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129a5335ea
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Add validation for God Rays advanced rendering settings
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2026-04-28 04:32:18 +02:00 |
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243ed8f791
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Update scene document migration to include God Rays version check
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2026-04-28 04:32:18 +02:00 |
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371ee6d595
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Add support for God Rays advanced rendering settings
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2026-04-28 04:31:57 +02:00 |
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ae83091848
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Feat: Add God Rays settings to advanced rendering configuration
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2026-04-28 04:31:43 +02:00 |
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0652c0200a
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Add support and migration for distance fog settings
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2026-04-28 04:12:55 +02:00 |
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ba71cdd487
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Update scene document versions and add distance fog version constant
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2026-04-28 04:12:41 +02:00 |
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949ebfabe1
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Add validation checks for Distance Fog world settings
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2026-04-28 04:06:27 +02:00 |
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6d96cda357
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Add constants for Distance Fog and Dynamic Global Illumination scene document versions
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2026-04-28 04:06:27 +02:00 |
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7f80da4f60
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Update scene document migration to include DGI and Distance Fog versions
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2026-04-28 04:06:27 +02:00 |
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634ed0c890
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auto-git:
[change] src/document/world-settings.ts
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2026-04-28 04:05:33 +02:00 |
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c368140aa2
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Cleanup minor formatting issues and refine validation logic across components and tests
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2026-04-28 03:38:48 +02:00 |
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fb43d2c756
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Add validation for dynamic global illumination settings
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2026-04-28 03:27:13 +02:00 |
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343a3c13e3
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Implement Dynamic Global Illumination support and versioning in scene documents
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2026-04-28 03:27:04 +02:00 |
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6c0f71970e
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Feature: Add dynamic global illumination settings to advanced rendering
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2026-04-28 03:26:46 +02:00 |
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1de93c919b
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Update context handling and add versioning for mouse inversion in first-person navigation
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2026-04-27 18:51:24 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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f165717289
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Add mouse camera inversion support and refactor first-person controller context usage
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2026-04-27 18:28:33 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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1b57ee1435
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Refactor sequence validation: Make sequence validation conditional on project scheduling being enabled
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2026-04-27 17:25:33 +02:00 |
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10bee5ef4c
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Enhance scene document validation with project-level checks and add mouse invert setting
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2026-04-27 17:24:24 +02:00 |
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f8bc678f03
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Refactor scene document validation to make project scheduling optional and add dedicated validation functions for local builds and project scheduling resources
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2026-04-27 17:22:25 +02:00 |
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eed6afb58f
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Feature: Add support for inverted mouse camera horizontal setting to player start
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2026-04-27 17:17:21 +02:00 |
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715f819f76
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Feature: Implement and test clear target functionality for player start actions
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2026-04-27 15:56:49 +02:00 |
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c3dd68e682
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Add validation checks for player start input bindings and boolean properties
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2026-04-27 15:53:14 +02:00 |
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f28a247b46
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Feat: Migrate scene document to support new player start targeting and interaction settings
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2026-04-27 15:53:00 +02:00 |
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33d9ef5e3b
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Update scene document versioning for player start settings
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2026-04-27 15:52:35 +02:00 |
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1cd8e8c44a
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Add validation for player start entity input bindings (keyboard and gamepad)
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2026-04-27 15:50:43 +02:00 |
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c6d2d971cd
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Update scene document versions and add player start interact bindings version
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2026-04-27 15:47:50 +02:00 |
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1c762715a4
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auto-git:
[change] src/app/App.tsx
[change] src/document/migrate-scene-document.ts
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2026-04-27 15:43:25 +02:00 |
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127135e75e
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Update scene document migration to handle interaction reach version
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2026-04-27 15:22:52 +02:00 |
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c127b8c919
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Validate player start interaction angle
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2026-04-27 15:15:50 +02:00 |
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427d9620f9
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Feat: Add interaction angle to player start settings and update document migration
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2026-04-27 15:15:42 +02:00 |
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44136b2ce7
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Update scene document migration to handle shader sky aurora version
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2026-04-26 23:03:35 +02:00 |
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a1f8fefa09
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Update scene document versions, including player start interaction reach
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2026-04-26 23:03:35 +02:00 |
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d51c40553a
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Validate player start interaction reach distance in scene documents
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2026-04-26 23:02:13 +02:00 |
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ce0ebace35
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Add interaction reach distance to player start entity and runtime scene build
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2026-04-26 23:02:13 +02:00 |
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013c944fc4
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auto-git:
[change] src/app/App.tsx
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/rendering/world-background-renderer.ts
[change] src/rendering/world-shader-sky.ts
[change] tests/domain/scene-document-validation.test.ts
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2026-04-25 01:37:07 +02:00 |
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9c11d63bdc
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auto-git:
[change] src/document/scene-document.ts
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2026-04-25 01:32:41 +02:00 |
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4fc3256680
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auto-git:
[change] src/document/scene-document-validation.ts
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2026-04-25 01:31:26 +02:00 |
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46f67e6599
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auto-git:
[change] src/document/migrate-scene-document.ts
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2026-04-25 01:31:12 +02:00 |
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d68d9b4f79
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auto-git:
[change] src/document/world-settings.ts
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2026-04-25 01:31:01 +02:00 |
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f7bacbac14
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auto-git:
[change] src/document/migrate-scene-document.ts
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2026-04-23 09:11:04 +02:00 |
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29bb55b03a
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auto-git:
[change] src/document/scene-document-validation.ts
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2026-04-23 08:51:31 +02:00 |
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61e39a9dd4
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auto-git:
[change] src/document/migrate-scene-document.ts
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2026-04-23 08:51:31 +02:00 |
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95e4eba19e
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auto-git:
[change] src/document/migrate-scene-document.ts
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2026-04-23 08:51:10 +02:00 |
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cb1a1784ac
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auto-git:
[change] src/document/migrate-scene-document.ts
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2026-04-23 08:51:10 +02:00 |
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ead4eca14d
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auto-git:
[change] src/document/scene-document.ts
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2026-04-23 08:51:10 +02:00 |
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518727dee1
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auto-git:
[change] src/document/paths.ts
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2026-04-23 08:48:22 +02:00 |
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