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0d1472bc25
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auto-git:
[change] src/app/App.tsx
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2026-05-01 16:22:43 +02:00 |
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8bbf357000
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auto-git:
[change] src/app/App.tsx
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2026-05-01 16:22:43 +02:00 |
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0dcd59dbb4
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auto-git:
[change] src/app/App.tsx
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2026-05-01 16:22:26 +02:00 |
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fde68bcae4
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auto-git:
[change] src/app/App.tsx
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2026-05-01 16:22:26 +02:00 |
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d409147c8b
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auto-git:
[change] src/document/scene-document-validation.ts
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2026-05-01 16:22:11 +02:00 |
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6adeefb3ab
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auto-git:
[change] src/document/migrate-scene-document.ts
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2026-05-01 16:22:09 +02:00 |
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a3c8e66f8d
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auto-git:
[change] src/document/migrate-scene-document.ts
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2026-05-01 16:21:55 +02:00 |
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1ec57d4355
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auto-git:
[change] src/document/migrate-scene-document.ts
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2026-05-01 16:21:55 +02:00 |
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55b4ec7d2c
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auto-git:
[change] src/document/scene-document.ts
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2026-05-01 16:21:37 +02:00 |
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e9e77039dc
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auto-git:
[change] src/entities/entity-instances.ts
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-01 16:21:34 +02:00 |
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1712cac4d0
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Update README with comprehensive project documentation and setup guide
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2026-04-30 11:17:35 +02:00 |
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2b2cd81054
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Refactor terrain data handling and add comprehensive unit tests for brush, mesh, and serialization.
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2026-04-30 02:58:24 +02:00 |
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ee7fcce1b3
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Improve autosave reliability and implement size limits for local draft storage
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2026-04-30 02:57:29 +02:00 |
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3136a47bb7
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Enhance terrain rendering and brush feedback by implementing dirty bounds tracking and chunk refresh logic
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2026-04-30 02:56:16 +02:00 |
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ff2c10bc2a
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Enhance terrain chunk rendering, add picking mesh, and improve brush state tracking
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2026-04-30 02:55:36 +02:00 |
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4f095bd409
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Refactor terrain LOD mesh generation to use chunk-based data structure
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2026-04-30 02:55:02 +02:00 |
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db4f3241bd
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Add bounds check when applying terrain brush stamp
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2026-04-30 02:55:01 +02:00 |
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a7e62f0256
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Refactor terrain brush stamping logic and introduce smooth height source management
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2026-04-30 02:54:11 +02:00 |
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24d4592c34
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Skip state updates if camera state is unchanged
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2026-04-30 02:39:34 +02:00 |
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5910e934a6
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Ensure camera state is committed after smooth zoom completion
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2026-04-30 02:38:20 +02:00 |
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57843e56a3
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Format arguments for resolveWorldBackgroundSkyColorState call
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2026-04-30 02:18:48 +02:00 |
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f1ac4a6c74
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Add tests for distance fog sky color syncing and integrate sky color source into advanced rendering composer
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2026-04-30 02:17:07 +02:00 |
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4225fe3a1b
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Feature: Integrate distance fog sky color source into runtime host
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2026-04-30 02:16:49 +02:00 |
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e28e3cc2b7
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Integrate distance fog support into advanced rendering composer and world background rendering
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2026-04-30 02:16:34 +02:00 |
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ca53f86ccb
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Feature: Add dedicated sky color support to distance fog pass
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2026-04-30 02:15:59 +02:00 |
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18472376e8
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Refactor sky color sampling logic in distance fog pass
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2026-04-30 01:32:05 +02:00 |
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3f2fc65eca
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Define background depth threshold constant for god rays
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2026-04-30 01:03:56 +02:00 |
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7919c59fd1
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Define and use BACKGROUND_DEPTH_THRESHOLD constant for consistent background depth checks
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2026-04-30 01:02:44 +02:00 |
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f022dac380
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Improve third-person climbing logic and planar movement detection
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2026-04-30 00:36:10 +02:00 |
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e88dd59a7a
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Add unit test for entering climbing mode when third-person movement hits a climbable face
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2026-04-30 00:34:34 +02:00 |
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7d960223b9
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Add unit tests for climbing detection and gamepad camera look in FirstPersonNavigationController
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2026-04-30 00:34:19 +02:00 |
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02575c8d0f
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Enhance unit tests for player climbing logic, including movement detection and planar input resolution
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2026-04-30 00:33:51 +02:00 |
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c6091cb31c
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Enhance climbing mechanics with detailed input and surface detection
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2026-04-30 00:33:30 +02:00 |
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2b7b1b61f3
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auto-git:
[change] src/runtime-three/player-climbing.ts
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2026-04-30 00:33:13 +02:00 |
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1c5e75b5ec
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Remove outdated version check in scene document JSON tests
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2026-04-30 00:28:03 +02:00 |
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16d2e81df1
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Test persistence of climbable metadata when cloning box brush faces
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2026-04-30 00:25:21 +02:00 |
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66a58ca029
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Add climb binding validation to player start inspector tests
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2026-04-30 00:25:21 +02:00 |
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92d6220686
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Add climb action bindings to entity defaults tests
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2026-04-30 00:25:21 +02:00 |
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4c080b5eed
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Add unit tests for player climb input bindings
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2026-04-30 00:24:15 +02:00 |
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f04f42ec7c
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Add unit tests for player climbing logic and helpers
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2026-04-30 00:24:15 +02:00 |
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467f41fb10
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Add tests for metadata transfer (climbable faces) and NPC filtering in runtime scene building
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2026-04-30 00:22:57 +02:00 |
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b838e6ed1a
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Add validation and tests for player start climb bindings
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2026-04-30 00:20:37 +02:00 |
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1f72e3650e
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Add validation and tests for climbable properties in scene documents
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2026-04-30 00:20:37 +02:00 |
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39794c084a
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Update test serialization logic for legacy face climbables
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2026-04-30 00:20:17 +02:00 |
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06035beef4
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Update scene document serialization tests to include climbable state and migration logic
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2026-04-30 00:20:00 +02:00 |
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88b1435e7e
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Add unit tests for setting face climbable status via box brush
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2026-04-30 00:19:45 +02:00 |
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0add340ef6
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Add climb action input state to player locomotion tests
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2026-04-30 00:19:45 +02:00 |
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b9575172a6
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Support diving and climbing locomotion modes in runner logic
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2026-04-30 00:19:45 +02:00 |
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79f46c2729
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Implement first-person climbing mechanics
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2026-04-30 00:18:22 +02:00 |
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e38f0501b7
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Implement first-person climbing mechanics in navigation controller
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2026-04-30 00:17:53 +02:00 |
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