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6033089ad8
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Refactor: Simplify third-person pointer lock and escape key handling
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2026-04-27 18:16:05 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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d62259aaa3
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Enhance third-person navigation with robust pointer lock handling and escape key locking for targeting
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2026-04-27 18:13:28 +02:00 |
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eb7dd51df3
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Implement handling for third-person pointer lock release
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2026-04-27 18:12:53 +02:00 |
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4940456cb8
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Update clock synchronization logic in RuntimeHost
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2026-04-27 18:00:18 +02:00 |
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90e1a84fc3
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Only refresh collision world if scene is ready and NPC colliders changed
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2026-04-27 17:52:16 +02:00 |
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7c39fc85f0
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Refactor FirstPersonNavigationController to use local context and improve null safety in mouse movement handling
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2026-04-27 17:29:39 +02:00 |
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2cf114d2b3
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Improve handling of optional projectDocument when building runtime scenes
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2026-04-27 17:26:38 +02:00 |
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3c95666e85
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Add ProjectDocument support for scene building and validation
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2026-04-27 17:23:25 +02:00 |
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9142330a14
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Refactor pointer lock handling and controller deactivation logic in RuntimeHost
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2026-04-27 17:19:41 +02:00 |
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ad93296e6e
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Refactor pointer lock handling and movement calculation in first-person controller
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2026-04-27 17:19:12 +02:00 |
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eed6afb58f
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Feature: Add support for inverted mouse camera horizontal setting to player start
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2026-04-27 17:17:21 +02:00 |
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b5504e0a9c
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Update type definition for paths map in runtime schedule sync context
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2026-04-27 16:35:43 +02:00 |
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c8562bcf96
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Mark actor IDs as unique when syncing scene schedule to clock
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2026-04-27 16:35:43 +02:00 |
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6150b4c162
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Allow explicit control over actor ID uniqueness in project scheduling state resolution
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2026-04-27 16:35:43 +02:00 |
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4c38fc7abb
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Rename NPC collection refresh function and update usage
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2026-04-27 16:31:16 +02:00 |
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84054e1908
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Implement runtime refresh for NPC collections
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2026-04-27 16:31:16 +02:00 |
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98b76bde7e
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Refactor: Export and consolidate NPC synchronization functions
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2026-04-27 16:31:00 +02:00 |
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0ef050e384
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Style: Clean up editor simulation controller indentation
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2026-04-27 16:31:00 +02:00 |
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6628019296
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Refactor: Only recreate editor simulation context if the scene changes
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2026-04-27 16:30:17 +02:00 |
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d1b2a31238
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Refactor: Only recreate runtime schedule context if the scene changes
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2026-04-27 16:30:17 +02:00 |
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4a3d44513e
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Refactor runtime schedule synchronization to use a centralized sync context and result object
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2026-04-27 16:29:51 +02:00 |
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4fbdcc73f8
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Integrate and manage runtime schedule synchronization context in RuntimeHost
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2026-04-27 16:29:12 +02:00 |
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3f3f64f507
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Integrate runtime schedule synchronization into editor simulation controller
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2026-04-27 16:28:46 +02:00 |
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7282ed5e4d
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Implement core logic for synchronizing scene schedules with runtime clock state
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2026-04-27 16:28:46 +02:00 |
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3074d523d7
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Improve simulation updates using frame versions and enhance player input binding logic
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2026-04-27 16:06:23 +02:00 |
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43d39565d7
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Enhance runtime target management and input binding resolution
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2026-04-27 15:57:26 +02:00 |
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715f819f76
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Feature: Implement and test clear target functionality for player start actions
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2026-04-27 15:56:49 +02:00 |
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d09c550ffe
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Refactor: Improve type safety and readability across entity and player start logic
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2026-04-27 15:55:35 +02:00 |
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1d53f03fec
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Feature: Add clearTarget input binding and resolution for player start actions
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2026-04-27 15:53:47 +02:00 |
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20d09a2d87
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Add player targeting and look input settings to runtime scene build
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2026-04-27 15:52:35 +02:00 |
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5548eaa17f
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auto-git:
[change] src/app/App.tsx
[change] src/runtime-three/runtime-host.ts
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2026-04-27 15:42:22 +02:00 |
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b617056593
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Initialize and reset previous interact input state in RuntimeHost.
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2026-04-27 15:41:57 +02:00 |
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138e1ba57a
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Implement EditorSimulationController for runtime state simulation.
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2026-04-27 15:41:57 +02:00 |
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83861d12fa
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Track previous interact input state in RuntimeHost.
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2026-04-27 15:41:57 +02:00 |
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50f9e145e4
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Improve interaction prompt phrasing and add player start interaction logic.
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2026-04-27 15:41:57 +02:00 |
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1b3b408c86
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Add interact binding support for player start inputs (keyboard, gamepad, mouse)
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2026-04-27 15:39:54 +02:00 |
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0857b83a09
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Improve horizontal distance calculations for interaction targeting
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2026-04-27 15:21:28 +02:00 |
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7cc6fb9ad6
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Refactor interaction view direction to use yaw telemetry when horizontal view is minimal
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2026-04-27 15:20:43 +02:00 |
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8589e3c114
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Refactor interaction system logic and add angle validation to scene documents
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2026-04-27 15:20:07 +02:00 |
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48ed6988c4
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Refactor interaction prompt calculation to use configurable angle degrees
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2026-04-27 15:17:07 +02:00 |
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7d4c8000c3
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Refactor interaction prompt resolution to use view cone logic and introduce 2D vector utilities
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2026-04-27 15:16:49 +02:00 |
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427d9620f9
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Feat: Add interaction angle to player start settings and update document migration
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2026-04-27 15:15:42 +02:00 |
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767787c1e1
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Enhance interaction prompt by calculating and using three directional rays (center, left, right)
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2026-04-26 23:04:50 +02:00 |
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9853486a74
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Add default player interaction reach distance and interaction prompt angle constant
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2026-04-26 23:04:29 +02:00 |
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9b8ec469c8
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Refactor interaction system to use structured prompt resolution and improve side ray prompt selection logic
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2026-04-26 23:04:04 +02:00 |
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5f47001f6e
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Refactor interaction system to support multiple ray directions and explicit reach distance
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2026-04-26 23:03:35 +02:00 |
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ce0ebace35
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Add interaction reach distance to player start entity and runtime scene build
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2026-04-26 23:02:13 +02:00 |
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f2ac48a582
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Adjust targeting proposal focus Y coordinate to positive bias
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2026-04-26 21:52:25 +02:00 |
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e434164739
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Adjust targeting proposal screen distance calculation using a focus Y offset
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2026-04-26 21:51:07 +02:00 |
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