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36886a3bc1
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Add test for applying expanded typed control effects for model, sound, and scene lighting
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2026-04-14 02:42:16 +02:00 |
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75c50e3899
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Update runtime-host.test.ts with new control effects and entities
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2026-04-14 02:41:21 +02:00 |
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6c4975c928
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Test NPC activity resolution from project scheduler
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2026-04-14 02:06:50 +02:00 |
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c1f1ff7488
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auto-git:
[change] src/app/App.tsx
[change] src/controls/control-surface.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/interactions/interaction-links.ts
[change] src/runtime-three/runtime-audio-system.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-interaction-system.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] tests/domain/runtime-control-foundation.test.ts
[change] tests/domain/runtime-interaction-system.test.ts
[change] tests/serialization/control-interaction-links.test.ts
[change] tests/unit/runtime-host.test.ts
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2026-04-14 01:42:17 +02:00 |
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1213319edc
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Update types in runtime-host.test.ts
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2026-04-14 01:39:02 +02:00 |
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45c4067b16
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Update runtime host test to include light control effects
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2026-04-14 01:38:12 +02:00 |
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bcf03e7b72
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Add target kind check in viewport-host.ts
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2026-04-13 22:33:35 +02:00 |
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59f2d78125
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Add integration test for path-point editing
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2026-04-13 22:33:13 +02:00 |
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7012636279
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Add tests for path point operations and viewport focus on path points
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2026-04-13 22:31:20 +02:00 |
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9daa57d46c
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Update test to use getByRole for button
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2026-04-13 21:32:09 +02:00 |
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5975f4fb93
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Update viewport focus test to include Path selection
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2026-04-13 21:28:54 +02:00 |
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74a0bd1b9d
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Add integration test for path inspector
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2026-04-13 21:28:54 +02:00 |
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a5d19cfb4a
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Add unit test for NPC actor registry
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2026-04-13 17:33:25 +02:00 |
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f27c71137e
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Add NPC entity creation and validation tests
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2026-04-13 16:33:40 +02:00 |
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ddf25f06d2
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Update night background settings in RunnerCanvas test
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2026-04-13 15:11:24 +02:00 |
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5bbcb2c850
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Remove unused background overlay and update tests
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2026-04-13 14:11:31 +02:00 |
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08cbc97446
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Add night sky asset to test document in runner-canvas.test.tsx
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2026-04-12 14:57:57 +02:00 |
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781140ea9a
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Add test for night background overlay rendering
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2026-04-12 14:57:44 +02:00 |
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a7f1c7f21b
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Update runtime host message for gamepad instructions
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2026-04-12 03:59:41 +02:00 |
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b1d7720cdd
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Add stair height smoothing and update navigation controllers
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2026-04-12 02:30:45 +02:00 |
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42cee3d19a
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Add air direction only setting for player movement
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2026-04-12 02:19:46 +02:00 |
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9459cbd191
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Update tests for player movement validation and serialization, add migration for version 33 Player Start jump settings
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2026-04-12 02:06:46 +02:00 |
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546f203012
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Add test for airborne input pushing into a wall
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2026-04-12 01:47:39 +02:00 |
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84ea08e5cc
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Adjust player locomotion logic to prioritize ground probe for grounded state determination
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2026-04-12 01:29:23 +02:00 |
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497db52164
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Add test case for toggling axis keys from world to local while translating a selected face
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2026-04-12 00:49:07 +02:00 |
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d9b7d7573e
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Add test case for toggling repeated axis keys from world to local while translating a selected vertex
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2026-04-12 00:45:27 +02:00 |
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bc1a959e90
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Add test for toggling axis keys from world to local while translating a selected edge
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2026-04-12 00:42:54 +02:00 |
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dcdee4d441
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Update tests to check aria-pressed attribute for selection modes
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2026-04-12 00:38:22 +02:00 |
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6ff5059531
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Add test for switching whitebox selection modes via keyboard shortcuts
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2026-04-12 00:37:53 +02:00 |
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9ae6601d62
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Add test and error handling for transform pointer intent
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2026-04-12 00:36:03 +02:00 |
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7a25c5c7b7
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Add test for sprint jump airborne while crossing narrow water
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2026-04-11 22:22:05 +02:00 |
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7ed32f6fee
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Refactor and update third-person navigation controller tests
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2026-04-11 22:16:07 +02:00 |
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7f4029aa90
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Refactor volume state creation in test setup
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2026-04-11 22:16:02 +02:00 |
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dfc8cdd296
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Add test for diving as submerged water locomotion
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2026-04-11 22:14:18 +02:00 |
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a35f6aec95
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Update player locomotion tests with new volume state handling and scenarios
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2026-04-11 22:14:11 +02:00 |
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0620ef8a13
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Import createIdleRuntimeLocomotionState in player-locomotion.test.ts
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2026-04-11 21:45:44 +02:00 |
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44d4b08ba4
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Add test for airborne planar momentum preservation
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2026-04-11 21:44:36 +02:00 |
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89fe72fc10
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Add maxStepHeight to DEFAULT_MOVEMENT in player-locomotion.test.ts
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2026-04-11 21:02:22 +02:00 |
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925d2fe139
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Add maxSpeed to player movement in tests
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2026-04-11 20:33:32 +02:00 |
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5b573d48d0
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Update player locomotion test with movement template and additional state properties
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2026-04-11 20:20:44 +02:00 |
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2ee3362ff3
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Update entity registry defaults to include jump, sprint, and crouch settings
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2026-04-11 20:20:38 +02:00 |
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4ac3a1f0ee
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Add tests for custom movement template persistence in player start inspector
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2026-04-11 20:19:17 +02:00 |
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cb24c0afe8
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Add unit tests for player locomotion and update collision handling logic
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2026-04-11 19:54:51 +02:00 |
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17ee177ea2
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Update tests for first-person navigation controller
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2026-04-11 19:37:55 +02:00 |
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baa3c794d0
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Update locomotion logic to handle airborne state and previous locomotion state
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2026-04-11 19:34:38 +02:00 |
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23b875ff35
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Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping
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2026-04-11 19:31:06 +02:00 |
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95905bd897
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Update test for jump ascent behavior
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2026-04-11 19:27:13 +02:00 |
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872630b71e
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Refactor ground probing logic in first-person navigation controller tests
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2026-04-11 19:20:37 +02:00 |
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c15d5e9d6a
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Modify runtime controller context creation logic
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2026-04-11 19:20:10 +02:00 |
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ca9d4381ff
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Update test mock for first-person navigation controller
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2026-04-11 19:20:10 +02:00 |
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