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1b57ee1435
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Refactor sequence validation: Make sequence validation conditional on project scheduling being enabled
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2026-04-27 17:25:33 +02:00 |
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144a05aca1
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Add integration tests for NPC entity and presence scheduling (Ana Nanto)
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2026-04-27 17:24:54 +02:00 |
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76c0136a32
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Add test case for building runtime scene from cross-scene actor schedules
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2026-04-27 17:24:42 +02:00 |
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f223492b0f
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Update imports in build-runtime-scene tests
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2026-04-27 17:24:42 +02:00 |
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10bee5ef4c
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Enhance scene document validation with project-level checks and add mouse invert setting
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2026-04-27 17:24:24 +02:00 |
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129966962f
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Enhance document validation with scheduling resources and local build content checks
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2026-04-27 17:23:43 +02:00 |
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3c95666e85
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Add ProjectDocument support for scene building and validation
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2026-04-27 17:23:25 +02:00 |
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f8bc678f03
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Refactor scene document validation to make project scheduling optional and add dedicated validation functions for local builds and project scheduling resources
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2026-04-27 17:22:25 +02:00 |
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583cca3d09
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Add tests for mouse camera inversion settings in player start entities
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2026-04-27 17:22:04 +02:00 |
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ab275df3e7
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Simplify pointer lock display and add invert mouse camera toggle
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2026-04-27 17:21:23 +02:00 |
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b900feffc4
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Add invert mouse camera horizontal setting to player start overrides
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2026-04-27 17:20:56 +02:00 |
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c39bc0377f
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Add player start draft state for invert mouse camera horizontal
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2026-04-27 17:20:56 +02:00 |
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3186c1dab5
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Refactor pointer capture logic and clean up dependencies in App.tsx
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2026-04-27 17:20:37 +02:00 |
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4befb7a0ce
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Manage state for inverted mouse camera horizontal setting
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2026-04-27 17:20:37 +02:00 |
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7593c2e703
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Add default constant for inverted mouse camera horizontal setting
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2026-04-27 17:20:37 +02:00 |
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9142330a14
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Refactor pointer lock handling and controller deactivation logic in RuntimeHost
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2026-04-27 17:19:41 +02:00 |
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ad93296e6e
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Refactor pointer lock handling and movement calculation in first-person controller
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2026-04-27 17:19:12 +02:00 |
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eed6afb58f
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Feature: Add support for inverted mouse camera horizontal setting to player start
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2026-04-27 17:17:21 +02:00 |
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82f2c75076
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Feature: Add invert mouse camera horizontal setting to Player Start entity
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2026-04-27 17:16:53 +02:00 |
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b5504e0a9c
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Update type definition for paths map in runtime schedule sync context
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2026-04-27 16:35:43 +02:00 |
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c8562bcf96
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Mark actor IDs as unique when syncing scene schedule to clock
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2026-04-27 16:35:43 +02:00 |
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6150b4c162
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Allow explicit control over actor ID uniqueness in project scheduling state resolution
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2026-04-27 16:35:43 +02:00 |
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e7fa39a1aa
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Enhance runtime schedule sync tests with fixture model support and global target resolution
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2026-04-27 16:33:51 +02:00 |
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c3ba63fe05
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feat(test): Add comprehensive unit tests for runtime schedule synchronization logic
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2026-04-27 16:33:31 +02:00 |
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4c38fc7abb
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Rename NPC collection refresh function and update usage
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2026-04-27 16:31:16 +02:00 |
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84054e1908
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Implement runtime refresh for NPC collections
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2026-04-27 16:31:16 +02:00 |
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98b76bde7e
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Refactor: Export and consolidate NPC synchronization functions
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2026-04-27 16:31:00 +02:00 |
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0ef050e384
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Style: Clean up editor simulation controller indentation
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2026-04-27 16:31:00 +02:00 |
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6628019296
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Refactor: Only recreate editor simulation context if the scene changes
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2026-04-27 16:30:17 +02:00 |
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d1b2a31238
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Refactor: Only recreate runtime schedule context if the scene changes
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2026-04-27 16:30:17 +02:00 |
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4a3d44513e
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Refactor runtime schedule synchronization to use a centralized sync context and result object
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2026-04-27 16:29:51 +02:00 |
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4fbdcc73f8
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Integrate and manage runtime schedule synchronization context in RuntimeHost
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2026-04-27 16:29:12 +02:00 |
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3f3f64f507
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Integrate runtime schedule synchronization into editor simulation controller
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2026-04-27 16:28:46 +02:00 |
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7282ed5e4d
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Implement core logic for synchronizing scene schedules with runtime clock state
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2026-04-27 16:28:46 +02:00 |
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02f89c6621
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Add unit test for viewport simulation membership signatures
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2026-04-27 16:11:58 +02:00 |
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8273d4c978
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Add tests for simulation frame updates and scene version handling in ViewportCanvas
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2026-04-27 16:10:41 +02:00 |
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bdc72f534f
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Update imports and utilities for editor simulation testing
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2026-04-27 16:10:41 +02:00 |
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06e1044989
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Add tests for simulation frame and scene version updates
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2026-04-27 16:10:07 +02:00 |
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12f7bdada3
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Import act for testing utility
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2026-04-27 16:10:07 +02:00 |
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815d39c471
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Improve model instance synchronization by adding render groups for visible displayed models and applying shadow state.
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2026-04-27 16:08:19 +02:00 |
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9249b4188d
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-04-27 16:08:03 +02:00 |
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62a6e6413a
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Implement caching of interactable enabled state in ViewportHost
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2026-04-27 16:07:46 +02:00 |
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1880be4a83
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Cache simulation interactable enabled state on viewport host
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2026-04-27 16:07:46 +02:00 |
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f9d247f235
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Refactor ViewportHost synchronization methods for improved robustness and state management of simulation elements (NPCs, lights, models)
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2026-04-27 16:07:27 +02:00 |
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3cb9935bdd
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Improve simulation state management and synchronization using versioning and membership signatures
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2026-04-27 16:06:59 +02:00 |
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cdacd88abe
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Enhance viewport simulation state tracking and membership signatures
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2026-04-27 16:06:42 +02:00 |
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3074d523d7
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Improve simulation updates using frame versions and enhance player input binding logic
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2026-04-27 16:06:23 +02:00 |
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d62bc911a3
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Improve type checking utility to handle opaque external types (e.g., DOM elements)
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2026-04-27 16:06:04 +02:00 |
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54e16d44b4
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Add list:fields script and update type casting in scene document validation tests
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2026-04-27 16:06:04 +02:00 |
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fe70e00165
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Enhance field listing to correctly handle external object types
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2026-04-27 16:04:45 +02:00 |
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