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0cfbab9de5
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Add E2E test for transform gizmo commit and refactor viewport-host.ts
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2026-04-12 00:33:52 +02:00 |
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7a25c5c7b7
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Add test for sprint jump airborne while crossing narrow water
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2026-04-11 22:22:05 +02:00 |
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d25c96bd8c
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Add functions for water locomotion checks and update stepPlayerLocomotion logic
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2026-04-11 22:21:58 +02:00 |
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7ed32f6fee
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Refactor and update third-person navigation controller tests
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2026-04-11 22:16:07 +02:00 |
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7f4029aa90
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Refactor volume state creation in test setup
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2026-04-11 22:16:02 +02:00 |
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71610b318d
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Improve water surface height calculation in player locomotion
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2026-04-11 22:15:58 +02:00 |
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dfc8cdd296
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Add test for diving as submerged water locomotion
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2026-04-11 22:14:18 +02:00 |
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a35f6aec95
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Update player locomotion tests with new volume state handling and scenarios
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2026-04-11 22:14:11 +02:00 |
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5e7c04bfd3
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Add water surface height to volume state and update camera submerged logic
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2026-04-11 22:14:11 +02:00 |
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5c7e606aa6
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Add water surface height to volume state and update camera submerged logic
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2026-04-11 22:13:10 +02:00 |
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e9ce5083ba
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Include diving in swimming check
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2026-04-11 22:13:10 +02:00 |
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2b84bc6b14
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Remove jump buffer reset on jump press
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2026-04-11 22:13:10 +02:00 |
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b10ca7e4c2
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Add swimming and diving modes to player locomotion
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2026-04-11 22:10:16 +02:00 |
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3504262ada
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Update runtime-host.ts to include water surface height calculation
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2026-04-11 22:09:50 +02:00 |
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89781e0c15
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Refactor underwater fog calculation using water contact
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2026-04-11 22:09:45 +02:00 |
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51264d7c0e
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Update locomotion mode with diving option
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2026-04-11 22:09:45 +02:00 |
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773ba30d15
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Add water volume utility functions
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2026-04-11 22:09:45 +02:00 |
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0620ef8a13
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Import createIdleRuntimeLocomotionState in player-locomotion.test.ts
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2026-04-11 21:45:44 +02:00 |
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44d4b08ba4
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Add test for airborne planar momentum preservation
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2026-04-11 21:44:36 +02:00 |
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852cef56ac
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Add previous planar displacement tracking in ThirdPersonNavigationController
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2026-04-11 21:44:18 +02:00 |
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a37553225b
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Add previous planar displacement tracking to FirstPersonNavigationController
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2026-04-11 21:44:08 +02:00 |
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5ae2b3f18c
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Add previous planar displacement to player locomotion options and update motion computation logic
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2026-04-11 21:43:25 +02:00 |
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e8b39dad7a
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Set maxStepHeight for various player movement configurations
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2026-04-11 21:02:22 +02:00 |
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55c5d8547b
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Include maxStepHeight in RuntimeSceneDefinition creation
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2026-04-11 21:02:22 +02:00 |
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89fe72fc10
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Add maxStepHeight to DEFAULT_MOVEMENT in player-locomotion.test.ts
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2026-04-11 21:02:22 +02:00 |
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8467df796a
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Update RapierCollisionWorld to use maxStepHeight
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2026-04-11 21:02:22 +02:00 |
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c900f1000d
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Add UI input for maxStepHeight in App.tsx
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2026-04-11 21:01:42 +02:00 |
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8c3ee513c1
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Read and validate maxStepHeight from draft
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2026-04-11 21:01:42 +02:00 |
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dbfd2cc5b1
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Add maxStepHeight to playerStartMovementTemplateDraft
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2026-04-11 21:01:42 +02:00 |
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72160d5395
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Add maxStepHeight to PlayerStartMovementTemplateNumberDraft
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2026-04-11 21:01:14 +02:00 |
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51a249a2cd
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Update finalizeSceneLoad to include playerMovement
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2026-04-11 21:01:14 +02:00 |
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383d17327c
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Update finalizeSceneLoad to include player movement
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2026-04-11 20:59:59 +02:00 |
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358323817f
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Update buildCollisionWorld to include player movement
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2026-04-11 20:59:59 +02:00 |
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bd5cb61d8e
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Add maxStepHeight option to RapierCollisionWorld and update autostep settings
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2026-04-11 20:59:44 +02:00 |
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6a3b7bed16
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Add validation for maxStepHeight in player start entity
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2026-04-11 20:59:35 +02:00 |
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c224622a5d
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Include maxStepHeight in PlayerStartMovementTemplate reading
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2026-04-11 20:59:30 +02:00 |
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abd2c8ce3a
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Add maxStepHeight to RuntimePlayerMovement and related controllers
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2026-04-11 20:59:30 +02:00 |
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d5c33c57ec
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Add maxStepHeight to PlayerStartMovementTemplate and related functions
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2026-04-11 20:59:14 +02:00 |
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0972076e42
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Include maxSpeed and bunny hop properties in player start movement template comparison
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2026-04-11 20:33:32 +02:00 |
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a07b1081c2
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Preserve previous jump speed in player locomotion
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2026-04-11 20:33:32 +02:00 |
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925d2fe139
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Add maxSpeed to player movement in tests
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2026-04-11 20:33:32 +02:00 |
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6f8aface5c
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Update player movement template in tests
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2026-04-11 20:32:11 +02:00 |
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350de1eea0
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Add max speed input field and bunny hopping options in App.tsx
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2026-04-11 20:31:59 +02:00 |
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761fc14934
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Add maxSpeed property to playerStartMovementTemplateDraft
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2026-04-11 20:31:59 +02:00 |
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40664ae07c
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Read maxSpeed and bunnyHopBoost in App component
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2026-04-11 20:31:30 +02:00 |
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14b49f7c01
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Add maxSpeed and bunnyHopBoost to PlayerStartMovementTemplateNumberDraft
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2026-04-11 20:31:30 +02:00 |
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bc87492f38
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Add speed clamping and update player locomotion logic
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2026-04-11 20:31:16 +02:00 |
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db652f68f8
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Add validation for player start max speed and bunny hop settings in scene document validation
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2026-04-11 20:31:02 +02:00 |
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6224b7be15
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Add maxSpeed and bunny hop properties to player start movement template
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2026-04-11 20:30:55 +02:00 |
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5be0e07115
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Add maxSpeed and bunny hop properties to player movement
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2026-04-11 20:30:49 +02:00 |
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