 +02:00 |
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f04f42ec7c
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Add unit tests for player climbing logic and helpers
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2026-04-30 00:24:15 +02:00 |
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467f41fb10
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Add tests for metadata transfer (climbable faces) and NPC filtering in runtime scene building
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2026-04-30 00:22:57 +02:00 |
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b838e6ed1a
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Add validation and tests for player start climb bindings
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2026-04-30 00:20:37 +02:00 |
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1f72e3650e
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Add validation and tests for climbable properties in scene documents
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2026-04-30 00:20:37 +02:00 |
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39794c084a
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Update test serialization logic for legacy face climbables
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2026-04-30 00:20:17 +02:00 |
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06035beef4
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Update scene document serialization tests to include climbable state and migration logic
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2026-04-30 00:20:00 +02:00 |
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88b1435e7e
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Add unit tests for setting face climbable status via box brush
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2026-04-30 00:19:45 +02:00 |
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0add340ef6
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Add climb action input state to player locomotion tests
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2026-04-30 00:19:45 +02:00 |
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b9575172a6
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Support diving and climbing locomotion modes in runner logic
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2026-04-30 00:19:45 +02:00 |
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79f46c2729
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Implement first-person climbing mechanics
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2026-04-30 00:18:22 +02:00 |
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e38f0501b7
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Implement first-person climbing mechanics in navigation controller
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2026-04-30 00:17:53 +02:00 |
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653f3f4d32
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Implement third-person climbing mechanics
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2026-04-30 00:17:35 +02:00 |
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20af4def59
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Implement climbing mechanics in third-person navigation
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2026-04-30 00:17:07 +02:00 |
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9b167a1784
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Add player climbing surface resolution logic to RuntimeHost
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2026-04-30 00:16:43 +02:00 |
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2d527db527
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feat: Integrate climbing state and surface resolution into navigation controller
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2026-04-30 00:16:25 +02:00 |
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9229c78de2
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feat: Implement core player climbing logic and surface detection
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2026-04-30 00:16:25 +02:00 |
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fa14a0c17f
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Feature: Implement support for climb action bindings
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2026-04-30 00:15:41 +02:00 |
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7b03df09f6
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Feature: Implement climbable status for box faces across UI and runtime geometry
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2026-04-30 00:14:56 +02:00 |
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086dd69c64
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Feat: Add brush face climbable property and command support
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2026-04-30 00:13:51 +02:00 |
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a33c2ef726
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Update brush face replacement to include climbable status
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2026-04-30 00:12:36 +02:00 |
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4581b89443
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Add climbable property to brush faces
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2026-04-30 00:12:36 +02:00 |
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ce10cce5fa
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Add unit tests for renderer pixel ratio calculation, including Safari specific capping logic
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2026-04-29 23:51:07 +02:00 |
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8c9735d18a
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Add test case for terrain LoD stability using hysteresis
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2026-04-29 23:49:54 +02:00 |
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368aeafed9
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Refine renderer pixel ratio calculation and implement terrain LOD hysteresis
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2026-04-29 23:49:21 +02:00 |
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ee26803ff3
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Improve renderer setup and update terrain LOD resolution
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2026-04-29 23:49:21 +02:00 |
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d601c19890
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Refactor rendering host: implement LOD hysteresis and optimize renderer settings
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2026-04-29 23:48:57 +02:00 |
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43c7eec198
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Implement LOD level resolution with hysteresis for stable terrain rendering
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2026-04-29 23:48:44 +02:00 |
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5752fc8fb4
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Add pixel ratio resolution utility, respecting Safari limitations
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2026-04-29 23:48:44 +02:00 |
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3d68989ba8
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Remove collision readiness e2e test
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2026-04-29 23:47:46 +02:00 |
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6a5b5a5c62
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Update collision readiness test to log detailed run mode status and adjust loading overlay assertion
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2026-04-29 23:46:48 +02:00 |
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2d0677d928
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Add E2E test for collision readiness probing across various terrain sizes
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2026-04-29 23:46:48 +02:00 |
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a56521a8bf
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Remove terrain performance end-to-end tests
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2026-04-29 23:39:07 +02:00 |
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5bd734bf00
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Improve terrain performance tests by resetting long task state and adjusting wait logic
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2026-04-29 23:36:27 +02:00 |
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31e5428186
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Add e2e performance tests for terrain rendering and editor zoom
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2026-04-29 23:35:29 +02:00 |
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3b8cae6ea9
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Update material assignment, add distant terrain material creation, and fix resource disposal in RuntimeHost
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2026-04-29 23:18:23 +02:00 |
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d271ebea50
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Refactor terrain material handling to use dedicated detail and distant materials
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2026-04-29 23:18:11 +02:00 |
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8085a9e368
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Update RuntimeTerrainRenderObjects interface to use detail and distant materials
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2026-04-29 23:18:11 +02:00 |
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2f81d81475
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Update terrain layer material imports and dispose logic in ViewportHost
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2026-04-29 23:18:11 +02:00 |
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3089501d28
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Refactor material handling to support detailed and distant LOD materials
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2026-04-29 23:17:40 +02:00 |
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f85add9853
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Improve terrain material handling and distant preview generation
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2026-04-29 23:17:29 +02:00 |
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659af46d87
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Implement detail and distant materials for terrain rendering objects
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2026-04-29 23:17:17 +02:00 |
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6f290c560a
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Update TerrainRenderObjects to use detail and distant materials
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2026-04-29 23:17:17 +02:00 |
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a510bb5d2e
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Feature: Implement terrain layer color blending material
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2026-04-29 23:16:56 +02:00 |
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2fcc398897
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Update terrain LOD level index tests with corrected camera positions and added coverage
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2026-04-29 23:16:02 +02:00 |
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