From 6f0d631cca76a3c16b8ba075d0f3a8fd4f64954a Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Mon, 18 May 2026 16:06:39 +0200 Subject: [PATCH] Update material texture handling to use general material rendering types --- src/runtime-three/runtime-host.ts | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/runtime-three/runtime-host.ts b/src/runtime-three/runtime-host.ts index 0fc03aaf..f6cbe9b6 100644 --- a/src/runtime-three/runtime-host.ts +++ b/src/runtime-three/runtime-host.ts @@ -87,13 +87,13 @@ import { buildSplineCorridorJunctionMeshGeometry, resolveSplineCorridorJunctionRoadEdgeSeams } from "../geometry/spline-corridor-junction-mesh"; -import { - createStarterMaterialSignature, - createStarterMaterialTextureSet, - disposeStarterMaterialTextureSet, - type StarterMaterialTextureSet -} from "../materials/starter-material-textures"; import type { MaterialDef } from "../materials/starter-material-library"; +import { + createMaterialSignature, + createMaterialTextureSet, + disposeMaterialTextureSet, + type MaterialTextureSet +} from "../materials/material-rendering"; import { applyAdvancedRenderingRenderableShadowFlags, configureAdvancedRenderingShadowLight, @@ -260,7 +260,7 @@ import { resolvePlayerClimbSurface } from "./player-climbing"; interface CachedMaterialTexture { signature: string; - textureSet: StarterMaterialTextureSet; + textureSet: MaterialTextureSet; } interface RuntimeTerrainRenderChunkObjects {