Commit Graph

597 Commits

Author SHA1 Message Date
129a5335ea Add validation for God Rays advanced rendering settings 2026-04-28 04:32:18 +02:00
243ed8f791 Update scene document migration to include God Rays version check 2026-04-28 04:32:18 +02:00
371ee6d595 Add support for God Rays advanced rendering settings 2026-04-28 04:31:57 +02:00
ae83091848 Feat: Add God Rays settings to advanced rendering configuration 2026-04-28 04:31:43 +02:00
0652c0200a Add support and migration for distance fog settings 2026-04-28 04:12:55 +02:00
ba71cdd487 Update scene document versions and add distance fog version constant 2026-04-28 04:12:41 +02:00
949ebfabe1 Add validation checks for Distance Fog world settings 2026-04-28 04:06:27 +02:00
6d96cda357 Add constants for Distance Fog and Dynamic Global Illumination scene document versions 2026-04-28 04:06:27 +02:00
7f80da4f60 Update scene document migration to include DGI and Distance Fog versions 2026-04-28 04:06:27 +02:00
634ed0c890 auto-git:
[change] src/document/world-settings.ts
2026-04-28 04:05:33 +02:00
c368140aa2 Cleanup minor formatting issues and refine validation logic across components and tests 2026-04-28 03:38:48 +02:00
fb43d2c756 Add validation for dynamic global illumination settings 2026-04-28 03:27:13 +02:00
343a3c13e3 Implement Dynamic Global Illumination support and versioning in scene documents 2026-04-28 03:27:04 +02:00
6c0f71970e Feature: Add dynamic global illumination settings to advanced rendering 2026-04-28 03:26:46 +02:00
1de93c919b Update context handling and add versioning for mouse inversion in first-person navigation 2026-04-27 18:51:24 +02:00
1f198aee02 Refactor first-person navigation logic and remove explicit pointer lock handling 2026-04-27 18:44:15 +02:00
2d194832aa Improve pointer lock handling and context usage across runtime components 2026-04-27 18:43:48 +02:00
c443db3006 Refactor pointer lock handling and navigation state logic 2026-04-27 18:43:10 +02:00
f165717289 Add mouse camera inversion support and refactor first-person controller context usage 2026-04-27 18:28:33 +02:00
927482a15c Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic 2026-04-27 18:15:39 +02:00
1b57ee1435 Refactor sequence validation: Make sequence validation conditional on project scheduling being enabled 2026-04-27 17:25:33 +02:00
10bee5ef4c Enhance scene document validation with project-level checks and add mouse invert setting 2026-04-27 17:24:24 +02:00
f8bc678f03 Refactor scene document validation to make project scheduling optional and add dedicated validation functions for local builds and project scheduling resources 2026-04-27 17:22:25 +02:00
eed6afb58f Feature: Add support for inverted mouse camera horizontal setting to player start 2026-04-27 17:17:21 +02:00
715f819f76 Feature: Implement and test clear target functionality for player start actions 2026-04-27 15:56:49 +02:00
c3dd68e682 Add validation checks for player start input bindings and boolean properties 2026-04-27 15:53:14 +02:00
f28a247b46 Feat: Migrate scene document to support new player start targeting and interaction settings 2026-04-27 15:53:00 +02:00
33d9ef5e3b Update scene document versioning for player start settings 2026-04-27 15:52:35 +02:00
1cd8e8c44a Add validation for player start entity input bindings (keyboard and gamepad) 2026-04-27 15:50:43 +02:00
c6d2d971cd Update scene document versions and add player start interact bindings version 2026-04-27 15:47:50 +02:00
1c762715a4 auto-git:
[change] src/app/App.tsx
 [change] src/document/migrate-scene-document.ts
2026-04-27 15:43:25 +02:00
127135e75e Update scene document migration to handle interaction reach version 2026-04-27 15:22:52 +02:00
c127b8c919 Validate player start interaction angle 2026-04-27 15:15:50 +02:00
427d9620f9 Feat: Add interaction angle to player start settings and update document migration 2026-04-27 15:15:42 +02:00
44136b2ce7 Update scene document migration to handle shader sky aurora version 2026-04-26 23:03:35 +02:00
a1f8fefa09 Update scene document versions, including player start interaction reach 2026-04-26 23:03:35 +02:00
d51c40553a Validate player start interaction reach distance in scene documents 2026-04-26 23:02:13 +02:00
ce0ebace35 Add interaction reach distance to player start entity and runtime scene build 2026-04-26 23:02:13 +02:00
013c944fc4 auto-git:
[change] src/app/App.tsx
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/rendering/world-background-renderer.ts
 [change] src/rendering/world-shader-sky.ts
 [change] tests/domain/scene-document-validation.test.ts
2026-04-25 01:37:07 +02:00
9c11d63bdc auto-git:
[change] src/document/scene-document.ts
2026-04-25 01:32:41 +02:00
4fc3256680 auto-git:
[change] src/document/scene-document-validation.ts
2026-04-25 01:31:26 +02:00
46f67e6599 auto-git:
[change] src/document/migrate-scene-document.ts
2026-04-25 01:31:12 +02:00
d68d9b4f79 auto-git:
[change] src/document/world-settings.ts
2026-04-25 01:31:01 +02:00
f7bacbac14 auto-git:
[change] src/document/migrate-scene-document.ts
2026-04-23 09:11:04 +02:00
29bb55b03a auto-git:
[change] src/document/scene-document-validation.ts
2026-04-23 08:51:31 +02:00
61e39a9dd4 auto-git:
[change] src/document/migrate-scene-document.ts
2026-04-23 08:51:31 +02:00
95e4eba19e auto-git:
[change] src/document/migrate-scene-document.ts
2026-04-23 08:51:10 +02:00
cb1a1784ac auto-git:
[change] src/document/migrate-scene-document.ts
2026-04-23 08:51:10 +02:00
ead4eca14d auto-git:
[change] src/document/scene-document.ts
2026-04-23 08:51:10 +02:00
518727dee1 auto-git:
[change] src/document/paths.ts
2026-04-23 08:48:22 +02:00