auto-git:
[change] tests/unit/world-background-renderer.test.ts
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@@ -1,5 +1,5 @@
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import { Texture } from "three";
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import { describe, expect, it } from "vitest";
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import { describe, expect, it, vi } from "vitest";
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import { createDefaultWorldSettings } from "../../src/document/world-settings";
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import { resolveWorldEnvironmentState } from "../../src/rendering/world-background-renderer";
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@@ -49,6 +49,66 @@ describe("resolveWorldEnvironmentState", () => {
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expect(lateTwilight.intensity).toBeCloseTo(0.7);
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});
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it("uses a cached blended environment texture during partial image-image twilight blends", () => {
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const world = createDefaultWorldSettings();
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const dayTexture = new Texture();
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const nightTexture = new Texture();
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const blendedTexture = new Texture();
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const environmentBlendTextureResolver = {
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resolveBlendTexture: vi.fn().mockReturnValue(blendedTexture)
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};
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world.background = {
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mode: "image",
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assetId: "asset-day-sky",
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environmentIntensity: 0.45
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};
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const twilight = resolveWorldEnvironmentState(
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world.background,
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dayTexture,
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{
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texture: nightTexture,
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opacity: 0.5,
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environmentIntensity: 0.85
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},
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environmentBlendTextureResolver
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);
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expect(
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environmentBlendTextureResolver.resolveBlendTexture
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).toHaveBeenCalledWith(dayTexture, nightTexture, 0.5);
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expect(twilight.texture).toBe(blendedTexture);
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expect(twilight.intensity).toBeCloseTo(0.65);
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});
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it("falls back to the existing single-texture environment while a blended bucket is unavailable", () => {
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const world = createDefaultWorldSettings();
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const dayTexture = new Texture();
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const nightTexture = new Texture();
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const environmentBlendTextureResolver = {
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resolveBlendTexture: vi.fn().mockReturnValue(null)
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};
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world.background = {
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mode: "image",
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assetId: "asset-day-sky",
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environmentIntensity: 0.45
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};
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const twilight = resolveWorldEnvironmentState(
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world.background,
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dayTexture,
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{
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texture: nightTexture,
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opacity: 0.5,
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environmentIntensity: 0.85
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},
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environmentBlendTextureResolver
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);
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expect(twilight.texture).toBe(dayTexture);
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expect(twilight.intensity).toBeCloseTo(0.65);
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});
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it("fades the night environment in when the authored day background has no image environment", () => {
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const world = createDefaultWorldSettings();
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const nightTexture = new Texture();
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