Commit Graph

293 Commits

Author SHA1 Message Date
37072be614 Update project sequence steps tests to include stepClass for impulse and held steps 2026-04-14 23:21:05 +02:00
abdab08cd7 Update terminology from 'schedule' to 'sequencer' and add tests for project sequence steps 2026-04-14 23:15:44 +02:00
4cd47fecca Add validation for pauseTime input binding in scene document tests 2026-04-14 22:40:12 +02:00
c113a8463e Add project global control target and effect tests 2026-04-14 22:25:44 +02:00
559faabd6b Update link actions in build-runtime-scene.test.ts 2026-04-14 21:48:59 +02:00
bbc981cd71 Add support for startDialogue action in runtime scene build and tests 2026-04-14 21:48:54 +02:00
651567fbfc Add tests for interaction link triggers and dialogue starts 2026-04-14 21:27:42 +02:00
ac29a21915 Update test to include trigger in dispatch check 2026-04-14 21:20:50 +02:00
7198b43241 Update player position handling in interaction system and tests 2026-04-14 21:12:53 +02:00
00dff0edd1 Add test for runtime scene editor simulation 2026-04-14 20:55:28 +02:00
f99524b2a1 Update y-coordinate in runtime-interaction-system.test.ts 2026-04-14 20:38:01 +02:00
9d04ea0ba1 Add dialogueId to build-runtime-scene.test.ts 2026-04-14 20:38:01 +02:00
9a80f91094 Add dialogue to NPC entity in build-runtime-scene.test.ts 2026-04-14 20:35:10 +02:00
64c3cd487e Add test for NPC dialogue references to missing dialogue resources 2026-04-14 20:34:42 +02:00
4070bb81e4 Update tests for RuntimeInteractionSystem to handle new dialogue triggers and NPC interactions 2026-04-14 20:34:18 +02:00
8550fe9dea Add test for missing dialogue resource validation 2026-04-14 20:02:17 +02:00
6f6dfa2eb2 Add test case for dispatching start dialogue actions for authored interaction links 2026-04-14 20:01:08 +02:00
4116553fc8 Add startDialogue method to runtime interaction system tests 2026-04-14 20:01:01 +02:00
88eaae6a7d Add startDialogue method to runtime control foundation tests 2026-04-14 20:01:01 +02:00
aa84bdff22 Add dialogue interaction link and update test fixture 2026-04-14 20:00:27 +02:00
fc53c07c2e Add animation properties to build-runtime-scene.test.ts 2026-04-14 13:58:33 +02:00
4fcb3b1f29 Add tests for actor scheduler animation and follow-path effects 2026-04-14 13:56:07 +02:00
ccde7665a3 Add test for resolving active actor routines into NPC animation and follow-path pose 2026-04-14 13:54:38 +02:00
ec4fb2624e Update tests to include new control effects 2026-04-14 13:54:38 +02:00
f41117cab1 Add tests for actor animation and follow-path state resolution 2026-04-14 13:52:57 +02:00
b4c33dee3b Add test for typed scheduler light control effects in scene document 2026-04-14 03:15:42 +02:00
85ea43d25f Add test for non-actor scheduler effects and default restoration 2026-04-14 03:15:13 +02:00
d8837bb72f Refactor and correct type assertions in scene-document-validation.test.ts 2026-04-14 02:44:01 +02:00
5c62cc872a Enable point and spot lights in build-runtime-scene test 2026-04-14 02:43:27 +02:00
5a82378dfc Add test for invalid expanded control-surface effect values 2026-04-14 02:42:56 +02:00
ea60fff7a1 Add new control target and effect creation functions in scene-document-validation.test.ts 2026-04-14 02:42:56 +02:00
c22a991a9a Update runtime control foundation tests with new properties and capabilities 2026-04-14 02:41:16 +02:00
aa89eed6a0 Add activeRoutineTitle to buildRuntimeSceneFromDocument test 2026-04-14 02:10:27 +02:00
634c8a73e2 Update NPC presence filtering logic to use project scheduler routines 2026-04-14 02:09:18 +02:00
552519df77 Import additional control and scheduler functions in build-runtime-scene.test.ts 2026-04-14 02:09:18 +02:00
f1cbca4c18 Add test for rejecting project schedule routines targeting missing actors 2026-04-14 02:07:08 +02:00
97e9b7fa0a Update tests to include scheduler and presence features 2026-04-14 02:05:41 +02:00
08c63ceb98 Update tests to include actor control targets and routines 2026-04-14 02:05:36 +02:00
85c111065f Add tests for runtime project scheduler 2026-04-14 02:05:36 +02:00
c1f1ff7488 auto-git:
[change] src/app/App.tsx
 [change] src/controls/control-surface.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/interactions/interaction-links.ts
 [change] src/runtime-three/runtime-audio-system.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-interaction-system.ts
 [change] src/runtime-three/runtime-scene-build.ts
 [change] tests/domain/runtime-control-foundation.test.ts
 [change] tests/domain/runtime-interaction-system.test.ts
 [change] tests/serialization/control-interaction-links.test.ts
 [change] tests/unit/runtime-host.test.ts
2026-04-14 01:42:17 +02:00
9d209c1a4e Add test for runtime control foundation 2026-04-14 01:38:12 +02:00
6841adfe1e Update runtime scene fixture with control definition 2026-04-14 01:36:42 +02:00
cb390ba8b1 Add createEmptyRuntimeControlSurfaceDefinition to tests 2026-04-14 01:36:42 +02:00
3731487756 Add NPC presence window validation tests 2026-04-13 23:55:54 +02:00
108ebe0bc4 Add createNpcTimeWindowPresence function 2026-04-13 23:55:54 +02:00
27395319cc Enhance build-runtime-scene test to filter active NPC presence 2026-04-13 23:55:38 +02:00
8bb07dc012 Update build-runtime-scene test with NPC presence imports 2026-04-13 23:55:38 +02:00
4f312bd3d0 Add tests for runtime NPC presence 2026-04-13 23:55:38 +02:00
3393330261 Initialize staticColliders and npcDefinitions in test fixture 2026-04-13 23:54:54 +02:00
7012636279 Add tests for path point operations and viewport focus on path points 2026-04-13 22:31:20 +02:00