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c3dd68e682
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Add validation checks for player start input bindings and boolean properties
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2026-04-27 15:53:14 +02:00 |
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f28a247b46
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Feat: Migrate scene document to support new player start targeting and interaction settings
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2026-04-27 15:53:00 +02:00 |
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c668123ddc
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Refactor union field collection logic and condition labeling
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2026-04-27 15:52:48 +02:00 |
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33d9ef5e3b
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Update scene document versioning for player start settings
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2026-04-27 15:52:35 +02:00 |
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20d09a2d87
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Add player targeting and look input settings to runtime scene build
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2026-04-27 15:52:35 +02:00 |
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60c08495e8
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Feature: Add clear target action and enhance player start entity configuration
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2026-04-27 15:52:20 +02:00 |
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112e217efe
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Update repository root path resolution to use process.cwd()
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2026-04-27 15:52:03 +02:00 |
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d71d0d1b84
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Refine type lookup in getRootType function
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2026-04-27 15:52:03 +02:00 |
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fcfd0a29ec
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Add script to list all authorable fields from type definitions
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2026-04-27 15:52:03 +02:00 |
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1cd8e8c44a
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Add validation for player start entity input bindings (keyboard and gamepad)
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2026-04-27 15:50:43 +02:00 |
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b9e521f035
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Fix formatting in ViewportCanvas preview URL check
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2026-04-27 15:50:43 +02:00 |
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cd9eaee935
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Improve robustness by checking SpotLight type before setting angle and safely setting entity render object visibility
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2026-04-27 15:48:11 +02:00 |
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638deb1d6d
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Clear frame listener mocks in EditorSimulationController tests
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2026-04-27 15:47:50 +02:00 |
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c6d2d971cd
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Update scene document versions and add player start interact bindings version
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2026-04-27 15:47:50 +02:00 |
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165b077579
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Add unit tests for EditorSimulationController
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2026-04-27 15:47:50 +02:00 |
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64ef098795
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Improve type safety for isPlayerStartKeyboardBindingCode
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2026-04-27 15:47:50 +02:00 |
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80226aa362
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auto-git:
[change] tests/domain/scene-document-validation.test.ts
[change] tests/unit/entity-instances.test.ts
[change] tests/unit/viewport-canvas.test.tsx
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2026-04-27 15:46:26 +02:00 |
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1032dcdbde
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Initialize EditorSimulationController in ViewportCanvas tests
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2026-04-27 15:46:11 +02:00 |
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5950ddb1cd
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Update ViewportCanvas tests to use EditorSimulationController
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2026-04-27 15:46:11 +02:00 |
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00e8ef9c82
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Include interaction mapping in scene document JSON tests
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2026-04-27 15:46:11 +02:00 |
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9c7fdef4aa
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Add interaction input to player locomotion tests
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2026-04-27 15:46:11 +02:00 |
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3eca45c54b
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Test: Verify RuntimeHost uses authored input bindings for interaction
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2026-04-27 15:45:07 +02:00 |
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6fe5ddead5
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Sync simulation data (lights, NPCs, interactables, models) to viewport
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2026-04-27 15:44:55 +02:00 |
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41c2f316e6
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Test: Add migration test for Player Start input bindings
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2026-04-27 15:44:22 +02:00 |
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634fb57bed
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Implement updateSimulationFrame to synchronize viewport state with running simulation
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2026-04-27 15:44:15 +02:00 |
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e331e94715
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Update serialization version for interaction angles and track interactable state in viewport host
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2026-04-27 15:44:15 +02:00 |
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785759f74f
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Refactor ViewportCanvas to use EditorSimulationController for simulation and background updates
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2026-04-27 15:43:58 +02:00 |
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8750b7aab4
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Add serialization test for player start interact bindings
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2026-04-27 15:43:58 +02:00 |
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0653d740f1
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Update Player Start inspector tests to cover locomotion and interact bindings
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2026-04-27 15:43:58 +02:00 |
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2fbe69f243
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Refactor ViewportPanel to use EditorSimulationController and add unit tests for player interact input bindings
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2026-04-27 15:43:36 +02:00 |
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775cbbb976
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Refactor simulation state management using snapshot data
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2026-04-27 15:43:25 +02:00 |
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1c762715a4
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auto-git:
[change] src/app/App.tsx
[change] src/document/migrate-scene-document.ts
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2026-04-27 15:43:25 +02:00 |
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5a6e9ba792
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Centralize editor simulation control using dedicated controller API
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2026-04-27 15:43:02 +02:00 |
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7c4545ac1b
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Refactor simulation reset logic to use controller method
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2026-04-27 15:43:02 +02:00 |
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e79a1dec22
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Refactor simulation state management using dedicated controller
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2026-04-27 15:42:38 +02:00 |
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5548eaa17f
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auto-git:
[change] src/app/App.tsx
[change] src/runtime-three/runtime-host.ts
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2026-04-27 15:42:22 +02:00 |
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b617056593
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Initialize and reset previous interact input state in RuntimeHost.
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2026-04-27 15:41:57 +02:00 |
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138e1ba57a
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Implement EditorSimulationController for runtime state simulation.
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2026-04-27 15:41:57 +02:00 |
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83861d12fa
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Track previous interact input state in RuntimeHost.
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2026-04-27 15:41:57 +02:00 |
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50f9e145e4
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Improve interaction prompt phrasing and add player start interaction logic.
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2026-04-27 15:41:57 +02:00 |
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94d30252df
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Improve interaction prompt display to include gamepad bindings
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2026-04-27 15:41:08 +02:00 |
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0b106a4eaa
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Remove unused mouse binding code imports
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2026-04-27 15:41:08 +02:00 |
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247a16ba6d
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Update input labels to include mouse binding information
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2026-04-27 15:41:08 +02:00 |
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267ca6b262
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Add support for mouse button bindings for player start actions
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2026-04-27 15:40:09 +02:00 |
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1b3b408c86
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Add interact binding support for player start inputs (keyboard, gamepad, mouse)
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2026-04-27 15:39:54 +02:00 |
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7462835bb4
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Add interaction action support and define mouse binding codes
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2026-04-27 15:39:22 +02:00 |
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2710c6a4ff
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Use readFiniteNumberDraft for interaction angle reading
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2026-04-27 15:22:52 +02:00 |
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127135e75e
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Update scene document migration to handle interaction reach version
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2026-04-27 15:22:52 +02:00 |
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0857b83a09
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Improve horizontal distance calculations for interaction targeting
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2026-04-27 15:21:28 +02:00 |
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7cc6fb9ad6
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Refactor interaction view direction to use yaw telemetry when horizontal view is minimal
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2026-04-27 15:20:43 +02:00 |
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