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0241e076ba
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Add foamContactLimit to water properties in build-runtime-scene.test.ts
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2026-04-07 06:56:35 +02:00 |
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32b50fe95e
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Add test for foam contact patch count cap and update water material tests
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2026-04-07 06:54:30 +02:00 |
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4fe105aa1b
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auto-git:
[change] tests/domain/world-settings.test.ts
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2026-04-07 06:53:27 +02:00 |
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196bb6cef8
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auto-git:
[change] tests/domain/create-empty-scene-document.test.js
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2026-04-07 06:53:27 +02:00 |
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720a53c2f4
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auto-git:
[change] tests/domain/create-empty-scene-document.test.ts
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2026-04-07 06:53:27 +02:00 |
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32cef4334d
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Update water material tests
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2026-04-07 06:17:25 +02:00 |
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acf82132ba
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Update test vertices for water material
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2026-04-07 06:04:11 +02:00 |
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76b7cf538a
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Update vertex coordinates in water material test
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2026-04-07 06:03:01 +02:00 |
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3c54ba00c9
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Add waterline segment creation and update contact patch logic
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2026-04-07 06:01:45 +02:00 |
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47efbbfd43
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Update vertex coordinates in water material test
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2026-04-07 05:52:19 +02:00 |
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8a774a8e7f
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Update test data for water material helpers
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2026-04-07 05:51:49 +02:00 |
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b62edd7e88
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Enhance water material merging logic with normal alignment and profile settings
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2026-04-07 05:51:42 +02:00 |
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b9bda55693
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Add patch merging functionality in water-material
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2026-04-07 05:48:48 +02:00 |
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a74a7c02f0
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Update collision detection to handle triangle meshes and transformed colliders
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2026-04-07 05:44:28 +02:00 |
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b062b2beea
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Add polygon clipping and area calculation to water contact patch collection
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2026-04-07 05:12:55 +02:00 |
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340ea8c3d3
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Update water material test size values
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2026-04-07 05:04:12 +02:00 |
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0e4bd01e69
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Update water contact patch collection and handling in rendering and runtime modules
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2026-04-07 04:59:09 +02:00 |
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6587f59cda
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Update createFaceMaterial to include staticContactPatches in runtime-host.js and .ts, adjust tests in water-material.test.ts
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2026-04-06 20:55:31 +02:00 |
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c7433820a4
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Add contact patches uniform to water material and update tests
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2026-04-06 18:04:25 +02:00 |
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ff23723797
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Refactor water material to use ShaderMaterial for better rendering effects
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2026-04-06 17:48:23 +02:00 |
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6da77e8495
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Update water material properties and tests
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2026-04-06 17:43:33 +02:00 |
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a157eefd1f
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Add water material and volume tests
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2026-04-06 17:34:54 +02:00 |
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e284344f69
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Update test case with additional camera properties
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2026-04-06 08:55:58 +02:00 |
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635ab33d4e
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Update test case with additional camera properties
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2026-04-06 08:55:58 +02:00 |
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40fb0a0973
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Add volumes property to runtime scene fixture
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2026-04-06 08:50:33 +02:00 |
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c456b63204
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Initialize volumes object in runtime scene fixture
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2026-04-06 08:45:14 +02:00 |
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6cdb99e80e
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Update validation tests for scene document
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2026-04-06 08:44:11 +02:00 |
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ae0838838d
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Update tests for invalid volume settings in scene document validation
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2026-04-06 08:44:01 +02:00 |
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30b7b152c3
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Add tests for advanced rendering logic
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2026-04-06 08:34:39 +02:00 |
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2b282ad01a
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Add validation for advanced rendering fog and water paths, and box volume settings
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2026-04-06 08:33:16 +02:00 |
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55482624f1
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Update build-runtime-scene.test.ts to include water and fog volumes
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2026-04-06 08:33:10 +02:00 |
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da6d6d1c2c
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auto-git:
[change] tests/domain/create-box-brush.command.test.ts
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2026-04-06 08:33:00 +02:00 |
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f68d2b7aa4
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Update tests for duplicate selection command to match new behavior
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2026-04-05 04:37:16 +02:00 |
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ebb4371e18
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Update tests to ensure correct duplication without offset
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2026-04-05 04:36:45 +02:00 |
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7ff300fdc6
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Add tests for duplicate selection command and update box brush authoring test
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2026-04-05 04:26:00 +02:00 |
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32f2b26035
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Implement detailed tests for duplicate selection command
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2026-04-05 04:25:23 +02:00 |
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b0b5ef1027
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Add tests for duplicate selection command
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2026-04-05 04:25:23 +02:00 |
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eb07782253
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Add test for committing deformed vertex geometry without forcing all vertices onto box extents
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2026-04-05 03:05:42 +02:00 |
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733295b36c
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Update tests to include initialGeometry for brushes
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2026-04-05 02:59:57 +02:00 |
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cf65b02e8d
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Add error handling for non-trimesh brush colliders in test
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2026-04-05 02:33:43 +02:00 |
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8cc5804278
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Update tests to check collider kind and flatten triangles
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2026-04-05 02:33:43 +02:00 |
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8f8f6894af
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Update tests for collider and geometry changes
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2026-04-05 02:33:08 +02:00 |
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0b54fa14c9
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auto-git:
[add] playwright.config.js
[add] src/app/App.js
[add] src/app/editor-store.js
[add] src/app/use-editor-store.js
[add] src/assets/audio-assets.js
[add] src/assets/gltf-model-import.js
[add] src/assets/image-assets.js
[add] src/assets/model-instance-labels.js
[add] src/assets/model-instance-rendering.js
[add] src/assets/model-instances.js
[add] src/assets/project-asset-storage.js
[add] src/assets/project-assets.js
[add] src/commands/brush-command-helpers.js
[add] src/commands/command-history.js
[add] src/commands/command.js
[add] src/commands/commit-transform-session-command.js
[add] src/commands/create-box-brush-command.js
[add] src/commands/delete-box-brush-command.js
[add] src/commands/delete-entity-command.js
[add] src/commands/delete-interaction-link-command.js
[add] src/commands/delete-model-instance-command.js
[add] src/commands/import-audio-asset-command.js
[add] src/commands/import-background-image-asset-command.js
[add] src/commands/import-model-asset-command.js
[add] src/commands/move-box-brush-command.js
[add] src/commands/resize-box-brush-command.js
[add] src/commands/rotate-box-brush-command.js
[add] src/commands/set-box-brush-face-material-command.js
[add] src/commands/set-box-brush-face-uv-state-command.js
[add] src/commands/set-box-brush-name-command.js
[add] src/commands/set-box-brush-transform-command.js
[add] src/commands/set-entity-name-command.js
[add] src/commands/set-model-instance-name-command.js
[add] src/commands/set-player-start-command.js
[add] src/commands/set-scene-name-command.js
[add] src/commands/set-world-settings-command.js
[add] src/commands/upsert-entity-command.js
[add] src/commands/upsert-interaction-link-command.js
[add] src/commands/upsert-model-instance-command.js
[add] src/core/ids.js
[add] src/core/selection.js
[add] src/core/tool-mode.js
[add] src/core/transform-session.js
[add] src/core/vector.js
[add] src/core/whitebox-selection-feedback.js
[add] src/core/whitebox-selection-mode.js
[add] src/document/brushes.js
[add] src/document/migrate-scene-document.js
[add] src/document/scene-document-validation.js
[add] src/document/scene-document.js
[add] src/document/world-settings.js
[add] src/entities/entity-instances.js
[add] src/entities/entity-labels.js
[add] src/geometry/box-brush-components.js
[add] src/geometry/box-brush-mesh.js
[add] src/geometry/box-brush.js
[add] src/geometry/box-face-uvs.js
[add] src/geometry/grid-snapping.js
[add] src/geometry/model-instance-collider-debug-mesh.js
[add] src/geometry/model-instance-collider-generation.js
[add] src/interactions/interaction-links.js
[add] src/main.js
[add] src/materials/starter-material-library.js
[add] src/materials/starter-material-textures.js
[add] src/rendering/advanced-rendering.js
[add] src/runner-web/RunnerCanvas.js
[add] src/runtime-three/first-person-navigation-controller.js
[add] src/runtime-three/navigation-controller.js
[add] src/runtime-three/orbit-visitor-navigation-controller.js
[add] src/runtime-three/player-collision.js
[add] src/runtime-three/rapier-collision-world.js
[add] src/runtime-three/runtime-audio-system.js
[add] src/runtime-three/runtime-host.js
[add] src/runtime-three/runtime-interaction-system.js
[add] src/runtime-three/runtime-scene-build.js
[add] src/runtime-three/runtime-scene-validation.js
[add] src/serialization/local-draft-storage.js
[add] src/serialization/scene-document-json.js
[add] src/shared-ui/HierarchicalMenu.js
[add] src/shared-ui/Panel.js
[add] src/shared-ui/world-background-style.js
[add] src/viewport-three/ViewportCanvas.js
[add] src/viewport-three/ViewportPanel.js
[add] src/viewport-three/viewport-entity-markers.js
[add] src/viewport-three/viewport-focus.js
[add] src/viewport-three/viewport-host.js
[add] src/viewport-three/viewport-layout.js
[add] src/viewport-three/viewport-transient-state.js
[add] src/viewport-three/viewport-view-modes.js
[add] tests/domain/box-brush-face-editing.command.test.js
[add] tests/domain/build-runtime-scene.test.js
[add] tests/domain/create-box-brush.command.test.js
[add] tests/domain/create-empty-scene-document.test.js
[add] tests/domain/editor-store.test.js
[add] tests/domain/entity.command.test.js
[add] tests/domain/interaction-links.validation.test.js
[add] tests/domain/model-import.test.js
[add] tests/domain/model-instance.command.test.js
[add] tests/domain/player-start.command.test.js
[add] tests/domain/rapier-collision-world.test.js
[add] tests/domain/runtime-audio-system.test.js
[add] tests/domain/runtime-interaction-system.test.js
[add] tests/domain/runtime-scene-validation.test.js
[add] tests/domain/scene-document-validation.test.js
[add] tests/domain/transform-session.command.test.js
[add] tests/domain/world-settings.command.test.js
[add] tests/domain/world-settings.test.js
[add] tests/e2e/app-smoke.e2e.js
[add] tests/e2e/box-brush-authoring.e2e.js
[add] tests/e2e/entities-foundation.e2e.js
[add] tests/e2e/face-material-authoring.e2e.js
[add] tests/e2e/first-room-workflow.e2e.js
[add] tests/e2e/import-draco-model-asset.e2e.js
[add] tests/e2e/import-external-model-asset.e2e.js
[add] tests/e2e/import-model-asset.e2e.js
[add] tests/e2e/local-lights-and-background.e2e.js
[add] tests/e2e/orthographic-views.e2e.js
[add] tests/e2e/runner-v1.e2e.js
[add] tests/e2e/runtime-click-interaction.e2e.js
[add] tests/e2e/runtime-trigger-teleport.e2e.js
[add] tests/e2e/viewport-quad-layout.e2e.js
[add] tests/e2e/viewport-test-helpers.js
[add] tests/e2e/whitebox-component-selection.e2e.js
[add] tests/e2e/world-environment.e2e.js
[add] tests/geometry/box-brush-geometry.test.js
[add] tests/geometry/box-face-uvs.test.js
[add] tests/geometry/model-instance-collider-generation.test.js
[add] tests/helpers/model-collider-fixtures.js
[add] tests/serialization/local-draft-storage.test.js
[add] tests/serialization/project-asset-storage.test.js
[add] tests/serialization/scene-document-json.test.js
[add] tests/setup/vitest.setup.js
[add] tests/unit/audio-assets.test.js
[add] tests/unit/entity-instances.test.js
[add] tests/unit/package-scripts.test.js
[add] tests/unit/transform-foundation.integration.test.js
[add] tests/unit/viewport-canvas.test.js
[add] tests/unit/viewport-entity-markers.test.js
[add] tests/unit/viewport-focus.test.js
[add] tests/unit/viewport-layout.test.js
[add] tests/unit/viewport-view-modes.test.js
[add] vite.config.js
[add] vitest.config.js
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2026-04-05 02:25:29 +02:00 |
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c25aa3f32b
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Add tests for axis-constraint rules in transform sessions
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2026-04-05 02:02:35 +02:00 |
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69b7864f40
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Add tests for face and vertex transform previews with undo/redo
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2026-04-05 02:01:34 +02:00 |
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3e6e343943
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Update transform session command tests to resolve component targets correctly and enforce operation support
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2026-04-05 02:01:10 +02:00 |
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22d97f0197
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Update transform session command tests for object mode requirements
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2026-04-04 20:18:05 +02:00 |
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7676bddf62
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Add tests for whitebox selection mode in editor store
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2026-04-04 20:17:55 +02:00 |
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797ef18c6a
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Adjust test expectations for feet position range in RapierCollisionWorld
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2026-04-04 19:42:32 +02:00 |
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08e9f0978d
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Update test case for feet position in RapierCollisionWorld
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2026-04-04 19:42:32 +02:00 |
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