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82a6f7e9fd
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auto-git:
[add] src/commands/set-custom-material-texture-command.ts
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2026-05-18 16:09:41 +02:00 |
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7488a6c0f5
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auto-git:
[add] src/commands/update-custom-material-command.ts
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2026-05-18 16:09:41 +02:00 |
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4d8ab49ea6
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auto-git:
[add] src/commands/create-custom-material-command.ts
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2026-05-18 16:09:41 +02:00 |
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82d4b62f90
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Enhance material registry parsing to support custom materials
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2026-05-18 16:08:14 +02:00 |
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a434c91b55
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Refactor material texture cache management to use generic material logic and improve cleanup
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2026-05-18 16:07:59 +02:00 |
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41d09ebc18
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Dynamically configure physical materials using custom material properties
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2026-05-18 16:07:38 +02:00 |
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a86261dd4c
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Improve road surface material creation to support custom material properties
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2026-05-18 16:07:22 +02:00 |
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c4b8a25f97
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Enhance material configuration to support custom physical material properties
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2026-05-18 16:07:06 +02:00 |
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6f0d631cca
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Update material texture handling to use general material rendering types
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2026-05-18 16:06:56 +02:00 |
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849ce834ea
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auto-git:
[change] src/rendering/terrain-layer-material.ts
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2026-05-18 16:06:56 +02:00 |
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880bbf0d3d
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Update material creation to support custom material properties
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2026-05-18 16:03:07 +02:00 |
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ae42e4243a
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Add material texture cache cleanup method
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2026-05-18 16:03:07 +02:00 |
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b2530191c1
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Refactor material cache cleanup and rebuild scene elements (terrains, roads, brushes)
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2026-05-18 16:02:46 +02:00 |
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8adcaefe4b
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Refactor texture set creation and disposal to use generic Material types
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2026-05-18 16:02:19 +02:00 |
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e35452d6d6
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Update CachedMaterialTexture to use MaterialTextureSet
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2026-05-18 16:02:18 +02:00 |
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dcfb4ae05f
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Update material imports to use general rendering utilities
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2026-05-18 16:01:39 +02:00 |
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a49bb80849
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Simplify texture disposal logic in material rendering
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2026-05-18 16:01:11 +02:00 |
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85cbf330bc
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Implement material signature and texture set management
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2026-05-18 16:01:11 +02:00 |
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0264e99578
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Include material cleanup when deleting project assets
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2026-05-18 16:01:11 +02:00 |
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d8205b0301
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Clean up material references when deleting project assets
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2026-05-18 16:00:08 +02:00 |
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c610fce5e9
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Validate material definitions within scene documents
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2026-05-18 16:00:08 +02:00 |
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4e6162ef73
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Implement comprehensive material definition validation logic
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2026-05-18 15:59:32 +02:00 |
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d72e49859e
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Import material definition types for validation
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2026-05-18 15:59:32 +02:00 |
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258e5b2ffb
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Remove custom PBR material scene document version
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2026-05-18 15:59:32 +02:00 |
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5b5ae00d68
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Refactor material definitions and update scene document versions to support custom PBR materials
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2026-05-18 15:58:24 +02:00 |
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a029a99d80
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Refactor: Update material definition types to use a base interface and separate starter/custom definitions
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2026-05-18 15:57:45 +02:00 |
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ee5cb3023e
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Add unit tests for collecting terrain brush raycast objects
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2026-05-18 15:40:40 +02:00 |
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b601634dce
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Refactor terrain raycasting: Extract object collection logic into a dedicated helper function and update ViewportHost to use terrain-specific IDs.
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2026-05-18 15:40:29 +02:00 |
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8774cade72
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Enhance EditorSimulationController tests for project-aware scheduling and build logic
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2026-05-18 14:48:25 +02:00 |
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b8fa59de38
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Update test imports for project setup, entity creation, and scheduling
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2026-05-18 14:48:15 +02:00 |
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dd3fa6ee7d
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auto-git:
[change] src/app/App.tsx
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2026-05-18 14:35:27 +02:00 |
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b3c047a9eb
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Feature: Integrate project scheduling state tracking into EditorSimulationController
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2026-05-18 14:35:27 +02:00 |
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68950efaaa
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Remove obsolete project diagnostic test
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2026-05-18 13:39:14 +02:00 |
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50c62b5898
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Add test suite for project diagnostics validation
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2026-05-18 13:38:58 +02:00 |
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1cc4fc3cb6
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Add test case for clock-only frame updates when scene building fails
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2026-05-18 13:26:09 +02:00 |
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d04894532c
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Increment frame version when emitting frame without full scene data
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2026-05-18 13:26:09 +02:00 |
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5cd09bc959
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Update gitignore to exclude *.we3d and .last-run.json
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2026-05-18 13:08:09 +02:00 |
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9721a0b238
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Remove unused project file untitled-project-47.we3d
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2026-05-18 13:08:09 +02:00 |
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8e5931a1fb
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Add unit tests for resolving viewport world state
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2026-05-18 12:59:46 +02:00 |
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101ba4508c
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Refactor viewport state resolution to use a dedicated function, centralizing the calculation of resolved world and time states.
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2026-05-18 12:59:37 +02:00 |
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45cdb35158
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feat(tests): Add tests for reattaching and reprojecting spline corridor junctions
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2026-05-13 20:07:21 +02:00 |
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bf2e1a1368
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Test junction reattachment when path points move
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2026-05-13 20:05:06 +02:00 |
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b7cf45a0b5
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Enhance path point deletion to correctly manage and reattach spline corridor junctions
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2026-05-13 20:04:29 +02:00 |
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b948579be9
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Improve junction maintenance when deleting a path point by tracking and reattaching spline corridor junctions.
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2026-05-13 20:04:01 +02:00 |
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4e50e3c5de
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Improve path point position command to handle spline corridor junction state
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2026-05-13 20:03:24 +02:00 |
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f8ba2a4b27
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Maintain spline junction state when setting path point positions
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2026-05-13 20:02:55 +02:00 |
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8fe74eaa90
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Refactor path point addition to correctly manage and reattach spline corridor junctions
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2026-05-13 20:02:26 +02:00 |
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7018752938
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Update path upsert command to correctly manage and reattach spline corridor junctions
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2026-05-13 20:01:54 +02:00 |
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fa95a05d0f
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Implement utilities for cloning and reattaching spline corridor junctions to paths
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2026-05-13 20:01:54 +02:00 |
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88c1060019
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Add utility function for resolving nearest point on scene path
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2026-05-13 20:01:54 +02:00 |
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