Add utility function for resolving nearest point on scene path
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@@ -1,6 +1,7 @@
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import type { Vec3 } from "../core/vector";
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import {
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createScenePathRoadEdgeSettings,
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resolveNearestPointOnResolvedScenePath,
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resolveScenePath,
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sampleResolvedScenePathPosition,
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type ResolvedScenePath,
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