Commit Graph

1040 Commits

Author SHA1 Message Date
2f811cdd24 Improve pointer lock handling and event listener setup in navigation controller 2026-04-27 18:56:28 +02:00
1f198aee02 Refactor first-person navigation logic and remove explicit pointer lock handling 2026-04-27 18:44:15 +02:00
2d194832aa Improve pointer lock handling and context usage across runtime components 2026-04-27 18:43:48 +02:00
c443db3006 Refactor pointer lock handling and navigation state logic 2026-04-27 18:43:10 +02:00
8359907f8c Refine pointer lock state management and request logic 2026-04-27 18:26:52 +02:00
eb7b27e05b Refactor pointer capture logic and remove third-person pointer lock target clearing 2026-04-27 18:22:25 +02:00
2252a1dc4f Improve pointer lock release handling in runtime host and simplify pointer capture logic 2026-04-27 18:20:41 +02:00
6033089ad8 Refactor: Simplify third-person pointer lock and escape key handling 2026-04-27 18:16:05 +02:00
927482a15c Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic 2026-04-27 18:15:39 +02:00
129966962f Enhance document validation with scheduling resources and local build content checks 2026-04-27 17:23:43 +02:00
ab275df3e7 Simplify pointer lock display and add invert mouse camera toggle 2026-04-27 17:21:23 +02:00
b900feffc4 Add invert mouse camera horizontal setting to player start overrides 2026-04-27 17:20:56 +02:00
c39bc0377f Add player start draft state for invert mouse camera horizontal 2026-04-27 17:20:56 +02:00
3186c1dab5 Refactor pointer capture logic and clean up dependencies in App.tsx 2026-04-27 17:20:37 +02:00
4befb7a0ce Manage state for inverted mouse camera horizontal setting 2026-04-27 17:20:37 +02:00
7593c2e703 Add default constant for inverted mouse camera horizontal setting 2026-04-27 17:20:37 +02:00
8496d99aec Refactor type handling in scripts and add player start look/target button controls 2026-04-27 16:04:28 +02:00
2f1cbf8ce8 Fix: Rename 'Clear Target' action label to 'Cancel Target' 2026-04-27 16:00:56 +02:00
bc739e9bf0 Refactor player start logic: Update default state values and simplify keyboard binding handlers 2026-04-27 15:59:23 +02:00
3f47a66bce Feat: Add targeting options to player start settings form 2026-04-27 15:58:57 +02:00
7fbb23cc32 Refactor: Rename player start constants to include _VALUE suffix 2026-04-27 15:58:57 +02:00
807e1a543f Implement player start key binding capture and refine key handling logic 2026-04-27 15:58:28 +02:00
a533800451 Add player start interaction and targeting state drafts 2026-04-27 15:58:09 +02:00
9c6fc8d49d Initialize state for player start look input target switch and target button cycles 2026-04-27 15:57:49 +02:00
5eef7734c0 Add default constants for player start look input and target button cycles 2026-04-27 15:57:49 +02:00
715f819f76 Feature: Implement and test clear target functionality for player start actions 2026-04-27 15:56:49 +02:00
d09c550ffe Refactor: Improve type safety and readability across entity and player start logic 2026-04-27 15:55:35 +02:00
775cbbb976 Refactor simulation state management using snapshot data 2026-04-27 15:43:25 +02:00
1c762715a4 auto-git:
[change] src/app/App.tsx
 [change] src/document/migrate-scene-document.ts
2026-04-27 15:43:25 +02:00
5a6e9ba792 Centralize editor simulation control using dedicated controller API 2026-04-27 15:43:02 +02:00
7c4545ac1b Refactor simulation reset logic to use controller method 2026-04-27 15:43:02 +02:00
e79a1dec22 Refactor simulation state management using dedicated controller 2026-04-27 15:42:38 +02:00
5548eaa17f auto-git:
[change] src/app/App.tsx
 [change] src/runtime-three/runtime-host.ts
2026-04-27 15:42:22 +02:00
50f9e145e4 Improve interaction prompt phrasing and add player start interaction logic. 2026-04-27 15:41:57 +02:00
94d30252df Improve interaction prompt display to include gamepad bindings 2026-04-27 15:41:08 +02:00
0b106a4eaa Remove unused mouse binding code imports 2026-04-27 15:41:08 +02:00
247a16ba6d Update input labels to include mouse binding information 2026-04-27 15:41:08 +02:00
267ca6b262 Add support for mouse button bindings for player start actions 2026-04-27 15:40:09 +02:00
2710c6a4ff Use readFiniteNumberDraft for interaction angle reading 2026-04-27 15:22:52 +02:00
f02709b0cb Feature: Add player start interaction angle configuration 2026-04-27 15:17:31 +02:00
1e298b56d2 Remove unused TransformSessionState type import 2026-04-27 00:34:56 +02:00
33dc7e8749 Feature: Implement and integrate transform preview change handling 2026-04-27 00:32:30 +02:00
7f3ad26c46 Improve transform session state management by explicitly clearing the active session reference upon state changes, clear operations, or errors. 2026-04-27 00:32:05 +02:00
40e82d216f Sync latest active transform session reference 2026-04-27 00:31:40 +02:00
0b45a76539 Initialize ref for tracking active transform session 2026-04-27 00:31:40 +02:00
b93f48fe96 Update type imports in App.tsx 2026-04-27 00:31:40 +02:00
0e42223f60 Add interaction reach setting for player start entities 2026-04-26 23:05:14 +02:00
767787c1e1 Enhance interaction prompt by calculating and using three directional rays (center, left, right) 2026-04-26 23:04:50 +02:00
013c944fc4 auto-git:
[change] src/app/App.tsx
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/rendering/world-background-renderer.ts
 [change] src/rendering/world-shader-sky.ts
 [change] tests/domain/scene-document-validation.test.ts
2026-04-25 01:37:07 +02:00
1390845d5d auto-git:
[change] src/app/App.tsx
2026-04-25 01:34:30 +02:00