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40a53801a7
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Add fog quality material and update runtime/viewport hosts
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2026-04-07 11:08:57 +02:00 |
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ebafda0833
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Simplify reflection enabled condition and handle null render target
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2026-04-07 08:32:36 +02:00 |
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de8ceafb7f
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Add water surface subdivision and UV interpolation in box brush mesh
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2026-04-07 07:46:47 +02:00 |
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cb2b511cfc
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Add water reflection update interval and fix fog handling in RuntimeHost
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2026-04-07 07:19:46 +02:00 |
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6a7ff5ba4a
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Update underwater fog density calculation based on point position
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2026-04-07 07:14:59 +02:00 |
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bfb3eebd2c
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Refactor fog handling and add reflection update timestamp
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2026-04-07 07:13:38 +02:00 |
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052b0a3bcb
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Implement reflection update interval and fog handling
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2026-04-07 07:13:33 +02:00 |
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d5d7219c57
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Reset lastReflectionUpdateTime when resizing reflection target
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2026-04-07 07:13:33 +02:00 |
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0d5855171a
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Add surfaceDisplacementEnabled to water material properties
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2026-04-07 07:13:33 +02:00 |
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85acd40fbc
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Disable underwater scene fog by default
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2026-04-07 07:13:33 +02:00 |
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5d87c62754
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Add lastReflectionUpdateTime to RuntimeWaterContactUniformBinding
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2026-04-07 07:13:33 +02:00 |
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be7ccc93e8
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Update underwater fog calculations and add local point function
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2026-04-07 07:11:52 +02:00 |
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5ec9099a02
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Extract and use runtime water foam contact limit calculation in multiple methods
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2026-04-07 06:55:36 +02:00 |
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3be887d0aa
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Extract and use getRuntimeWaterFoamContactLimit method in RuntimeHost
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2026-04-07 06:55:29 +02:00 |
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445d0acf6b
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Enhance water contact handling and reflection management in RuntimeHost
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2026-04-07 06:44:07 +02:00 |
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c4739493d9
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Update shader and add water reflection features in runtime-host.js
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2026-04-07 06:43:56 +02:00 |
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a155291778
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Update water material handling with reflection properties
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2026-04-07 06:43:18 +02:00 |
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e65e6b730e
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Add water reflection camera to RuntimeHost class
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2026-04-07 06:43:18 +02:00 |
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08c880ccf2
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Import additional Three.js modules and update planar reflection
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2026-04-07 06:43:18 +02:00 |
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a9ca100c3d
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Adjust water reflection target creation and resizing logic
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2026-04-07 06:42:36 +02:00 |
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5fd02cdece
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Add water reflection target disposal and resize handling in RuntimeHost
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2026-04-07 06:37:22 +02:00 |
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aa94c950e1
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Update water contact patch handling in runtime-host.ts
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2026-04-07 06:36:13 +02:00 |
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d1f0957a7b
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Add water reflection functionality in runtime-host.ts
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2026-04-07 06:35:29 +02:00 |
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5061ddbcb3
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Add reflection properties to water material and update shader uniforms
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2026-04-07 06:35:15 +02:00 |
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728dc02d72
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Add reflection support to runtime-host.ts
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2026-04-07 06:35:00 +02:00 |
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b6f34a3604
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Add underwater fog functionality
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2026-04-07 06:17:25 +02:00 |
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7d61cd322d
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Add underwater fog effect and update shader material for water patches
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2026-04-07 06:15:39 +02:00 |
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3e370591d3
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Add underwater fog effect and update water material handling
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2026-04-07 06:15:18 +02:00 |
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b62edd7e88
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Enhance water material merging logic with normal alignment and profile settings
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2026-04-07 05:51:42 +02:00 |
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a74a7c02f0
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Update collision detection to handle triangle meshes and transformed colliders
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2026-04-07 05:44:28 +02:00 |
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0826cc78bb
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Update RunnerCanvas to use cameraSubmerged for underwater overlay and add tests
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2026-04-07 05:30:24 +02:00 |
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867a20ab15
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Update water contact patch handling in runtime and viewport components
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2026-04-07 05:01:43 +02:00 |
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0e4bd01e69
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Update water contact patch collection and handling in rendering and runtime modules
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2026-04-07 04:59:09 +02:00 |
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6587f59cda
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Update createFaceMaterial to include staticContactPatches in runtime-host.js and .ts, adjust tests in water-material.test.ts
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2026-04-06 20:55:31 +02:00 |
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7c26caa2e8
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Disable antialiasing in WebGLRenderer and update water contact patch collection logic
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2026-04-06 20:53:56 +02:00 |
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748273ff38
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Refactor water material and runtime handling for better performance and accuracy
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2026-04-06 20:52:19 +02:00 |
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47362036bf
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Enhance advanced rendering settings and water material handling
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2026-04-06 18:06:50 +02:00 |
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c3d28b11ab
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Add water contact patch uniform handling in RuntimeHost
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2026-04-06 18:04:44 +02:00 |
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b89f30a5b6
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Remove unused method createWaterQualityMaterial from runtime-host.js
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2026-04-06 17:37:53 +02:00 |
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4e455d4076
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Remove unused water quality material creation function
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2026-04-06 17:37:28 +02:00 |
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592a062b32
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Add water material support and contact patch collection in runtime-host.js
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2026-04-06 17:31:34 +02:00 |
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4caa673a1d
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Reset volume animated uniforms on clear
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2026-04-06 17:28:39 +02:00 |
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cef207de4a
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Update volume time for animated uniforms
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2026-04-06 17:28:39 +02:00 |
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0529975ef7
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Add support for water material in runtime host
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2026-04-06 17:27:13 +02:00 |
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580eb7f856
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Add depth-based water effect and specular highlights in runtime-host.js
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2026-04-06 17:05:21 +02:00 |
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46553a050d
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Enhance water shader with object interaction and improved foam effects
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2026-04-06 17:04:59 +02:00 |
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565e6e54a3
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Update shader for more realistic water effects
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2026-04-06 16:58:16 +02:00 |
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ef1c7fa0df
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Enhance water shader with Gerstner waves, normal mapping, refraction, and foam effects
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2026-04-06 16:56:46 +02:00 |
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3191b2cefd
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Add clearModelInstances method to RuntimeHost
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2026-04-06 09:21:06 +02:00 |
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41feeb463e
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Add shader-based water and fog materials with animation support
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2026-04-06 09:20:00 +02:00 |
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