From 76b104fee9162ff99386525ab7da99a2a7cd6bd3 Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Wed, 22 Apr 2026 13:46:20 +0200 Subject: [PATCH] auto-git: [change] tests/unit/world-background-renderer.test.ts --- tests/unit/world-background-renderer.test.ts | 62 +++++++++++++++++++- 1 file changed, 61 insertions(+), 1 deletion(-) diff --git a/tests/unit/world-background-renderer.test.ts b/tests/unit/world-background-renderer.test.ts index 1f4322d3..57d4c3b2 100644 --- a/tests/unit/world-background-renderer.test.ts +++ b/tests/unit/world-background-renderer.test.ts @@ -1,5 +1,5 @@ import { Texture } from "three"; -import { describe, expect, it } from "vitest"; +import { describe, expect, it, vi } from "vitest"; import { createDefaultWorldSettings } from "../../src/document/world-settings"; import { resolveWorldEnvironmentState } from "../../src/rendering/world-background-renderer"; @@ -49,6 +49,66 @@ describe("resolveWorldEnvironmentState", () => { expect(lateTwilight.intensity).toBeCloseTo(0.7); }); + it("uses a cached blended environment texture during partial image-image twilight blends", () => { + const world = createDefaultWorldSettings(); + const dayTexture = new Texture(); + const nightTexture = new Texture(); + const blendedTexture = new Texture(); + const environmentBlendTextureResolver = { + resolveBlendTexture: vi.fn().mockReturnValue(blendedTexture) + }; + world.background = { + mode: "image", + assetId: "asset-day-sky", + environmentIntensity: 0.45 + }; + + const twilight = resolveWorldEnvironmentState( + world.background, + dayTexture, + { + texture: nightTexture, + opacity: 0.5, + environmentIntensity: 0.85 + }, + environmentBlendTextureResolver + ); + + expect( + environmentBlendTextureResolver.resolveBlendTexture + ).toHaveBeenCalledWith(dayTexture, nightTexture, 0.5); + expect(twilight.texture).toBe(blendedTexture); + expect(twilight.intensity).toBeCloseTo(0.65); + }); + + it("falls back to the existing single-texture environment while a blended bucket is unavailable", () => { + const world = createDefaultWorldSettings(); + const dayTexture = new Texture(); + const nightTexture = new Texture(); + const environmentBlendTextureResolver = { + resolveBlendTexture: vi.fn().mockReturnValue(null) + }; + world.background = { + mode: "image", + assetId: "asset-day-sky", + environmentIntensity: 0.45 + }; + + const twilight = resolveWorldEnvironmentState( + world.background, + dayTexture, + { + texture: nightTexture, + opacity: 0.5, + environmentIntensity: 0.85 + }, + environmentBlendTextureResolver + ); + + expect(twilight.texture).toBe(dayTexture); + expect(twilight.intensity).toBeCloseTo(0.65); + }); + it("fades the night environment in when the authored day background has no image environment", () => { const world = createDefaultWorldSettings(); const nightTexture = new Texture();