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bb6f5ae8b8
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feat: Integrate god rays pass into advanced rendering composer
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2026-04-28 04:34:18 +02:00 |
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07b8e46ae5
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feat: Add screen-space god rays implementation
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2026-04-28 04:34:18 +02:00 |
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129a5335ea
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Add validation for God Rays advanced rendering settings
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2026-04-28 04:32:18 +02:00 |
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243ed8f791
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Update scene document migration to include God Rays version check
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2026-04-28 04:32:18 +02:00 |
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371ee6d595
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Add support for God Rays advanced rendering settings
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2026-04-28 04:31:57 +02:00 |
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ae83091848
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Feat: Add God Rays settings to advanced rendering configuration
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2026-04-28 04:31:43 +02:00 |
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0652c0200a
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Add support and migration for distance fog settings
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2026-04-28 04:12:55 +02:00 |
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ba71cdd487
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Update scene document versions and add distance fog version constant
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2026-04-28 04:12:41 +02:00 |
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38daddc00d
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Add UI controls for advanced rendering features (Distance Fog, Volume Rendering Paths)
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2026-04-28 04:10:08 +02:00 |
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384c19f196
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Add controls for distance fog rendering settings
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2026-04-28 04:09:42 +02:00 |
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34c0129d18
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Initialize distance fog rendering parameters
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2026-04-28 04:09:27 +02:00 |
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bb0c5d8dea
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Add state management for distance fog advanced rendering settings
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2026-04-28 04:09:20 +02:00 |
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ca50a6a189
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Add validation functions for unit intervals and distance fog settings
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2026-04-28 04:09:12 +02:00 |
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16d4e691c0
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Add AdvancedRenderingDistanceFogSettings type
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2026-04-28 04:09:12 +02:00 |
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7416a5e53d
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Apply advanced rendering camera far settings in viewport host
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2026-04-28 04:08:36 +02:00 |
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751301cdfb
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Use dedicated constant for viewport camera far distance
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2026-04-28 04:08:20 +02:00 |
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16c70f06ab
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Apply advanced rendering camera far distance in RuntimeHost
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2026-04-28 04:08:20 +02:00 |
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8171a678d8
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Update camera far plane and integrate advanced rendering features
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2026-04-28 04:07:46 +02:00 |
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b388277f42
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Refactor distance fog enablement check
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2026-04-28 04:07:46 +02:00 |
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5678a61cf7
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Integrate distance fog pass into advanced rendering composer
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2026-04-28 04:07:20 +02:00 |
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825d7d9957
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Implement DistanceFogPass for advanced rendering
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2026-04-28 04:07:20 +02:00 |
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949ebfabe1
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Add validation checks for Distance Fog world settings
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2026-04-28 04:06:27 +02:00 |
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6d96cda357
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Add constants for Distance Fog and Dynamic Global Illumination scene document versions
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2026-04-28 04:06:27 +02:00 |
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7f80da4f60
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Update scene document migration to include DGI and Distance Fog versions
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2026-04-28 04:06:27 +02:00 |
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634ed0c890
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auto-git:
[change] src/document/world-settings.ts
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2026-04-28 04:05:33 +02:00 |
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c368140aa2
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Cleanup minor formatting issues and refine validation logic across components and tests
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2026-04-28 03:38:48 +02:00 |
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80e542a257
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Feat: Add UI controls for Dynamic Global Illumination settings
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2026-04-28 03:29:35 +02:00 |
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6f5ce68698
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Feature: Add controls for dynamic global illumination settings (enabled, intensity, radius, and quality)
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2026-04-28 03:29:19 +02:00 |
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07e6d4af7f
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Architect: Implement dedicated editor simulation controller, advanced rendering layers, and shared runtime schedule synchronization
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2026-04-28 03:29:11 +02:00 |
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0df775fea4
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Add support and label formatting for dynamic global illumination quality
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2026-04-28 03:28:54 +02:00 |
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2867b13113
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Integrate Screen Space Global Illumination (SSGI) and update advanced rendering composer logic
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2026-04-28 03:28:46 +02:00 |
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f3002d8d72
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refactor: Rename camera reference to sourceCamera in SSGI pass
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2026-04-28 03:28:22 +02:00 |
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360b1bb64a
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feat: Implement Screen Space Global Illumination pass
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2026-04-28 03:28:22 +02:00 |
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fb43d2c756
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Add validation for dynamic global illumination settings
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2026-04-28 03:27:13 +02:00 |
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343a3c13e3
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Implement Dynamic Global Illumination support and versioning in scene documents
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2026-04-28 03:27:04 +02:00 |
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6c0f71970e
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Feature: Add dynamic global illumination settings to advanced rendering
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2026-04-28 03:26:46 +02:00 |
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efefdacd67
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Reset input and navigation state across runtime host and third-person controller upon pointer lock loss
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2026-04-27 19:34:40 +02:00 |
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711d53969d
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Reset navigation state when pointer lock is lost in first-person controller
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2026-04-27 19:34:40 +02:00 |
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32510aa8a7
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Improve pointer lock element check in RuntimeHost
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2026-04-27 19:32:24 +02:00 |
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24b24e09e4
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Update ViewportTimeTransport rendering condition to account for viewport messages
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2026-04-27 19:30:51 +02:00 |
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45895e5338
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Improve pointer lock handling and dedicated escape key release logic
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2026-04-27 19:30:13 +02:00 |
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b5926bcce6
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Add event listeners for pointer lock escape key handling
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2026-04-27 19:29:48 +02:00 |
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81bb7f30f4
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Track time of last pointer lock release
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2026-04-27 19:29:48 +02:00 |
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a60f6f1abc
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Define grace period for pointer lock escape release
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2026-04-27 19:29:48 +02:00 |
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0782fe06ad
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Improve type safety check for event button in ViewportCanvas
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2026-04-27 19:25:17 +02:00 |
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1b3709a81b
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Feature: Add editor simulation controls and state to viewport
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2026-04-27 19:23:30 +02:00 |
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bc3aa24c83
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Feat: Implement time transport controls for viewport simulation
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2026-04-27 19:23:00 +02:00 |
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1a6d207801
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Handle Escape key exit from pointer lock and remove redundant test case in third-person controller
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2026-04-27 19:01:16 +02:00 |
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552af93d72
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Refactor pointer lock detection and simplify event listeners in navigation controller
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2026-04-27 19:01:02 +02:00 |
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daf7d69eee
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Improve pointer lock handling and update unit tests for third-person navigation
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2026-04-27 18:59:29 +02:00 |
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