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Update README with comprehensive project documentation and setup guide
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Refactor terrain data handling and add comprehensive unit tests for brush, mesh, and serialization.
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Improve autosave reliability and implement size limits for local draft storage
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Enhance terrain rendering and brush feedback by implementing dirty bounds tracking and chunk refresh logic
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Enhance terrain chunk rendering, add picking mesh, and improve brush state tracking
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Refactor terrain LOD mesh generation to use chunk-based data structure
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Add bounds check when applying terrain brush stamp
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Refactor terrain brush stamping logic and introduce smooth height source management
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Skip state updates if camera state is unchanged
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Ensure camera state is committed after smooth zoom completion
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Format arguments for resolveWorldBackgroundSkyColorState call
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Add tests for distance fog sky color syncing and integrate sky color source into advanced rendering composer
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Feature: Integrate distance fog sky color source into runtime host
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