Commit Graph

448 Commits

Author SHA1 Message Date
ae6a28e3f2 Add support for spline corridor junction edge meshes 2026-05-13 16:53:36 +02:00
b7653af075 Add edge mesh generation for spline corridor junctions 2026-05-13 16:53:23 +02:00
6bf2441372 Add MaterialDef import to runtime host 2026-05-13 13:23:36 +02:00
dd04f95c35 Refactor junction material handling to use MaterialDef 2026-05-13 13:23:07 +02:00
96aee46ab4 Implement spline corridor junction support and refine road geometry generation 2026-05-13 13:22:52 +02:00
2b7bedfa23 Feat: Add support for spline repeaters in runtime paths 2026-05-13 03:46:22 +02:00
efab46edfa Apply shadow flags to spline repeater group 2026-05-13 03:46:08 +02:00
7d5127a77b Dispose of spline repeater renderer resources 2026-05-13 03:46:08 +02:00
e094dc9caa Implement rebuilding logic for spline repeaters 2026-05-13 03:46:08 +02:00
a6cc8ee68d Add spline repeater group to the scene 2026-05-13 03:46:08 +02:00
82f810a229 Initialize and import SplineRepeaterRenderer 2026-05-13 03:46:08 +02:00
a81caeecc1 Refactor road surface and edge generation logic 2026-05-13 02:59:04 +02:00
61f908ba0b Enhance road surface rendering to support multiple meshes and add fallback colors for road edges 2026-05-13 02:58:35 +02:00
97b13148a4 Refactor road geometry to use separate meshes for surface and edges, improving rendering and disposal logic 2026-05-13 02:58:07 +02:00
eb4eba461b Improve road surface rendering and implement resource disposal logic 2026-05-13 01:13:22 +02:00
7d9b023515 Implement road surface generation and material setup 2026-05-13 01:12:59 +02:00
332ae892a6 Add road surface rendering lifecycle methods 2026-05-13 01:12:59 +02:00
ea442624cb Initialize road surface rendering state in RuntimeHost 2026-05-13 01:12:17 +02:00
d78a662a6b Define render object structure for road surfaces 2026-05-13 01:12:17 +02:00
9a8987519c Add spline road mesh geometry and path support to runtime host 2026-05-13 01:12:17 +02:00
b709764dce Refactor NPC group rotation logic in RuntimeHost 2026-05-11 14:17:56 +02:00
01ef204dcc auto-git:
[change] src/app/App.tsx
 [change] src/commands/commit-transform-session-command.ts
 [change] src/core/transform-session.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/entities/entity-instances.ts
 [change] src/runtime-three/runtime-host.ts
2026-05-11 14:15:14 +02:00
e1471629d8 Apply NPC scale factors to collision and dimension calculations 2026-05-11 14:03:20 +02:00
3d03a4f6b9 Apply NPC scale to render and collision groups 2026-05-11 14:01:53 +02:00
be865957f7 Initialize foliage blocker mask in RuntimeHost 2026-05-02 11:30:59 +02:00
13c02ec944 Import foliage blocker mask utility 2026-05-02 11:30:59 +02:00
60e6153570 Enhance foliage rendering with quality controls and update view synchronization across hosts 2026-05-02 10:52:46 +02:00
6e312864ac Integrate foliage rendering system into RuntimeHost 2026-05-02 04:55:16 +02:00
eef3e24117 Add foliageMasks support to runtime terrain data 2026-05-02 04:19:48 +02:00
57843e56a3 Format arguments for resolveWorldBackgroundSkyColorState call 2026-04-30 02:18:48 +02:00
4225fe3a1b Feature: Integrate distance fog sky color source into runtime host 2026-04-30 02:16:49 +02:00
9b167a1784 Add player climbing surface resolution logic to RuntimeHost 2026-04-30 00:16:43 +02:00
7b03df09f6 Feature: Implement climbable status for box faces across UI and runtime geometry 2026-04-30 00:14:56 +02:00
d601c19890 Refactor rendering host: implement LOD hysteresis and optimize renderer settings 2026-04-29 23:48:57 +02:00
3b8cae6ea9 Update material assignment, add distant terrain material creation, and fix resource disposal in RuntimeHost 2026-04-29 23:18:23 +02:00
d271ebea50 Refactor terrain material handling to use dedicated detail and distant materials 2026-04-29 23:18:11 +02:00
8085a9e368 Update RuntimeTerrainRenderObjects interface to use detail and distant materials 2026-04-29 23:18:11 +02:00
2f81d81475 Update terrain layer material imports and dispose logic in ViewportHost 2026-04-29 23:18:11 +02:00
0f015bb99a Improve geometry disposal when clearing terrain meshes 2026-04-29 23:16:02 +02:00
d2b920dbf5 Refactor chunk LOD handling to use a single mesh and geometry array 2026-04-29 23:15:19 +02:00
0b5de5b6bc Refactor terrain chunk structure and improve geometry disposal logic 2026-04-29 23:14:53 +02:00
eb7afbedbd Implement terrain LOD visibility calculation and refine mesh disposal logic 2026-04-29 23:03:33 +02:00
64f12c7607 Refactor terrain rendering structure to use grouped meshes for LOD management 2026-04-29 23:03:02 +02:00
1717c38c47 Define structures for runtime terrain rendering data 2026-04-29 23:02:23 +02:00
7808ac8567 Update terrain mesh imports and functions in RuntimeHost 2026-04-29 23:02:23 +02:00
f7f2827196 Adjust celestial body intensity and god rays input based on horizon visibility 2026-04-28 14:24:30 +02:00
44631249a6 Update God Rays light input calculation using sky state 2026-04-28 14:17:29 +02:00
d6d2c5b4a2 Integrate screen space god rays lighting 2026-04-28 04:34:32 +02:00
16c70f06ab Apply advanced rendering camera far distance in RuntimeHost 2026-04-28 04:08:20 +02:00
8171a678d8 Update camera far plane and integrate advanced rendering features 2026-04-28 04:07:46 +02:00