Commit Graph

4863 Commits

Author SHA1 Message Date
fde68bcae4 auto-git:
[change] src/app/App.tsx
2026-05-01 16:22:26 +02:00
d409147c8b auto-git:
[change] src/document/scene-document-validation.ts
2026-05-01 16:22:11 +02:00
6adeefb3ab auto-git:
[change] src/document/migrate-scene-document.ts
2026-05-01 16:22:09 +02:00
a3c8e66f8d auto-git:
[change] src/document/migrate-scene-document.ts
2026-05-01 16:21:55 +02:00
1ec57d4355 auto-git:
[change] src/document/migrate-scene-document.ts
2026-05-01 16:21:55 +02:00
55b4ec7d2c auto-git:
[change] src/document/scene-document.ts
2026-05-01 16:21:37 +02:00
e9e77039dc auto-git:
[change] src/entities/entity-instances.ts
 [change] src/runtime-three/runtime-scene-build.ts
2026-05-01 16:21:34 +02:00
1712cac4d0 Update README with comprehensive project documentation and setup guide 2026-04-30 11:17:35 +02:00
2b2cd81054 Refactor terrain data handling and add comprehensive unit tests for brush, mesh, and serialization. 2026-04-30 02:58:24 +02:00
ee7fcce1b3 Improve autosave reliability and implement size limits for local draft storage 2026-04-30 02:57:29 +02:00
3136a47bb7 Enhance terrain rendering and brush feedback by implementing dirty bounds tracking and chunk refresh logic 2026-04-30 02:56:16 +02:00
ff2c10bc2a Enhance terrain chunk rendering, add picking mesh, and improve brush state tracking 2026-04-30 02:55:36 +02:00
4f095bd409 Refactor terrain LOD mesh generation to use chunk-based data structure 2026-04-30 02:55:02 +02:00
db4f3241bd Add bounds check when applying terrain brush stamp 2026-04-30 02:55:01 +02:00
a7e62f0256 Refactor terrain brush stamping logic and introduce smooth height source management 2026-04-30 02:54:11 +02:00
24d4592c34 Skip state updates if camera state is unchanged 2026-04-30 02:39:34 +02:00
5910e934a6 Ensure camera state is committed after smooth zoom completion 2026-04-30 02:38:20 +02:00
57843e56a3 Format arguments for resolveWorldBackgroundSkyColorState call 2026-04-30 02:18:48 +02:00
f1ac4a6c74 Add tests for distance fog sky color syncing and integrate sky color source into advanced rendering composer 2026-04-30 02:17:07 +02:00
4225fe3a1b Feature: Integrate distance fog sky color source into runtime host 2026-04-30 02:16:49 +02:00
e28e3cc2b7 Integrate distance fog support into advanced rendering composer and world background rendering 2026-04-30 02:16:34 +02:00
ca53f86ccb Feature: Add dedicated sky color support to distance fog pass 2026-04-30 02:15:59 +02:00
18472376e8 Refactor sky color sampling logic in distance fog pass 2026-04-30 01:32:05 +02:00
3f2fc65eca Define background depth threshold constant for god rays 2026-04-30 01:03:56 +02:00
7919c59fd1 Define and use BACKGROUND_DEPTH_THRESHOLD constant for consistent background depth checks 2026-04-30 01:02:44 +02:00
f022dac380 Improve third-person climbing logic and planar movement detection 2026-04-30 00:36:10 +02:00
e88dd59a7a Add unit test for entering climbing mode when third-person movement hits a climbable face 2026-04-30 00:34:34 +02:00
7d960223b9 Add unit tests for climbing detection and gamepad camera look in FirstPersonNavigationController 2026-04-30 00:34:19 +02:00
02575c8d0f Enhance unit tests for player climbing logic, including movement detection and planar input resolution 2026-04-30 00:33:51 +02:00
c6091cb31c Enhance climbing mechanics with detailed input and surface detection 2026-04-30 00:33:30 +02:00
2b7b1b61f3 auto-git:
[change] src/runtime-three/player-climbing.ts
2026-04-30 00:33:13 +02:00
1c5e75b5ec Remove outdated version check in scene document JSON tests 2026-04-30 00:28:03 +02:00
16d2e81df1 Test persistence of climbable metadata when cloning box brush faces 2026-04-30 00:25:21 +02:00
66a58ca029 Add climb binding validation to player start inspector tests 2026-04-30 00:25:21 +02:00
92d6220686 Add climb action bindings to entity defaults tests 2026-04-30 00:25:21 +02:00
4c080b5eed Add unit tests for player climb input bindings 2026-04-30 00:24:15 +02:00
f04f42ec7c Add unit tests for player climbing logic and helpers 2026-04-30 00:24:15 +02:00
467f41fb10 Add tests for metadata transfer (climbable faces) and NPC filtering in runtime scene building 2026-04-30 00:22:57 +02:00
b838e6ed1a Add validation and tests for player start climb bindings 2026-04-30 00:20:37 +02:00
1f72e3650e Add validation and tests for climbable properties in scene documents 2026-04-30 00:20:37 +02:00
39794c084a Update test serialization logic for legacy face climbables 2026-04-30 00:20:17 +02:00
06035beef4 Update scene document serialization tests to include climbable state and migration logic 2026-04-30 00:20:00 +02:00
88b1435e7e Add unit tests for setting face climbable status via box brush 2026-04-30 00:19:45 +02:00
0add340ef6 Add climb action input state to player locomotion tests 2026-04-30 00:19:45 +02:00
b9575172a6 Support diving and climbing locomotion modes in runner logic 2026-04-30 00:19:45 +02:00
79f46c2729 Implement first-person climbing mechanics 2026-04-30 00:18:22 +02:00
e38f0501b7 Implement first-person climbing mechanics in navigation controller 2026-04-30 00:17:53 +02:00
653f3f4d32 Implement third-person climbing mechanics 2026-04-30 00:17:35 +02:00
20af4def59 Implement climbing mechanics in third-person navigation 2026-04-30 00:17:07 +02:00
9b167a1784 Add player climbing surface resolution logic to RuntimeHost 2026-04-30 00:16:43 +02:00