|
|
e9ce5083ba
|
Include diving in swimming check
|
2026-04-11 22:13:10 +02:00 |
|
|
|
2b84bc6b14
|
Remove jump buffer reset on jump press
|
2026-04-11 22:13:10 +02:00 |
|
|
|
b10ca7e4c2
|
Add swimming and diving modes to player locomotion
|
2026-04-11 22:10:16 +02:00 |
|
|
|
3504262ada
|
Update runtime-host.ts to include water surface height calculation
|
2026-04-11 22:09:50 +02:00 |
|
|
|
89781e0c15
|
Refactor underwater fog calculation using water contact
|
2026-04-11 22:09:45 +02:00 |
|
|
|
51264d7c0e
|
Update locomotion mode with diving option
|
2026-04-11 22:09:45 +02:00 |
|
|
|
773ba30d15
|
Add water volume utility functions
|
2026-04-11 22:09:45 +02:00 |
|
|
|
852cef56ac
|
Add previous planar displacement tracking in ThirdPersonNavigationController
|
2026-04-11 21:44:18 +02:00 |
|
|
|
a37553225b
|
Add previous planar displacement tracking to FirstPersonNavigationController
|
2026-04-11 21:44:08 +02:00 |
|
|
|
5ae2b3f18c
|
Add previous planar displacement to player locomotion options and update motion computation logic
|
2026-04-11 21:43:25 +02:00 |
|
|
|
8467df796a
|
Update RapierCollisionWorld to use maxStepHeight
|
2026-04-11 21:02:22 +02:00 |
|
|
|
51a249a2cd
|
Update finalizeSceneLoad to include playerMovement
|
2026-04-11 21:01:14 +02:00 |
|
|
|
383d17327c
|
Update finalizeSceneLoad to include player movement
|
2026-04-11 20:59:59 +02:00 |
|
|
|
358323817f
|
Update buildCollisionWorld to include player movement
|
2026-04-11 20:59:59 +02:00 |
|
|
|
bd5cb61d8e
|
Add maxStepHeight option to RapierCollisionWorld and update autostep settings
|
2026-04-11 20:59:44 +02:00 |
|
|
|
abd2c8ce3a
|
Add maxStepHeight to RuntimePlayerMovement and related controllers
|
2026-04-11 20:59:30 +02:00 |
|
|
|
a07b1081c2
|
Preserve previous jump speed in player locomotion
|
2026-04-11 20:33:32 +02:00 |
|
|
|
bc87492f38
|
Add speed clamping and update player locomotion logic
|
2026-04-11 20:31:16 +02:00 |
|
|
|
5be0e07115
|
Add maxSpeed and bunny hop properties to player movement
|
2026-04-11 20:30:49 +02:00 |
|
|
|
1811d85552
|
Enhance navigation controllers with jump buffer, coyote time, and jump hold features
|
2026-04-11 20:10:12 +02:00 |
|
|
|
ad01f5050f
|
Enhance player locomotion with variable jump mechanics and additional state tracking
|
2026-04-11 20:09:49 +02:00 |
|
|
|
e3c88e8048
|
Add jump, sprint, and crouch settings to RuntimePlayerMovement
|
2026-04-11 20:09:12 +02:00 |
|
|
|
cb24c0afe8
|
Add unit tests for player locomotion and update collision handling logic
|
2026-04-11 19:54:51 +02:00 |
|
|
|
baa3c794d0
|
Update locomotion logic to handle airborne state and previous locomotion state
|
2026-04-11 19:34:38 +02:00 |
|
|
|
23b875ff35
|
Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping
|
2026-04-11 19:31:06 +02:00 |
|
|
|
a3fc1bee7d
|
Improve player locomotion logic for better ground detection and ascent handling
|
2026-04-11 19:26:58 +02:00 |
|
|
|
a6aa3a9a18
|
Remove unused player animation hooks and update tests
|
2026-04-11 19:16:51 +02:00 |
|
|
|
9291f9f2ce
|
Remove unused import in runtime-host.ts
|
2026-04-11 19:09:53 +02:00 |
|
|
|
ecec7315c9
|
Add support for player audio hooks in runtime audio system
|
2026-04-11 19:08:31 +02:00 |
|
|
|
bbc9bd0ea5
|
Apply player camera effects and update audio hooks in frame update
|
2026-04-11 19:08:31 +02:00 |
|
|
|
b33b861a6b
|
Reset player camera effects on scene load and unload
|
2026-04-11 19:08:31 +02:00 |
|
|
|
9b4176b5ee
|
Implement player camera effects and reset functionality
|
2026-04-11 19:08:08 +02:00 |
|
|
|
f338c8cd48
|
Add dampScalar function to runtime-host.ts
|
2026-04-11 19:08:08 +02:00 |
|
|
|
030068cc39
|
Update telemetry reference in createPlayerWaterContactBounds
|
2026-04-11 19:08:08 +02:00 |
|
|
|
e282ad3974
|
Update telemetry references in RuntimeHost
|
2026-04-11 19:07:05 +02:00 |
|
|
|
0e74013d57
|
Refactor telemetry handler methods in RuntimeHost
|
2026-04-11 19:06:52 +02:00 |
|
|
|
c4fe5926b4
|
Update telemetry handling in RuntimeHost
|
2026-04-11 19:06:52 +02:00 |
|
|
|
f86cb8cadf
|
Update runtime-host.ts with new telemetry and hook states
|
2026-04-11 19:06:43 +02:00 |
|
|
|
743b2b55e4
|
Update telemetry handling in ThirdPersonNavigationController
|
2026-04-11 19:05:53 +02:00 |
|
|
|
e9b8eb1a42
|
Update player controller telemetry and add jump/head bump tracking
|
2026-04-11 19:05:44 +02:00 |
|
|
|
10237aae27
|
Update third-person navigation controller with telemetry support
|
2026-04-11 19:05:36 +02:00 |
|
|
|
5be9a08044
|
Update first-person navigation controller with telemetry support
|
2026-04-11 19:05:36 +02:00 |
|
|
|
44070f06c6
|
Add player controller telemetry functionality
|
2026-04-11 19:05:36 +02:00 |
|
|
|
1a0bc64234
|
Refactor telemetry and player movement interfaces in runtime-three
|
2026-04-11 19:04:36 +02:00 |
|
|
|
472021e844
|
Add snap-to-ground distance constant and adjust character controller logic
|
2026-04-11 19:04:25 +02:00 |
|
|
|
2ca03db6bc
|
Remove unused case 'none' in RapierCollisionWorld.ts
|
2026-04-11 18:52:09 +02:00 |
|
|
|
dec72e05eb
|
Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method
|
2026-04-11 18:47:15 +02:00 |
|
|
|
e13b94cb21
|
Remove unused parameter 'activeShape' from FirstPersonNavigationController update method
|
2026-04-11 18:47:15 +02:00 |
|
|
|
32f3c11d0d
|
Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions
|
2026-04-11 18:47:15 +02:00 |
|
|
|
601decc9c3
|
Add optional chaining to probePlayerGround in third-person-navigation-controller.ts
|
2026-04-11 18:42:46 +02:00 |
|