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7d61cd322d
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Add underwater fog effect and update shader material for water patches
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2026-04-07 06:15:39 +02:00 |
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3e370591d3
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Add underwater fog effect and update water material handling
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2026-04-07 06:15:18 +02:00 |
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b62edd7e88
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Enhance water material merging logic with normal alignment and profile settings
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2026-04-07 05:51:42 +02:00 |
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a74a7c02f0
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Update collision detection to handle triangle meshes and transformed colliders
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2026-04-07 05:44:28 +02:00 |
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0826cc78bb
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Update RunnerCanvas to use cameraSubmerged for underwater overlay and add tests
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2026-04-07 05:30:24 +02:00 |
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867a20ab15
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Update water contact patch handling in runtime and viewport components
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2026-04-07 05:01:43 +02:00 |
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0e4bd01e69
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Update water contact patch collection and handling in rendering and runtime modules
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2026-04-07 04:59:09 +02:00 |
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6587f59cda
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Update createFaceMaterial to include staticContactPatches in runtime-host.js and .ts, adjust tests in water-material.test.ts
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2026-04-06 20:55:31 +02:00 |
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7c26caa2e8
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Disable antialiasing in WebGLRenderer and update water contact patch collection logic
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2026-04-06 20:53:56 +02:00 |
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748273ff38
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Refactor water material and runtime handling for better performance and accuracy
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2026-04-06 20:52:19 +02:00 |
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47362036bf
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Enhance advanced rendering settings and water material handling
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2026-04-06 18:06:50 +02:00 |
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c3d28b11ab
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Add water contact patch uniform handling in RuntimeHost
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2026-04-06 18:04:44 +02:00 |
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b89f30a5b6
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Remove unused method createWaterQualityMaterial from runtime-host.js
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2026-04-06 17:37:53 +02:00 |
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4e455d4076
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Remove unused water quality material creation function
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2026-04-06 17:37:28 +02:00 |
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592a062b32
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Add water material support and contact patch collection in runtime-host.js
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2026-04-06 17:31:34 +02:00 |
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4caa673a1d
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Reset volume animated uniforms on clear
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2026-04-06 17:28:39 +02:00 |
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cef207de4a
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Update volume time for animated uniforms
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2026-04-06 17:28:39 +02:00 |
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0529975ef7
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Add support for water material in runtime host
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2026-04-06 17:27:13 +02:00 |
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580eb7f856
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Add depth-based water effect and specular highlights in runtime-host.js
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2026-04-06 17:05:21 +02:00 |
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46553a050d
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Enhance water shader with object interaction and improved foam effects
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2026-04-06 17:04:59 +02:00 |
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565e6e54a3
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Update shader for more realistic water effects
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2026-04-06 16:58:16 +02:00 |
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ef1c7fa0df
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Enhance water shader with Gerstner waves, normal mapping, refraction, and foam effects
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2026-04-06 16:56:46 +02:00 |
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3191b2cefd
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Add clearModelInstances method to RuntimeHost
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2026-04-06 09:21:06 +02:00 |
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41feeb463e
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Add shader-based water and fog materials with animation support
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2026-04-06 09:20:00 +02:00 |
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8bfdcd5f9c
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Update material creation methods to use volume properties directly
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2026-04-06 09:19:31 +02:00 |
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163609fb02
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Refactor water and fog material creation methods to accept configuration objects
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2026-04-06 09:18:14 +02:00 |
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c76c42d5c6
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Refactor material creation logic for water and fog modes in runtime-host.ts
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2026-04-06 09:17:47 +02:00 |
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9a5b48a02f
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Add volume time update and material uniform handling in runtime-host.ts
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2026-04-06 09:16:49 +02:00 |
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d6eba50dac
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Update runtime-host.ts to support additional materials and volume animation
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2026-04-06 09:16:49 +02:00 |
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1e1f781c2c
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Remove thickness property from material settings in multiple files
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2026-04-06 08:50:33 +02:00 |
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dfb9018e41
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Remove transmission property from material settings
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2026-04-06 08:50:33 +02:00 |
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40bd7540e9
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Add type annotation for volumeRenderPaths in RuntimeHost
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2026-04-06 08:45:14 +02:00 |
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0d225e3f64
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Import Euler from three.js in runtime-host.ts
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2026-04-06 08:27:23 +02:00 |
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0eac272aaa
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Update runtime-host.js to include volume rendering paths and enhance material creation logic
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2026-04-06 08:26:46 +02:00 |
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71dc2ac75f
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Update runtime-host.ts to handle volume rendering paths and improve material creation logic
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2026-04-06 08:26:35 +02:00 |
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edf3552c5f
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Add volume state resolution and point inside oriented volume check in RuntimeHost
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2026-04-06 08:26:12 +02:00 |
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104808b876
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Add player volume state resolution in RuntimeHost
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2026-04-06 08:25:56 +02:00 |
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66e1b78ca1
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Add volume state tracking and update locomotion logic in first-person navigation controller
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2026-04-06 08:25:45 +02:00 |
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e17a4c3373
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Add volume state tracking and locomotion state management in FirstPersonNavigationController
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2026-04-06 08:22:24 +02:00 |
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85f6b4d74a
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Add locomotion state and volume checks to navigation controller
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2026-04-06 08:21:33 +02:00 |
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7167b328af
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Add support for fog and water volumes in runtime scene build
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2026-04-06 08:21:04 +02:00 |
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af659a4646
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Update runtime scene build to include volume data
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2026-04-06 08:20:38 +02:00 |
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0876154ebc
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Update runtime-host.js to use new box brush mesh data builder
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2026-04-05 03:18:45 +02:00 |
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8c46b8991a
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Update box validation and collision world logic
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2026-04-05 02:35:35 +02:00 |
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82664df74d
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Add support for custom box brush geometry in scene documents
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2026-04-05 02:35:29 +02:00 |
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db72c4783f
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Add brush geometry validation to runtime scene build
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2026-04-05 02:32:15 +02:00 |
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2382ff0d79
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Remove unused import BoxGeometry from runtime-host.ts
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2026-04-05 02:31:20 +02:00 |
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ac678bd732
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Update runtime-host.ts to use BufferGeometry and buildBoxBrushDerivedMeshData
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2026-04-05 02:31:20 +02:00 |
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8e55495285
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Update collision handling for brush colliders
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2026-04-05 02:30:08 +02:00 |
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2e29aa7ae2
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Update box brush geometry and collider handling in runtime scene build
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2026-04-05 02:30:04 +02:00 |
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