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auto-git:
[add] tests/domain/celestial-shadows.test.ts
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[change] tests/domain/advanced-rendering.test.ts
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2026-04-22 14:56:26 +02:00 |
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d7ded9af59
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[change] tests/domain/runtime-interaction-system.test.ts
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2026-04-22 14:06:38 +02:00 |
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04e39e3b7e
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[change] tests/domain/scene-document-validation.test.ts
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2026-04-22 14:04:59 +02:00 |
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[change] tests/domain/build-runtime-scene.test.ts
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2026-04-22 14:04:45 +02:00 |
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[change] tests/domain/create-box-brush.command.test.ts
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2026-04-22 14:04:28 +02:00 |
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2b08e4c497
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[change] tests/domain/scene-document-validation.test.ts
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2026-04-22 14:03:40 +02:00 |
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[change] tests/domain/world-settings.test.ts
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[change] tests/domain/delete-project-asset.test.ts
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2026-04-22 12:35:44 +02:00 |
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[change] tests/domain/scene-document-validation.test.ts
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2026-04-22 12:35:37 +02:00 |
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[change] tests/domain/runtime-project-time.test.ts
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2026-04-22 12:35:14 +02:00 |
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94dec56eb4
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[add] src/rendering/terrain-layer-material.ts
[add] tests/domain/terrains.test.ts
[change] src/app/App.tsx
[change] src/core/terrain-brush.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/document/terrains.ts
[change] src/geometry/terrain-brush.ts
[change] src/geometry/terrain-mesh.ts
[change] src/runtime-three/rapier-collision-world.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] src/viewport-three/ViewportCanvas.tsx
[change] src/viewport-three/ViewportPanel.tsx
[change] src/viewport-three/viewport-host.ts
[change] tests/domain/build-runtime-scene.test.ts
[change] tests/domain/rapier-collision-world.test.ts
[change] tests/domain/terrain.command.test.ts
[change] tests/domain/water-material.test.ts
[change] tests/geometry/terrain-brush.test.ts
[change] tests/geometry/terrain-mesh.test.ts
[change] tests/serialization/scene-document-json.test.ts
[change] tests/unit/terrain-foundation.integration.test.tsx
[change] tests/unit/viewport-canvas.test.tsx
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2026-04-20 02:37:01 +02:00 |
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71abf5bab9
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Add tests for terrain commands
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2026-04-18 20:02:18 +02:00 |
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98adab49ce
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Update test fixture with terrains array
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2026-04-18 20:01:02 +02:00 |
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ab8bc238bd
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Update tests to include updateSimulation method in MockViewportHost
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2026-04-15 15:14:43 +02:00 |
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50ab5ea9d1
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Add tests for multi-target transform sessions
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2026-04-15 15:12:25 +02:00 |
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85b7ddaf2c
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Add test for delete selection command
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2026-04-15 15:11:24 +02:00 |
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2ff06ef6b3
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Update test to check active selection ID after duplication
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2026-04-15 15:11:24 +02:00 |
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46eea3a044
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Update editor store tests to track active id and handle selection-only changes
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2026-04-15 15:10:11 +02:00 |
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fd03b74ad5
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Add tests for selection click helpers
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2026-04-15 15:10:11 +02:00 |
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c84b40869c
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Add test for smooth path in runtime project scheduler
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2026-04-15 11:17:04 +02:00 |
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f739e0387c
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Add test for smoothing followed paths into rounded corners
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2026-04-15 11:16:21 +02:00 |
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438c69ddae
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Add smoothPath option to project schedule control options
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2026-04-15 11:16:21 +02:00 |
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8efa090705
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Change interactionLinks to an array in runtime-interaction-system.test.ts
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2026-04-15 11:01:56 +02:00 |
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f8470bafae
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Add test for NPC interaction links running click sequences
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2026-04-15 11:00:11 +02:00 |
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cccfd67bb3
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Modify tests for NPC interaction system
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2026-04-15 10:59:53 +02:00 |
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786039dcd0
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Remove speakerName from dialogue lines in build-runtime-scene.test.ts
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2026-04-15 10:13:17 +02:00 |
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16f7391801
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Remove unused 'speakerName' field in tests
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2026-04-15 10:11:48 +02:00 |
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6b74477ebc
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Remove unused 'speakerName' fields in tests
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2026-04-15 10:11:48 +02:00 |
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2bb802f629
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Add dialogue to build-runtime-scene test case
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2026-04-15 10:05:18 +02:00 |
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6d5208e8b5
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Add position option to NPC creation and update tests
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2026-04-15 10:04:28 +02:00 |
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3bd22bf7c8
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Update runtime interaction system test with position and yawDegrees
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2026-04-15 10:03:05 +02:00 |
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53aa43025f
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Refactor NPC entity creation in tests
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2026-04-15 10:02:06 +02:00 |
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8028b23924
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Refactor NPC entity creation in test
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2026-04-15 10:01:08 +02:00 |
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a5e31ad6d3
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Add helper function to create runtime NPC fixture in tests
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2026-04-15 10:00:56 +02:00 |
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a178760168
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Remove unused function startDialogue from runtime-control-foundation.test.ts
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2026-04-15 09:59:53 +02:00 |
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a894e33190
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Remove unused dialogue interaction link test
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2026-04-15 09:58:47 +02:00 |
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534f617d6f
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Remove unused dialogue interaction link and test cases
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2026-04-15 09:58:34 +02:00 |
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fe2ca1d8b6
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Update tests to use run sequence instead of start dialogue
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2026-04-15 09:58:30 +02:00 |
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35b9b33d65
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Remove unused startDialogue method from tests
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2026-04-15 09:58:06 +02:00 |
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db63dbb612
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Update tests for make-npc-talk sequences in RuntimeInteractionSystem
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2026-04-15 09:56:58 +02:00 |
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ece9d8f280
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Refactor runtime interaction system tests by removing unused imports and handlers
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2026-04-15 09:56:14 +02:00 |
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3dcc78cb06
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Update tests to set 'active' property to true for NPCs
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2026-04-15 09:39:13 +02:00 |
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f674d502b9
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Update tests to include 'entity-npc-overnight' in expected results
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2026-04-15 09:33:32 +02:00 |
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8e2f38e2da
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Update NPC entity creation in test
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2026-04-15 09:32:13 +02:00 |
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fb31411d54
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Update test to check for missing NPC default dialogues
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2026-04-15 09:30:24 +02:00 |
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c937e3d479
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Update tests to reflect new dialogue structure
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2026-04-15 09:29:24 +02:00 |
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a5ed03f7f3
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Add startNpcDialogue method to runtime control foundation test
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2026-04-15 09:28:13 +02:00 |
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50809a0392
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Modify RuntimeInteractionSystem test to include full dialogue structure and update startDialogue to startNpcDialogue
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2026-04-15 09:27:06 +02:00 |
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317854c69f
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Update tests to include cone and torus brushes
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2026-04-15 09:13:23 +02:00 |
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