Update material texture handling to use general material rendering types
This commit is contained in:
@@ -87,13 +87,13 @@ import {
|
||||
buildSplineCorridorJunctionMeshGeometry,
|
||||
resolveSplineCorridorJunctionRoadEdgeSeams
|
||||
} from "../geometry/spline-corridor-junction-mesh";
|
||||
import {
|
||||
createStarterMaterialSignature,
|
||||
createStarterMaterialTextureSet,
|
||||
disposeStarterMaterialTextureSet,
|
||||
type StarterMaterialTextureSet
|
||||
} from "../materials/starter-material-textures";
|
||||
import type { MaterialDef } from "../materials/starter-material-library";
|
||||
import {
|
||||
createMaterialSignature,
|
||||
createMaterialTextureSet,
|
||||
disposeMaterialTextureSet,
|
||||
type MaterialTextureSet
|
||||
} from "../materials/material-rendering";
|
||||
import {
|
||||
applyAdvancedRenderingRenderableShadowFlags,
|
||||
configureAdvancedRenderingShadowLight,
|
||||
@@ -260,7 +260,7 @@ import { resolvePlayerClimbSurface } from "./player-climbing";
|
||||
|
||||
interface CachedMaterialTexture {
|
||||
signature: string;
|
||||
textureSet: StarterMaterialTextureSet;
|
||||
textureSet: MaterialTextureSet;
|
||||
}
|
||||
|
||||
interface RuntimeTerrainRenderChunkObjects {
|
||||
|
||||
Reference in New Issue
Block a user