Commit Graph

177 Commits

Author SHA1 Message Date
8432562252 Add scene exit transition request handling in RuntimeHost 2026-04-11 04:34:31 +02:00
bf501a6e38 Add support for scene exits in interaction system 2026-04-11 04:34:25 +02:00
fa705f18bb Add scene entry and exit interfaces and update spawn logic 2026-04-11 04:34:11 +02:00
f200d1043a Add runtime global state interfaces and default creation function 2026-04-11 04:29:16 +02:00
e205cea50c auto-git:
[change] src/app/app.css
 [change] src/commands/set-scene-loading-screen-command.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/runner-web/RunnerCanvas.tsx
 [change] src/runtime-three/first-person-navigation-controller.ts
 [change] src/runtime-three/navigation-controller.ts
 [change] src/runtime-three/orbit-visitor-navigation-controller.ts
 [change] src/runtime-three/runtime-host.ts
 [change] tests/domain/editor-store.test.ts
 [change] tests/serialization/local-draft-storage.test.ts
 [change] tests/serialization/project-document-json.test.ts
 [change] tests/serialization/project-package.test.ts
 [change] tests/unit/runner-canvas.test.tsx
 [change] tests/unit/runtime-host.test.ts
2026-04-11 04:19:51 +02:00
e4ad280ea5 Add scene readiness check in RuntimeHost 2026-04-11 04:15:38 +02:00
5e64f4db1e Refactor collision world rebuild logic in runtime-host.ts 2026-04-11 04:15:32 +02:00
a773c9f6e5 Add scene load state management and navigation controller activation in runtime-host.ts 2026-04-11 04:15:27 +02:00
ab2a6e09d1 Enhance scene loading and navigation handling in RuntimeHost 2026-04-11 04:15:18 +02:00
9d7bc88596 Add resetSceneState method and scene load state interface 2026-04-11 04:15:07 +02:00
b8d6e30f84 Implement resetSceneState in FirstPersonNavigationController 2026-04-11 04:15:00 +02:00
7081d54c82 Update NavigationController interface 2026-04-11 04:15:00 +02:00
f6cb305243 Add fog material creation and disposal methods in RuntimeHost 2026-04-07 11:33:34 +02:00
4238bce5f5 Remove unnecessary onBeforeRender assignment in configureFogVolumeMesh methods 2026-04-07 11:20:47 +02:00
5c5aaff8b1 Add fog volume mesh configuration in RuntimeHost 2026-04-07 11:19:06 +02:00
edea9a6976 Add fog volume mesh configuration in runtime-host.ts 2026-04-07 11:18:57 +02:00
40a53801a7 Add fog quality material and update runtime/viewport hosts 2026-04-07 11:08:57 +02:00
ebafda0833 Simplify reflection enabled condition and handle null render target 2026-04-07 08:32:36 +02:00
de8ceafb7f Add water surface subdivision and UV interpolation in box brush mesh 2026-04-07 07:46:47 +02:00
cb2b511cfc Add water reflection update interval and fix fog handling in RuntimeHost 2026-04-07 07:19:46 +02:00
6a7ff5ba4a Update underwater fog density calculation based on point position 2026-04-07 07:14:59 +02:00
bfb3eebd2c Refactor fog handling and add reflection update timestamp 2026-04-07 07:13:38 +02:00
052b0a3bcb Implement reflection update interval and fog handling 2026-04-07 07:13:33 +02:00
d5d7219c57 Reset lastReflectionUpdateTime when resizing reflection target 2026-04-07 07:13:33 +02:00
0d5855171a Add surfaceDisplacementEnabled to water material properties 2026-04-07 07:13:33 +02:00
85acd40fbc Disable underwater scene fog by default 2026-04-07 07:13:33 +02:00
5d87c62754 Add lastReflectionUpdateTime to RuntimeWaterContactUniformBinding 2026-04-07 07:13:33 +02:00
be7ccc93e8 Update underwater fog calculations and add local point function 2026-04-07 07:11:52 +02:00
5ec9099a02 Extract and use runtime water foam contact limit calculation in multiple methods 2026-04-07 06:55:36 +02:00
3be887d0aa Extract and use getRuntimeWaterFoamContactLimit method in RuntimeHost 2026-04-07 06:55:29 +02:00
445d0acf6b Enhance water contact handling and reflection management in RuntimeHost 2026-04-07 06:44:07 +02:00
c4739493d9 Update shader and add water reflection features in runtime-host.js 2026-04-07 06:43:56 +02:00
a155291778 Update water material handling with reflection properties 2026-04-07 06:43:18 +02:00
e65e6b730e Add water reflection camera to RuntimeHost class 2026-04-07 06:43:18 +02:00
08c880ccf2 Import additional Three.js modules and update planar reflection 2026-04-07 06:43:18 +02:00
a9ca100c3d Adjust water reflection target creation and resizing logic 2026-04-07 06:42:36 +02:00
5fd02cdece Add water reflection target disposal and resize handling in RuntimeHost 2026-04-07 06:37:22 +02:00
aa94c950e1 Update water contact patch handling in runtime-host.ts 2026-04-07 06:36:13 +02:00
d1f0957a7b Add water reflection functionality in runtime-host.ts 2026-04-07 06:35:29 +02:00
5061ddbcb3 Add reflection properties to water material and update shader uniforms 2026-04-07 06:35:15 +02:00
728dc02d72 Add reflection support to runtime-host.ts 2026-04-07 06:35:00 +02:00
b6f34a3604 Add underwater fog functionality 2026-04-07 06:17:25 +02:00
7d61cd322d Add underwater fog effect and update shader material for water patches 2026-04-07 06:15:39 +02:00
3e370591d3 Add underwater fog effect and update water material handling 2026-04-07 06:15:18 +02:00
b62edd7e88 Enhance water material merging logic with normal alignment and profile settings 2026-04-07 05:51:42 +02:00
a74a7c02f0 Update collision detection to handle triangle meshes and transformed colliders 2026-04-07 05:44:28 +02:00
0826cc78bb Update RunnerCanvas to use cameraSubmerged for underwater overlay and add tests 2026-04-07 05:30:24 +02:00
867a20ab15 Update water contact patch handling in runtime and viewport components 2026-04-07 05:01:43 +02:00
0e4bd01e69 Update water contact patch collection and handling in rendering and runtime modules 2026-04-07 04:59:09 +02:00
6587f59cda Update createFaceMaterial to include staticContactPatches in runtime-host.js and .ts, adjust tests in water-material.test.ts 2026-04-06 20:55:31 +02:00