auto-git:

[change] src/rendering/quantized-environment-blend-cache.ts
This commit is contained in:
2026-04-22 13:46:02 +02:00
parent 081add83cc
commit 3e48fbd608

View File

@@ -431,44 +431,46 @@ class RendererEnvironmentBlendTextureBuilder {
const previousToneMapping = this.renderer.toneMapping;
const previousOutputColorSpace = this.renderer.outputColorSpace;
this.renderer.xr.enabled = false;
this.renderer.autoClear = true;
this.renderer.toneMapping = NoToneMapping;
this.renderer.outputColorSpace = LinearSRGBColorSpace;
this.blendMaterial.uniforms.uBaseTexture.value = baseTexture;
this.blendMaterial.uniforms.uOverlayTexture.value = overlayTexture;
this.blendMaterial.uniforms.uBlendAmount.value = blendAmount;
this.blendMaterial.uniforms.uBaseTextureIsSrgb.value = isSrgbTexture(
baseTexture
)
? 1
: 0;
this.blendMaterial.uniforms.uOverlayTextureIsSrgb.value = isSrgbTexture(
overlayTexture
)
? 1
: 0;
try {
this.renderer.xr.enabled = false;
this.renderer.autoClear = true;
this.renderer.toneMapping = NoToneMapping;
this.renderer.outputColorSpace = LinearSRGBColorSpace;
this.blendMaterial.uniforms.uBaseTexture.value = baseTexture;
this.blendMaterial.uniforms.uOverlayTexture.value = overlayTexture;
this.blendMaterial.uniforms.uBlendAmount.value = blendAmount;
this.blendMaterial.uniforms.uBaseTextureIsSrgb.value = isSrgbTexture(
baseTexture
)
? 1
: 0;
this.blendMaterial.uniforms.uOverlayTextureIsSrgb.value = isSrgbTexture(
overlayTexture
)
? 1
: 0;
this.renderer.setRenderTarget(this.scratchTarget);
this.renderer.clear();
this.renderer.render(this.blendScene, this.blendCamera);
this.renderer.setRenderTarget(this.scratchTarget);
this.renderer.clear();
this.renderer.render(this.blendScene, this.blendCamera);
const pmremTarget = this.pmremGenerator.fromEquirectangular(
this.scratchTarget.texture
);
const pmremTarget = this.pmremGenerator.fromEquirectangular(
this.scratchTarget.texture
);
this.renderer.setRenderTarget(previousRenderTarget);
this.renderer.autoClear = previousAutoClear;
this.renderer.xr.enabled = previousXrEnabled;
this.renderer.toneMapping = previousToneMapping;
this.renderer.outputColorSpace = previousOutputColorSpace;
return {
texture: pmremTarget.texture,
dispose: () => {
pmremTarget.dispose();
}
};
return {
texture: pmremTarget.texture,
dispose: () => {
pmremTarget.dispose();
}
};
} finally {
this.renderer.setRenderTarget(previousRenderTarget);
this.renderer.autoClear = previousAutoClear;
this.renderer.xr.enabled = previousXrEnabled;
this.renderer.toneMapping = previousToneMapping;
this.renderer.outputColorSpace = previousOutputColorSpace;
}
}
dispose() {