Update finalizeSceneLoad to include player movement

This commit is contained in:
2026-04-11 20:59:52 +02:00
parent 358323817f
commit 383d17327c

View File

@@ -572,13 +572,15 @@ export class RuntimeHost {
private async finalizeSceneLoad(
requestId: number,
colliders: RuntimeSceneDefinition["colliders"],
playerShape: RuntimeSceneDefinition["playerCollider"]
playerShape: RuntimeSceneDefinition["playerCollider"],
playerMovement: RuntimeSceneDefinition["playerMovement"]
) {
try {
const nextCollisionWorld = await this.buildCollisionWorld(
requestId,
colliders,
playerShape
playerShape,
playerMovement
);
if (requestId !== this.collisionWorldRequestId) {