Import additional control and scheduler functions in build-runtime-scene.test.ts
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@@ -1,16 +1,18 @@
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import { describe, expect, it } from "vitest";
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import { BoxGeometry, PlaneGeometry } from "three";
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import {
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createActorControlTargetRef,
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createSetActorPresenceControlEffect
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} from "../../src/controls/control-surface";
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import { createBoxBrush } from "../../src/document/brushes";
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import { createScenePath } from "../../src/document/paths";
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import { createDefaultProjectTimeSettings } from "../../src/document/project-time-settings";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import {
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createNpcAlwaysPresence,
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DEFAULT_PLAYER_START_MOVE_SPEED,
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DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES,
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createNpcEntity,
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createNpcTimeWindowPresence,
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createPointLightEntity,
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createInteractableEntity,
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createPlayerStartMovementTemplate,
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@@ -24,6 +26,7 @@ import {
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createTriggerVolumeEntity
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} from "../../src/entities/entity-instances";
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import { createTeleportPlayerInteractionLink, createToggleVisibilityInteractionLink } from "../../src/interactions/interaction-links";
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import { createProjectScheduleRoutine } from "../../src/scheduler/project-scheduler";
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import { createModelInstance } from "../../src/assets/model-instances";
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import { createProjectAssetStorageKey, type AudioAssetRecord } from "../../src/assets/project-assets";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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