Update finalizeSceneLoad to include player movement
This commit is contained in:
@@ -572,13 +572,15 @@ export class RuntimeHost {
|
||||
private async finalizeSceneLoad(
|
||||
requestId: number,
|
||||
colliders: RuntimeSceneDefinition["colliders"],
|
||||
playerShape: RuntimeSceneDefinition["playerCollider"]
|
||||
playerShape: RuntimeSceneDefinition["playerCollider"],
|
||||
playerMovement: RuntimeSceneDefinition["playerMovement"]
|
||||
) {
|
||||
try {
|
||||
const nextCollisionWorld = await this.buildCollisionWorld(
|
||||
requestId,
|
||||
colliders,
|
||||
playerShape
|
||||
playerShape,
|
||||
playerMovement
|
||||
);
|
||||
|
||||
if (requestId !== this.collisionWorldRequestId) {
|
||||
|
||||
Reference in New Issue
Block a user