Commit Graph

261 Commits

Author SHA1 Message Date
1811d85552 Enhance navigation controllers with jump buffer, coyote time, and jump hold features 2026-04-11 20:10:12 +02:00
ad01f5050f Enhance player locomotion with variable jump mechanics and additional state tracking 2026-04-11 20:09:49 +02:00
e3c88e8048 Add jump, sprint, and crouch settings to RuntimePlayerMovement 2026-04-11 20:09:12 +02:00
cb24c0afe8 Add unit tests for player locomotion and update collision handling logic 2026-04-11 19:54:51 +02:00
baa3c794d0 Update locomotion logic to handle airborne state and previous locomotion state 2026-04-11 19:34:38 +02:00
23b875ff35 Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping 2026-04-11 19:31:06 +02:00
a3fc1bee7d Improve player locomotion logic for better ground detection and ascent handling 2026-04-11 19:26:58 +02:00
a6aa3a9a18 Remove unused player animation hooks and update tests 2026-04-11 19:16:51 +02:00
9291f9f2ce Remove unused import in runtime-host.ts 2026-04-11 19:09:53 +02:00
ecec7315c9 Add support for player audio hooks in runtime audio system 2026-04-11 19:08:31 +02:00
bbc9bd0ea5 Apply player camera effects and update audio hooks in frame update 2026-04-11 19:08:31 +02:00
b33b861a6b Reset player camera effects on scene load and unload 2026-04-11 19:08:31 +02:00
9b4176b5ee Implement player camera effects and reset functionality 2026-04-11 19:08:08 +02:00
f338c8cd48 Add dampScalar function to runtime-host.ts 2026-04-11 19:08:08 +02:00
030068cc39 Update telemetry reference in createPlayerWaterContactBounds 2026-04-11 19:08:08 +02:00
e282ad3974 Update telemetry references in RuntimeHost 2026-04-11 19:07:05 +02:00
0e74013d57 Refactor telemetry handler methods in RuntimeHost 2026-04-11 19:06:52 +02:00
c4fe5926b4 Update telemetry handling in RuntimeHost 2026-04-11 19:06:52 +02:00
f86cb8cadf Update runtime-host.ts with new telemetry and hook states 2026-04-11 19:06:43 +02:00
743b2b55e4 Update telemetry handling in ThirdPersonNavigationController 2026-04-11 19:05:53 +02:00
e9b8eb1a42 Update player controller telemetry and add jump/head bump tracking 2026-04-11 19:05:44 +02:00
10237aae27 Update third-person navigation controller with telemetry support 2026-04-11 19:05:36 +02:00
5be9a08044 Update first-person navigation controller with telemetry support 2026-04-11 19:05:36 +02:00
44070f06c6 Add player controller telemetry functionality 2026-04-11 19:05:36 +02:00
1a0bc64234 Refactor telemetry and player movement interfaces in runtime-three 2026-04-11 19:04:36 +02:00
472021e844 Add snap-to-ground distance constant and adjust character controller logic 2026-04-11 19:04:25 +02:00
2ca03db6bc Remove unused case 'none' in RapierCollisionWorld.ts 2026-04-11 18:52:09 +02:00
dec72e05eb Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method 2026-04-11 18:47:15 +02:00
e13b94cb21 Remove unused parameter 'activeShape' from FirstPersonNavigationController update method 2026-04-11 18:47:15 +02:00
32f3c11d0d Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions 2026-04-11 18:47:15 +02:00
601decc9c3 Add optional chaining to probePlayerGround in third-person-navigation-controller.ts 2026-04-11 18:42:46 +02:00
cb04633a6a Add optional chaining to probePlayerGround in first-person-navigation-controller.ts 2026-04-11 18:42:46 +02:00
2f6651d127 Refactor ThirdPersonNavigationController for improved locomotion handling 2026-04-11 18:38:37 +02:00
3cf2297038 Refactor third-person navigation controller with new player shape and locomotion state handling 2026-04-11 18:37:55 +02:00
a807526d61 Update eye position calculation in first-person navigation controller 2026-04-11 18:37:55 +02:00
ce7b00f020 Refactor first-person navigation controller logic 2026-04-11 18:37:25 +02:00
1b2a5a658f Update first-person navigation controller to include player shape cloning and locomotion state creation 2026-04-11 18:36:50 +02:00
2f43e60677 Update first-person navigation controller with new player shape and locomotion logic 2026-04-11 18:36:42 +02:00
e2403f00d4 Add collision detection methods in runtime-host.ts 2026-04-11 18:36:10 +02:00
871a0d4edc Add player shape signature tracking and update logic 2026-04-11 18:36:01 +02:00
b040c832b2 Simplify rotation handling in collision casting 2026-04-11 18:36:01 +02:00
2bd4fea8eb Add collision detection and ground probing functionality in RapierCollisionWorld 2026-04-11 18:35:44 +02:00
c696b69d45 Add player collider synchronization method 2026-04-11 18:35:26 +02:00
4660287b4b Add player query shape creation and vector conversion functions 2026-04-11 18:35:21 +02:00
9b75fc4500 Add player locomotion logic for runtime-three 2026-04-11 18:35:17 +02:00
a9e169370e Add support for jump, sprint, and crouch actions in player input bindings 2026-04-11 18:33:03 +02:00
96bfd75618 Expand locomotion state and add ground probing functionality 2026-04-11 18:32:39 +02:00
4c0c5090b4 Add crouching functionality and utility functions for player shape 2026-04-11 18:32:35 +02:00
3c522bca0f Add player movement to runtime scene build 2026-04-11 18:05:55 +02:00
b1bafdb4ce Update third-person navigation controller to use player movement speed and clone runtime player movement 2026-04-11 18:00:54 +02:00