Commit Graph

811 Commits

Author SHA1 Message Date
40a53801a7 Add fog quality material and update runtime/viewport hosts 2026-04-07 11:08:57 +02:00
ebafda0833 Simplify reflection enabled condition and handle null render target 2026-04-07 08:32:36 +02:00
de8ceafb7f Add water surface subdivision and UV interpolation in box brush mesh 2026-04-07 07:46:47 +02:00
cb2b511cfc Add water reflection update interval and fix fog handling in RuntimeHost 2026-04-07 07:19:46 +02:00
6a7ff5ba4a Update underwater fog density calculation based on point position 2026-04-07 07:14:59 +02:00
bfb3eebd2c Refactor fog handling and add reflection update timestamp 2026-04-07 07:13:38 +02:00
052b0a3bcb Implement reflection update interval and fog handling 2026-04-07 07:13:33 +02:00
d5d7219c57 Reset lastReflectionUpdateTime when resizing reflection target 2026-04-07 07:13:33 +02:00
0d5855171a Add surfaceDisplacementEnabled to water material properties 2026-04-07 07:13:33 +02:00
85acd40fbc Disable underwater scene fog by default 2026-04-07 07:13:33 +02:00
5d87c62754 Add lastReflectionUpdateTime to RuntimeWaterContactUniformBinding 2026-04-07 07:13:33 +02:00
be7ccc93e8 Update underwater fog calculations and add local point function 2026-04-07 07:11:52 +02:00
5ec9099a02 Extract and use runtime water foam contact limit calculation in multiple methods 2026-04-07 06:55:36 +02:00
3be887d0aa Extract and use getRuntimeWaterFoamContactLimit method in RuntimeHost 2026-04-07 06:55:29 +02:00
445d0acf6b Enhance water contact handling and reflection management in RuntimeHost 2026-04-07 06:44:07 +02:00
c4739493d9 Update shader and add water reflection features in runtime-host.js 2026-04-07 06:43:56 +02:00
a155291778 Update water material handling with reflection properties 2026-04-07 06:43:18 +02:00
e65e6b730e Add water reflection camera to RuntimeHost class 2026-04-07 06:43:18 +02:00
08c880ccf2 Import additional Three.js modules and update planar reflection 2026-04-07 06:43:18 +02:00
a9ca100c3d Adjust water reflection target creation and resizing logic 2026-04-07 06:42:36 +02:00
5fd02cdece Add water reflection target disposal and resize handling in RuntimeHost 2026-04-07 06:37:22 +02:00
aa94c950e1 Update water contact patch handling in runtime-host.ts 2026-04-07 06:36:13 +02:00
d1f0957a7b Add water reflection functionality in runtime-host.ts 2026-04-07 06:35:29 +02:00
5061ddbcb3 Add reflection properties to water material and update shader uniforms 2026-04-07 06:35:15 +02:00
728dc02d72 Add reflection support to runtime-host.ts 2026-04-07 06:35:00 +02:00
b6f34a3604 Add underwater fog functionality 2026-04-07 06:17:25 +02:00
7d61cd322d Add underwater fog effect and update shader material for water patches 2026-04-07 06:15:39 +02:00
3e370591d3 Add underwater fog effect and update water material handling 2026-04-07 06:15:18 +02:00
b62edd7e88 Enhance water material merging logic with normal alignment and profile settings 2026-04-07 05:51:42 +02:00
a74a7c02f0 Update collision detection to handle triangle meshes and transformed colliders 2026-04-07 05:44:28 +02:00
0826cc78bb Update RunnerCanvas to use cameraSubmerged for underwater overlay and add tests 2026-04-07 05:30:24 +02:00
867a20ab15 Update water contact patch handling in runtime and viewport components 2026-04-07 05:01:43 +02:00
0e4bd01e69 Update water contact patch collection and handling in rendering and runtime modules 2026-04-07 04:59:09 +02:00
6587f59cda Update createFaceMaterial to include staticContactPatches in runtime-host.js and .ts, adjust tests in water-material.test.ts 2026-04-06 20:55:31 +02:00
7c26caa2e8 Disable antialiasing in WebGLRenderer and update water contact patch collection logic 2026-04-06 20:53:56 +02:00
748273ff38 Refactor water material and runtime handling for better performance and accuracy 2026-04-06 20:52:19 +02:00
47362036bf Enhance advanced rendering settings and water material handling 2026-04-06 18:06:50 +02:00
c3d28b11ab Add water contact patch uniform handling in RuntimeHost 2026-04-06 18:04:44 +02:00
b89f30a5b6 Remove unused method createWaterQualityMaterial from runtime-host.js 2026-04-06 17:37:53 +02:00
4e455d4076 Remove unused water quality material creation function 2026-04-06 17:37:28 +02:00
592a062b32 Add water material support and contact patch collection in runtime-host.js 2026-04-06 17:31:34 +02:00
4caa673a1d Reset volume animated uniforms on clear 2026-04-06 17:28:39 +02:00
cef207de4a Update volume time for animated uniforms 2026-04-06 17:28:39 +02:00
0529975ef7 Add support for water material in runtime host 2026-04-06 17:27:13 +02:00
580eb7f856 Add depth-based water effect and specular highlights in runtime-host.js 2026-04-06 17:05:21 +02:00
46553a050d Enhance water shader with object interaction and improved foam effects 2026-04-06 17:04:59 +02:00
565e6e54a3 Update shader for more realistic water effects 2026-04-06 16:58:16 +02:00
ef1c7fa0df Enhance water shader with Gerstner waves, normal mapping, refraction, and foam effects 2026-04-06 16:56:46 +02:00
3191b2cefd Add clearModelInstances method to RuntimeHost 2026-04-06 09:21:06 +02:00
41feeb463e Add shader-based water and fog materials with animation support 2026-04-06 09:20:00 +02:00