Test NPC activity resolution from project scheduler
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@@ -2,17 +2,23 @@ import { waitFor } from "@testing-library/react";
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import { afterEach, describe, expect, it, vi } from "vitest";
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import {
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createActorControlTargetRef,
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createLightControlTargetRef,
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createSetActorPresenceControlEffect,
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type ControlEffect,
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createSetLightEnabledControlEffect,
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createSetLightIntensityControlEffect
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} from "../../src/controls/control-surface";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import { createPointLightEntity } from "../../src/entities/entity-instances";
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import {
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createNpcEntity,
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createPointLightEntity
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} from "../../src/entities/entity-instances";
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import {
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createControlInteractionLink,
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type InteractionLink
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} from "../../src/interactions/interaction-links";
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import { createProjectScheduleRoutine } from "../../src/scheduler/project-scheduler";
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import { RapierCollisionWorld } from "../../src/runtime-three/rapier-collision-world";
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import {
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RuntimeHost,
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@@ -195,4 +201,86 @@ describe("RuntimeHost", () => {
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host.dispose();
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});
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it("re-resolves NPC activity from the project scheduler when the runtime clock advances", () => {
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
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dispose: vi.fn(),
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resolveThirdPersonCameraCollision: vi.fn(
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(_pivot, desiredCameraPosition) => desiredCameraPosition
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)
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} as unknown as RapierCollisionWorld);
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const npc = createNpcEntity({
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id: "entity-npc-night-guard",
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actorId: "actor-night-guard"
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});
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const document = createEmptySceneDocument();
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document.entities[npc.id] = npc;
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document.scheduler.routines["routine-night-guard"] =
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createProjectScheduleRoutine({
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id: "routine-night-guard",
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title: "Night Shift",
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target: createActorControlTargetRef(npc.actorId),
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startHour: 20,
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endHour: 4,
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effect: createSetActorPresenceControlEffect({
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target: createActorControlTargetRef(npc.actorId),
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active: true
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})
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});
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const runtimeScene = buildRuntimeSceneFromDocument(document);
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const host = new RuntimeHost({
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enableRendering: false
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});
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host.loadScene(runtimeScene);
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const hostInternals = host as unknown as {
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currentClockState: {
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timeOfDayHours: number;
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dayCount: number;
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dayLengthMinutes: number;
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} | null;
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sceneReady: boolean;
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runtimeScene: typeof runtimeScene | null;
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syncRuntimeNpcScheduleToCurrentClock(): void;
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};
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expect(runtimeScene.entities.npcs).toEqual([]);
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hostInternals.sceneReady = true;
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hostInternals.currentClockState = {
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timeOfDayHours: 21,
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dayCount: 0,
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dayLengthMinutes: 24
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};
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hostInternals.syncRuntimeNpcScheduleToCurrentClock();
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expect(hostInternals.runtimeScene?.entities.npcs).toEqual([
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expect.objectContaining({
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entityId: npc.id,
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actorId: npc.actorId,
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activeRoutineTitle: "Night Shift"
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})
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]);
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hostInternals.currentClockState = {
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timeOfDayHours: 6,
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dayCount: 1,
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dayLengthMinutes: 24
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};
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hostInternals.syncRuntimeNpcScheduleToCurrentClock();
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expect(hostInternals.runtimeScene?.entities.npcs).toEqual([]);
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expect(hostInternals.runtimeScene?.npcDefinitions[0]).toEqual(
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expect.objectContaining({
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entityId: npc.id,
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active: false,
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activeRoutineTitle: null
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})
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);
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host.dispose();
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});
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});
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