Add test for collision behavior when repeatedly walking into a wall from the ground

This commit is contained in:
2026-04-12 01:40:20 +02:00
parent e0e895add5
commit b10adb351c

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@@ -424,6 +424,73 @@ describe("RapierCollisionWorld", () => {
}
});
it("does not climb a wall when repeatedly walking into it from the ground", async () => {
const floorBrush = createBoxBrush({
id: "brush-floor-repeat-wall-walk",
center: {
x: 0,
y: -0.5,
z: 0
},
size: {
x: 10,
y: 1,
z: 10
}
});
const wallBrush = createBoxBrush({
id: "brush-repeat-wall-walk",
center: {
x: 1.2,
y: 1,
z: 0
},
size: {
x: 0.4,
y: 2,
z: 4
}
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Repeat Wall Walk Scene" }),
brushes: {
[floorBrush.id]: floorBrush,
[wallBrush.id]: wallBrush
}
});
const collisionWorld = await RapierCollisionWorld.create(
runtimeScene.colliders,
runtimeScene.playerCollider
);
try {
let feetPosition = {
x: 0,
y: 0,
z: 0
};
for (let index = 0; index < 12; index += 1) {
const moved = collisionWorld.resolveFirstPersonMotion(
feetPosition,
{
x: 0.3,
y: 0,
z: 0
},
runtimeScene.playerCollider
);
feetPosition = moved.feetPosition;
}
expect(feetPosition.y).toBeLessThan(0.05);
expect(feetPosition.x).toBeLessThan(0.75);
} finally {
collisionWorld.dispose();
}
});
it("does not autostep onto a ledge while airborne without floor support", async () => {
const floorBrush = createBoxBrush({
id: "brush-floor-airborne-ledge",