Add test for collision behavior when repeatedly walking into a wall from the ground
This commit is contained in:
@@ -424,6 +424,73 @@ describe("RapierCollisionWorld", () => {
|
||||
}
|
||||
});
|
||||
|
||||
it("does not climb a wall when repeatedly walking into it from the ground", async () => {
|
||||
const floorBrush = createBoxBrush({
|
||||
id: "brush-floor-repeat-wall-walk",
|
||||
center: {
|
||||
x: 0,
|
||||
y: -0.5,
|
||||
z: 0
|
||||
},
|
||||
size: {
|
||||
x: 10,
|
||||
y: 1,
|
||||
z: 10
|
||||
}
|
||||
});
|
||||
const wallBrush = createBoxBrush({
|
||||
id: "brush-repeat-wall-walk",
|
||||
center: {
|
||||
x: 1.2,
|
||||
y: 1,
|
||||
z: 0
|
||||
},
|
||||
size: {
|
||||
x: 0.4,
|
||||
y: 2,
|
||||
z: 4
|
||||
}
|
||||
});
|
||||
const runtimeScene = buildRuntimeSceneFromDocument({
|
||||
...createEmptySceneDocument({ name: "Repeat Wall Walk Scene" }),
|
||||
brushes: {
|
||||
[floorBrush.id]: floorBrush,
|
||||
[wallBrush.id]: wallBrush
|
||||
}
|
||||
});
|
||||
const collisionWorld = await RapierCollisionWorld.create(
|
||||
runtimeScene.colliders,
|
||||
runtimeScene.playerCollider
|
||||
);
|
||||
|
||||
try {
|
||||
let feetPosition = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
};
|
||||
|
||||
for (let index = 0; index < 12; index += 1) {
|
||||
const moved = collisionWorld.resolveFirstPersonMotion(
|
||||
feetPosition,
|
||||
{
|
||||
x: 0.3,
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
runtimeScene.playerCollider
|
||||
);
|
||||
|
||||
feetPosition = moved.feetPosition;
|
||||
}
|
||||
|
||||
expect(feetPosition.y).toBeLessThan(0.05);
|
||||
expect(feetPosition.x).toBeLessThan(0.75);
|
||||
} finally {
|
||||
collisionWorld.dispose();
|
||||
}
|
||||
});
|
||||
|
||||
it("does not autostep onto a ledge while airborne without floor support", async () => {
|
||||
const floorBrush = createBoxBrush({
|
||||
id: "brush-floor-airborne-ledge",
|
||||
|
||||
Reference in New Issue
Block a user