Commit Graph

2092 Commits

Author SHA1 Message Date
2e9ac3df00 Add model asset and update tests for scene document JSON 2026-04-12 03:54:03 +02:00
997190cb7a Update test to use correct brush property 2026-04-12 03:54:03 +02:00
60b7618f15 Add tests for deleting project assets 2026-04-12 03:53:15 +02:00
05f10237b4 Add test for migrating version 35 documents to default authored visible and enabled state 2026-04-12 03:51:28 +02:00
86b754ecdc Add test for hidden and disabled authored objects in runtime scene 2026-04-12 03:50:32 +02:00
9c1aaf255a Update entity properties and add visibility in build runtime scene tests 2026-04-12 03:50:14 +02:00
de9c7be82b Rename 'enabled' to 'interactionEnabled' in runtime interaction tests 2026-04-12 03:50:14 +02:00
75bd3e7cd1 Remove unused import in delete-project-asset.ts 2026-04-12 03:49:36 +02:00
ab93e5639c Update delete-project-asset-command.ts with type imports and fixes 2026-04-12 03:48:04 +02:00
d4ab3886ee Enhance App.tsx with new functions and UI elements for asset management and entity state control 2026-04-12 03:47:58 +02:00
7843a5eb4e Rename 'enabled' to 'interactionEnabled' in App.tsx 2026-04-12 03:39:04 +02:00
3cf9b7e9df Remove unused imports and update asset handling in App.tsx 2026-04-12 03:38:58 +02:00
871d299281 Add previousProjectAssetsRef and deletedProjectAssetStorageRecordsRef to App.tsx 2026-04-12 03:38:58 +02:00
66c27167bc Update App.tsx with new asset handling and command imports 2026-04-12 03:38:37 +02:00
37b53f509c Add functionality for deleting project assets and related commands 2026-04-12 03:38:37 +02:00
f28bda68ef Add methods to check if transform targets are displayed and update syncTransformGizmo accordingly 2026-04-12 03:36:40 +02:00
9040bde495 Ensure mesh visibility matches brush visibility in RuntimeHost 2026-04-12 03:36:40 +02:00
f0b453f35e Update interaction checks to use 'interactionEnabled' property 2026-04-12 03:36:01 +02:00
ffc5ff1370 Update runtime scene build to filter disabled entities and interactions 2026-04-12 03:35:55 +02:00
7093032034 Add entity state validation to point and spot light entities 2026-04-12 03:35:24 +02:00
6794c53e52 Add validation for boolean properties in scene document entities 2026-04-12 03:34:14 +02:00
8f0bc9bb33 Add visible and enabled properties to various entity types in migrate-scene-document.ts 2026-04-12 03:33:59 +02:00
cac9fd4752 Bump SCENE_DOCUMENT_VERSION to 36 and add AUTHORED_OBJECT_STATE_SCENE_DOCUMENT_VERSION 2026-04-12 03:33:59 +02:00
9300e62e7d Add visibility and enabled properties to model instances, brushes, and entities 2026-04-12 03:33:13 +02:00
0f4ccab2d6 Adjust brush stair step dimensions in test 2026-04-12 02:33:21 +02:00
6a07ef226d Increase iteration count in collision resolution test 2026-04-12 02:33:21 +02:00
9c147dfb72 Update step positions, sizes, and test iterations in collision world tests 2026-04-12 02:31:52 +02:00
379223ed64 Adjust dimensions and positions in collision world tests 2026-04-12 02:31:52 +02:00
872ec223ea Adjust AUTOSTEP_PLANAR_PROGRESS_EPSILON and add closeSupportProbeDistance calculation in RapierCollisionWorld 2026-04-12 02:30:54 +02:00
b1d7720cdd Add stair height smoothing and update navigation controllers 2026-04-12 02:30:45 +02:00
42cee3d19a Add air direction only setting for player movement 2026-04-12 02:19:46 +02:00
6b825a7f28 Update version check in migrateSceneDocument 2026-04-12 02:08:57 +02:00
9459cbd191 Update tests for player movement validation and serialization, add migration for version 33 Player Start jump settings 2026-04-12 02:06:46 +02:00
8aba9a02d7 Add air movement controls for player in App.tsx and related files 2026-04-12 02:06:32 +02:00
41dd4dc434 Update test coordinates in rapier-collision-world.test.ts 2026-04-12 01:56:42 +02:00
16d1e49c6c Add test for smooth falling when airborne input pushes into a wall 2026-04-12 01:54:56 +02:00
8e1987a023 Update collision handling logic in RapierCollisionWorld 2026-04-12 01:54:48 +02:00
546f203012 Add test for airborne input pushing into a wall 2026-04-12 01:47:39 +02:00
c575d6d042 Update player locomotion to consider immediate grounding 2026-04-12 01:47:39 +02:00
ba7964c296 Refactor RapierCollisionWorld to use local variables for playerCollider and characterController 2026-04-12 01:41:02 +02:00
b10adb351c Add test for collision behavior when repeatedly walking into a wall from the ground 2026-04-12 01:40:25 +02:00
e0e895add5 Reorder and update character controller checks in collision world 2026-04-12 01:40:20 +02:00
d2eff2f3a8 Refactor collision resolution logic in RapierCollisionWorld 2026-04-12 01:40:14 +02:00
42fe430944 Update RapierCollisionWorld to include grounded probe and correct feet position calculation 2026-04-12 01:30:21 +02:00
7cadda83f9 Add test for airborne ledge collision behavior 2026-04-12 01:29:51 +02:00
84ea08e5cc Adjust player locomotion logic to prioritize ground probe for grounded state determination 2026-04-12 01:29:23 +02:00
0a374d70c9 Add autostep functionality to RapierCollisionWorld 2026-04-12 01:29:17 +02:00
7bacc96d45 Update onBeforeCompile call with additional parameter in advanced-rendering.test.ts 2026-04-12 01:07:51 +02:00
696195b35e Update whitebox bevel material shader compilation types 2026-04-12 01:06:45 +02:00
691593ee39 Add whitebox bevel settings to scene document test 2026-04-12 01:06:45 +02:00