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ae6a28e3f2
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Add support for spline corridor junction edge meshes
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2026-05-13 16:53:36 +02:00 |
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b7653af075
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Add edge mesh generation for spline corridor junctions
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2026-05-13 16:53:23 +02:00 |
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6bf2441372
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Add MaterialDef import to runtime host
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2026-05-13 13:23:36 +02:00 |
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dd04f95c35
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Refactor junction material handling to use MaterialDef
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2026-05-13 13:23:07 +02:00 |
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96aee46ab4
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Implement spline corridor junction support and refine road geometry generation
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2026-05-13 13:22:52 +02:00 |
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2b7bedfa23
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Feat: Add support for spline repeaters in runtime paths
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2026-05-13 03:46:22 +02:00 |
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efab46edfa
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Apply shadow flags to spline repeater group
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2026-05-13 03:46:08 +02:00 |
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7d5127a77b
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Dispose of spline repeater renderer resources
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2026-05-13 03:46:08 +02:00 |
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e094dc9caa
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Implement rebuilding logic for spline repeaters
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2026-05-13 03:46:08 +02:00 |
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a6cc8ee68d
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Add spline repeater group to the scene
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2026-05-13 03:46:08 +02:00 |
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82f810a229
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Initialize and import SplineRepeaterRenderer
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2026-05-13 03:46:08 +02:00 |
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a81caeecc1
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Refactor road surface and edge generation logic
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2026-05-13 02:59:04 +02:00 |
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61f908ba0b
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Enhance road surface rendering to support multiple meshes and add fallback colors for road edges
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2026-05-13 02:58:35 +02:00 |
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97b13148a4
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Refactor road geometry to use separate meshes for surface and edges, improving rendering and disposal logic
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2026-05-13 02:58:07 +02:00 |
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eb4eba461b
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Improve road surface rendering and implement resource disposal logic
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2026-05-13 01:13:22 +02:00 |
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7d9b023515
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Implement road surface generation and material setup
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2026-05-13 01:12:59 +02:00 |
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332ae892a6
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Add road surface rendering lifecycle methods
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2026-05-13 01:12:59 +02:00 |
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ea442624cb
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Initialize road surface rendering state in RuntimeHost
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2026-05-13 01:12:17 +02:00 |
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d78a662a6b
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Define render object structure for road surfaces
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2026-05-13 01:12:17 +02:00 |
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9a8987519c
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Add spline road mesh geometry and path support to runtime host
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2026-05-13 01:12:17 +02:00 |
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b709764dce
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Refactor NPC group rotation logic in RuntimeHost
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2026-05-11 14:17:56 +02:00 |
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01ef204dcc
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auto-git:
[change] src/app/App.tsx
[change] src/commands/commit-transform-session-command.ts
[change] src/core/transform-session.ts
[change] src/document/migrate-scene-document.ts
[change] src/entities/entity-instances.ts
[change] src/runtime-three/runtime-host.ts
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2026-05-11 14:15:14 +02:00 |
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e1471629d8
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Apply NPC scale factors to collision and dimension calculations
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2026-05-11 14:03:20 +02:00 |
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3d03a4f6b9
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Apply NPC scale to render and collision groups
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2026-05-11 14:01:53 +02:00 |
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be865957f7
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Initialize foliage blocker mask in RuntimeHost
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2026-05-02 11:30:59 +02:00 |
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13c02ec944
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Import foliage blocker mask utility
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2026-05-02 11:30:59 +02:00 |
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60e6153570
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Enhance foliage rendering with quality controls and update view synchronization across hosts
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2026-05-02 10:52:46 +02:00 |
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6e312864ac
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Integrate foliage rendering system into RuntimeHost
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2026-05-02 04:55:16 +02:00 |
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eef3e24117
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Add foliageMasks support to runtime terrain data
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2026-05-02 04:19:48 +02:00 |
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57843e56a3
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Format arguments for resolveWorldBackgroundSkyColorState call
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2026-04-30 02:18:48 +02:00 |
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4225fe3a1b
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Feature: Integrate distance fog sky color source into runtime host
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2026-04-30 02:16:49 +02:00 |
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9b167a1784
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Add player climbing surface resolution logic to RuntimeHost
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2026-04-30 00:16:43 +02:00 |
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7b03df09f6
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Feature: Implement climbable status for box faces across UI and runtime geometry
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2026-04-30 00:14:56 +02:00 |
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d601c19890
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Refactor rendering host: implement LOD hysteresis and optimize renderer settings
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2026-04-29 23:48:57 +02:00 |
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3b8cae6ea9
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Update material assignment, add distant terrain material creation, and fix resource disposal in RuntimeHost
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2026-04-29 23:18:23 +02:00 |
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d271ebea50
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Refactor terrain material handling to use dedicated detail and distant materials
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2026-04-29 23:18:11 +02:00 |
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8085a9e368
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Update RuntimeTerrainRenderObjects interface to use detail and distant materials
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2026-04-29 23:18:11 +02:00 |
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2f81d81475
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Update terrain layer material imports and dispose logic in ViewportHost
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2026-04-29 23:18:11 +02:00 |
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0f015bb99a
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Improve geometry disposal when clearing terrain meshes
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2026-04-29 23:16:02 +02:00 |
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d2b920dbf5
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Refactor chunk LOD handling to use a single mesh and geometry array
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2026-04-29 23:15:19 +02:00 |
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0b5de5b6bc
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Refactor terrain chunk structure and improve geometry disposal logic
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2026-04-29 23:14:53 +02:00 |
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eb7afbedbd
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Implement terrain LOD visibility calculation and refine mesh disposal logic
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2026-04-29 23:03:33 +02:00 |
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64f12c7607
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Refactor terrain rendering structure to use grouped meshes for LOD management
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2026-04-29 23:03:02 +02:00 |
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1717c38c47
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Define structures for runtime terrain rendering data
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2026-04-29 23:02:23 +02:00 |
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7808ac8567
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Update terrain mesh imports and functions in RuntimeHost
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2026-04-29 23:02:23 +02:00 |
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f7f2827196
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Adjust celestial body intensity and god rays input based on horizon visibility
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2026-04-28 14:24:30 +02:00 |
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44631249a6
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Update God Rays light input calculation using sky state
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2026-04-28 14:17:29 +02:00 |
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d6d2c5b4a2
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Integrate screen space god rays lighting
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2026-04-28 04:34:32 +02:00 |
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16c70f06ab
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Apply advanced rendering camera far distance in RuntimeHost
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2026-04-28 04:08:20 +02:00 |
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8171a678d8
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Update camera far plane and integrate advanced rendering features
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2026-04-28 04:07:46 +02:00 |
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