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bcd6f7d158
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Add NPC collider attachment and update player collider creation logic
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2026-04-13 17:17:10 +02:00 |
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872ec223ea
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Adjust AUTOSTEP_PLANAR_PROGRESS_EPSILON and add closeSupportProbeDistance calculation in RapierCollisionWorld
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2026-04-12 02:30:54 +02:00 |
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b1d7720cdd
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Add stair height smoothing and update navigation controllers
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2026-04-12 02:30:45 +02:00 |
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8e1987a023
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Update collision handling logic in RapierCollisionWorld
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2026-04-12 01:54:48 +02:00 |
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ba7964c296
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Refactor RapierCollisionWorld to use local variables for playerCollider and characterController
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2026-04-12 01:41:02 +02:00 |
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e0e895add5
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Reorder and update character controller checks in collision world
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2026-04-12 01:40:20 +02:00 |
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d2eff2f3a8
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Refactor collision resolution logic in RapierCollisionWorld
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2026-04-12 01:40:14 +02:00 |
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42fe430944
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Update RapierCollisionWorld to include grounded probe and correct feet position calculation
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2026-04-12 01:30:21 +02:00 |
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0a374d70c9
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Add autostep functionality to RapierCollisionWorld
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2026-04-12 01:29:17 +02:00 |
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8467df796a
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Update RapierCollisionWorld to use maxStepHeight
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2026-04-11 21:02:22 +02:00 |
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bd5cb61d8e
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Add maxStepHeight option to RapierCollisionWorld and update autostep settings
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2026-04-11 20:59:44 +02:00 |
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cb24c0afe8
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Add unit tests for player locomotion and update collision handling logic
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2026-04-11 19:54:51 +02:00 |
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472021e844
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Add snap-to-ground distance constant and adjust character controller logic
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2026-04-11 19:04:25 +02:00 |
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2ca03db6bc
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Remove unused case 'none' in RapierCollisionWorld.ts
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2026-04-11 18:52:09 +02:00 |
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871a0d4edc
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Add player shape signature tracking and update logic
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2026-04-11 18:36:01 +02:00 |
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b040c832b2
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Simplify rotation handling in collision casting
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2026-04-11 18:36:01 +02:00 |
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2bd4fea8eb
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Add collision detection and ground probing functionality in RapierCollisionWorld
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2026-04-11 18:35:44 +02:00 |
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c696b69d45
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Add player collider synchronization method
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2026-04-11 18:35:26 +02:00 |
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4660287b4b
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Add player query shape creation and vector conversion functions
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2026-04-11 18:35:21 +02:00 |
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f4150ea4a8
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Add static-simple collision mode for model instances
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2026-04-11 16:31:56 +02:00 |
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74654c9c98
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Add camera collision resolution in RapierCollisionWorld
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2026-04-11 11:15:03 +02:00 |
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8e55495285
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Update collision handling for brush colliders
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2026-04-05 02:30:08 +02:00 |
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89b30a507a
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Refactor brush collider creation in rapier-collision-world.ts
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2026-04-04 19:27:23 +02:00 |
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9007681e0b
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Add support for different player collider shapes and modes
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2026-04-04 15:54:25 +02:00 |
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ca2f5b64aa
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Add function to create Rapier heightfield heights from collider data
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2026-04-04 08:33:20 +02:00 |
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cc8dd23768
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Add validation and adjust heightfield parameters in terrain model collider attachment
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2026-04-04 08:21:45 +02:00 |
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2b44ba38ca
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Add world step after setting character controller properties
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2026-04-04 08:00:41 +02:00 |
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017e6959e4
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Update collision detection logic in RapierCollisionWorld
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2026-04-04 07:58:16 +02:00 |
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b85b295c5a
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Update version references and refactor collider generation logic
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2026-04-04 07:58:01 +02:00 |
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3d1dd3fe63
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auto-git:
[add] src/geometry/model-instance-collider-generation.ts
[add] src/runtime-three/rapier-collision-world.ts
[change] AGENTS.md
[change] CHAT_CONTEXT.md
[change] architecture.md
[change] package.json
[change] prompts-lite.txt
[change] prompts.txt
[change] roadmap.md
[change] src/assets/model-instances.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/runtime-three/first-person-navigation-controller.ts
[change] src/runtime-three/navigation-controller.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] src/runtime-three/runtime-scene-validation.ts
[change] src/viewport-three/viewport-host.ts
[change] testing.md
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2026-04-04 07:55:41 +02:00 |
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