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fd13fdffe8
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Add NPC dialogue support in scene document and runtime interaction system
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2026-04-14 20:32:23 +02:00 |
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4fa02fd493
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Add dialogue management to RuntimeHost
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2026-04-14 19:56:01 +02:00 |
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65cdd4529b
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Include dialogues in RuntimeSceneDefinition and update buildRuntimeSceneFromDocument
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2026-04-14 19:55:48 +02:00 |
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30afd2129c
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Add startDialogue method to RuntimeInteractionDispatcher and handle it in RuntimeInteractionSystem
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2026-04-14 19:55:48 +02:00 |
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b43d71d5e0
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Update animation handling in runtime-host.ts
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2026-04-14 13:58:00 +02:00 |
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6859e43c7d
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Change null to undefined in loadedModelAssets check
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2026-04-14 13:52:57 +02:00 |
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be2ba389b3
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Add check for animation mixers in RuntimeHost
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2026-04-14 13:48:25 +02:00 |
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7b5e5a0212
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Update NPC state handling and rendering logic
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2026-04-14 13:47:00 +02:00 |
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f4a2d8211c
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Add actor animation playback and path assignment controls
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2026-04-14 13:46:51 +02:00 |
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a986341387
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Add animation handling for NPCs in runtime-host.ts
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2026-04-14 13:46:45 +02:00 |
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78d2b3cdf4
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Import and use applyActorScheduleStateToNpcDefinition in runtime-host.ts
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2026-04-14 13:46:45 +02:00 |
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d3a31cd114
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Export applyActorScheduleStateToNpcDefinition function
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2026-04-14 13:46:45 +02:00 |
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64c0f30ba5
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Pass paths to buildRuntimeSceneCollections in runtime-scene-build.ts
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2026-04-14 13:46:45 +02:00 |
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d4538f130a
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Add functions for cloning path states and updating NPC definitions from actor schedule state
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2026-04-14 13:46:08 +02:00 |
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438879dca7
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Update NPC definition and add path state
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2026-04-14 13:45:57 +02:00 |
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1fd08f6bd1
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Add runtime project scheduler logic
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2026-04-14 13:45:56 +02:00 |
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84f8cb0beb
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Remove runtime-project-scheduler.ts file
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2026-04-14 13:44:18 +02:00 |
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915ff68aff
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Refactor and update project schedule routines and options
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2026-04-14 03:06:55 +02:00 |
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2509678105
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Add checks to prevent redundant updates in light and sound settings
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2026-04-14 03:02:57 +02:00 |
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c1ebb6cfe5
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Update runtime control state synchronization and refresh logic
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2026-04-14 03:02:57 +02:00 |
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10c9438870
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Rename syncRuntimeNpcScheduleToCurrentClock to syncRuntimeScheduleToCurrentClock
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2026-04-14 03:02:24 +02:00 |
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49ee2a1ed3
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Add baselineResolved to runtime control surface
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2026-04-14 03:02:24 +02:00 |
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2dd2050e15
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Update applyRuntimeProjectScheduleToControlState to handle baselineResolved and add helper functions
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2026-04-14 03:02:01 +02:00 |
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d0a14f4eae
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Add support for scheduled control routines in project scheduler
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2026-04-14 03:01:29 +02:00 |
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7fdcf55960
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Add support for additional control effects in document migration and runtime host
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2026-04-14 02:38:56 +02:00 |
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a995cd172e
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Add sound emitter volume control and update runtime host for various controls
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2026-04-14 02:38:47 +02:00 |
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982409e83f
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Update runtime scene build to include new control features
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2026-04-14 02:38:05 +02:00 |
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69c58ee5f4
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Add applyActorPresenceControl method and update applyControlEffect to handle setActorPresence effect
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2026-04-14 01:58:41 +02:00 |
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335c53e6c9
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Rename method from syncRuntimeNpcPresenceToCurrentClock to syncRuntimeNpcScheduleToCurrentClock
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2026-04-14 01:58:41 +02:00 |
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937bb64508
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Refactor NPC presence and scheduling logic in runtime-host.ts
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2026-04-14 01:57:52 +02:00 |
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86259a1277
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Refactor runtime host imports and add schedule resolution functions
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2026-04-14 01:57:35 +02:00 |
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037260c85b
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Update runtime scene build to include scheduler state
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2026-04-14 01:57:34 +02:00 |
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97150b283a
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Update NPC active state handling and add scheduler logic in scene build
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2026-04-14 01:57:15 +02:00 |
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3c59bb1fe5
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Update buildRuntimeControlSurface to include scheduler state and handle duplicate actor IDs
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2026-04-14 01:57:01 +02:00 |
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7449faddfa
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Add activeRoutineTitle and activeRoutineId to RuntimeNpc and RuntimeSceneDefinition
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2026-04-14 01:57:01 +02:00 |
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b23164b1b7
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Update runtime scene build to include project scheduling
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2026-04-14 01:56:50 +02:00 |
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f986eb0282
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Add runtime project scheduler implementation
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2026-04-14 01:56:50 +02:00 |
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c1f1ff7488
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auto-git:
[change] src/app/App.tsx
[change] src/controls/control-surface.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/interactions/interaction-links.ts
[change] src/runtime-three/runtime-audio-system.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-interaction-system.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] tests/domain/runtime-control-foundation.test.ts
[change] tests/domain/runtime-interaction-system.test.ts
[change] tests/serialization/control-interaction-links.test.ts
[change] tests/unit/runtime-host.test.ts
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2026-04-14 01:42:17 +02:00 |
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3ae63c83d1
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-04-14 01:42:17 +02:00 |
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184147f8d5
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Skip model instance without animations
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2026-04-14 01:39:14 +02:00 |
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a18c536659
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Skip sound emitter with null audio asset ID
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2026-04-14 01:39:14 +02:00 |
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6d9bcb0880
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Update import statements in runtime-host.ts
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2026-04-14 01:36:00 +02:00 |
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4df26baa14
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Update localLightObjects to use LocalLightRenderObjects and adjust related methods
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2026-04-14 01:35:46 +02:00 |
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5c8bc31fb9
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Add control state synchronization and effect application to RuntimeHost
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2026-04-14 01:35:41 +02:00 |
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a935ccfc96
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Make playSound method in RuntimeAudioSystem accept null for link parameter and update RuntimeInteractionSystem to handle new control effects
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2026-04-14 01:35:03 +02:00 |
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8639566565
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Add runtime control surface definition and build function
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2026-04-14 01:34:56 +02:00 |
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2a488fd3ad
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Remove unused import from runtime-host.ts
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2026-04-13 23:57:32 +02:00 |
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fc93c45491
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Map NPCs to runtime entities in RuntimeHost
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2026-04-13 23:57:32 +02:00 |
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dc791efab1
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Add function to clone runtime character shape and create runtime NPC from definition
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2026-04-13 23:57:07 +02:00 |
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6a662bc9ff
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Rename colliders to staticColliders and add runtimeTimeOfDayHours parameter
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2026-04-13 23:53:41 +02:00 |
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