Refactor NPC entity creation in tests
This commit is contained in:
@@ -6,7 +6,6 @@ import {
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createProjectSequence
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} from "../../src/sequencer/project-sequences";
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import {
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createNpcEntity,
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createPlayerStartInputBindings,
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createPlayerStartMovementTemplate
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} from "../../src/entities/entity-instances";
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@@ -682,36 +681,13 @@ describe("RuntimeInteractionSystem", () => {
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it("dispatches run-sequence links through authored impulse steps", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.entities.npcs = [
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{
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...createNpcEntity({
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id: "entity-npc-sequence",
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dialogues: [
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{
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id: "dialogue-sequence",
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title: "Sequence Dialogue",
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lines: [
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{
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id: "dialogue-line-sequence-1",
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speakerName: "Console",
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text: "Sequence started."
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}
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]
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}
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],
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defaultDialogueId: "dialogue-sequence"
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}),
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active: true,
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activeRoutineId: null,
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activeRoutineTitle: null,
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authoredPosition: { x: 0, y: 0, z: 0 },
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authoredYawDegrees: 0,
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visible: true,
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position: { x: 0, y: 0, z: 0 },
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yawDegrees: 0,
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animationClipName: null,
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animationLoop: undefined,
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resolvedPath: null
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}
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createRuntimeNpcFixture({
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entityId: "entity-npc-sequence",
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dialogueId: "dialogue-sequence",
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title: "Sequence Dialogue",
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speakerName: "Console",
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text: "Sequence started."
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})
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];
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runtimeScene.sequences.sequences["sequence-console-dialogue"] =
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createProjectSequence({
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@@ -756,36 +732,13 @@ describe("RuntimeInteractionSystem", () => {
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it("treats interactable sequence links as click interactions even when the stored trigger is non-click", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.entities.npcs = [
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{
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...createNpcEntity({
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id: "entity-npc-console",
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dialogues: [
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{
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id: "dialogue-console",
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title: "Console",
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lines: [
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{
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id: "dialogue-line-console-1",
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speakerName: "System",
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text: "Console online."
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}
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]
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}
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],
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defaultDialogueId: "dialogue-console"
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}),
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active: true,
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activeRoutineId: null,
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activeRoutineTitle: null,
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authoredPosition: { x: 0, y: 0, z: 0 },
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authoredYawDegrees: 0,
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visible: true,
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position: { x: 0, y: 0, z: 0 },
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yawDegrees: 0,
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animationClipName: null,
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animationLoop: undefined,
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resolvedPath: null
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}
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createRuntimeNpcFixture({
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entityId: "entity-npc-console",
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dialogueId: "dialogue-console",
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title: "Console",
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speakerName: "System",
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text: "Console online."
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})
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];
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runtimeScene.sequences.sequences["sequence-console-dialogue"] =
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createProjectSequence({
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@@ -857,36 +810,12 @@ describe("RuntimeInteractionSystem", () => {
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it("dispatches trigger-volume make-npc-talk sequences once on enter", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.entities.npcs = [
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{
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...createNpcEntity({
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id: "entity-npc-threshold",
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dialogues: [
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{
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id: "dialogue-threshold",
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title: "Threshold",
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lines: [
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{
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id: "dialogue-line-threshold-1",
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speakerName: null,
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text: "You crossed the threshold."
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}
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]
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}
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],
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defaultDialogueId: "dialogue-threshold"
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}),
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active: true,
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activeRoutineId: null,
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activeRoutineTitle: null,
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authoredPosition: { x: 0, y: 0, z: 0 },
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authoredYawDegrees: 0,
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visible: true,
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position: { x: 0, y: 0, z: 0 },
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yawDegrees: 0,
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animationClipName: null,
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animationLoop: undefined,
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resolvedPath: null
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}
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createRuntimeNpcFixture({
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entityId: "entity-npc-threshold",
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dialogueId: "dialogue-threshold",
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title: "Threshold",
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text: "You crossed the threshold."
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})
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];
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runtimeScene.sequences.sequences["sequence-trigger-dialogue"] =
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createProjectSequence({
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@@ -948,36 +877,12 @@ describe("RuntimeInteractionSystem", () => {
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it("treats trigger-volume sequence links authored with click as enter interactions", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.entities.npcs = [
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{
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...createNpcEntity({
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id: "entity-npc-threshold",
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dialogues: [
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{
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id: "dialogue-threshold",
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title: "Threshold",
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lines: [
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{
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id: "dialogue-line-threshold-1",
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speakerName: null,
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text: "Welcome."
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}
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]
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}
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],
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defaultDialogueId: "dialogue-threshold"
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}),
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active: true,
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activeRoutineId: null,
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activeRoutineTitle: null,
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authoredPosition: { x: 0, y: 0, z: 0 },
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authoredYawDegrees: 0,
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visible: true,
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position: { x: 0, y: 0, z: 0 },
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yawDegrees: 0,
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animationClipName: null,
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animationLoop: undefined,
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resolvedPath: null
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}
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createRuntimeNpcFixture({
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entityId: "entity-npc-threshold",
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dialogueId: "dialogue-threshold",
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title: "Threshold",
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text: "Welcome."
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})
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];
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runtimeScene.sequences.sequences["sequence-trigger-dialogue"] =
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createProjectSequence({
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@@ -1053,36 +958,12 @@ describe("RuntimeInteractionSystem", () => {
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})
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];
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runtimeScene.entities.npcs = [
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{
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...createNpcEntity({
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id: "entity-npc-threshold",
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dialogues: [
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{
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id: "dialogue-threshold",
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title: "Threshold",
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lines: [
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{
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id: "dialogue-line-threshold-1",
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speakerName: null,
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text: "Welcome."
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}
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]
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}
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],
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defaultDialogueId: "dialogue-threshold"
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}),
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active: true,
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activeRoutineId: null,
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activeRoutineTitle: null,
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authoredPosition: { x: 0, y: 0, z: 0 },
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authoredYawDegrees: 0,
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visible: true,
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position: { x: 0, y: 0, z: 0 },
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yawDegrees: 0,
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animationClipName: null,
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animationLoop: undefined,
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resolvedPath: null
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}
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createRuntimeNpcFixture({
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entityId: "entity-npc-threshold",
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dialogueId: "dialogue-threshold",
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title: "Threshold",
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text: "Welcome."
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})
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];
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runtimeScene.sequences.sequences["sequence-trigger-dialogue"] =
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createProjectSequence({
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