Add dialogue to NPC entity in build-runtime-scene.test.ts

This commit is contained in:
2026-04-14 20:35:02 +02:00
parent 4d4ebbf03a
commit 9a80f91094

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@@ -1499,6 +1499,7 @@ describe("buildRuntimeSceneFromDocument", () => {
id: "entity-npc-patroller",
actorId: actorTarget.actorId,
modelAssetId: asset.id,
dialogueId: "dialogue-patrol",
yawDegrees: 15
});
const path = createScenePath({
@@ -1525,6 +1526,17 @@ describe("buildRuntimeSceneFromDocument", () => {
const document = createEmptySceneDocument();
document.assets[asset.id] = asset;
document.entities[npc.id] = npc;
document.dialogues.dialogues["dialogue-patrol"] = {
id: "dialogue-patrol",
title: "Patrol",
lines: [
{
id: "dialogue-line-patrol-1",
speakerName: "Guard",
text: "All clear."
}
]
};
document.paths[path.id] = path;
document.scheduler.routines["routine-patrol"] = createProjectScheduleRoutine({
id: "routine-patrol",
@@ -1587,6 +1599,7 @@ describe("buildRuntimeSceneFromDocument", () => {
expect.objectContaining({
entityId: npc.id,
animationClipName: "Walk",
dialogueId: "dialogue-patrol",
position: {
x: 4,
y: 0,