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de32a15d0b
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Feature: Add foliage mask preview blending to terrain materials
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2026-05-02 04:18:06 +02:00 |
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e28e3cc2b7
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Integrate distance fog support into advanced rendering composer and world background rendering
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2026-04-30 02:16:34 +02:00 |
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ca53f86ccb
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Feature: Add dedicated sky color support to distance fog pass
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2026-04-30 02:15:59 +02:00 |
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18472376e8
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Refactor sky color sampling logic in distance fog pass
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2026-04-30 01:32:05 +02:00 |
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3f2fc65eca
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Define background depth threshold constant for god rays
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2026-04-30 01:03:56 +02:00 |
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7919c59fd1
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Define and use BACKGROUND_DEPTH_THRESHOLD constant for consistent background depth checks
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2026-04-30 01:02:44 +02:00 |
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5752fc8fb4
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Add pixel ratio resolution utility, respecting Safari limitations
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2026-04-29 23:48:44 +02:00 |
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a510bb5d2e
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Feature: Implement terrain layer color blending material
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2026-04-29 23:16:56 +02:00 |
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8ddd959e2d
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Initialize depth textures with explicit dimensions (1, 1)
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2026-04-28 18:39:12 +02:00 |
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939a089b30
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Add comments explaining depth texture cloning and WebKit aliasing
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2026-04-28 18:39:11 +02:00 |
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c018f51318
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Implement depth texture and stencil buffer support for advanced rendering composer
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2026-04-28 18:37:56 +02:00 |
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52087e8db4
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Add smoothstep function for color interpolation
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2026-04-28 14:26:41 +02:00 |
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c78f4169ce
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Feature: Add horizon visibility control to celestial bodies
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2026-04-28 14:23:52 +02:00 |
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f71fb64d36
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Refactor horizon fade calculation using celestialHorizonFade function
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2026-04-28 14:23:39 +02:00 |
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90c5a605b3
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Implement horizon visibility check for celestial bodies
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2026-04-28 14:23:21 +02:00 |
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86e4165264
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Update light input structure and implement dominant light resolution for god rays
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2026-04-28 14:16:59 +02:00 |
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edcc7e20dd
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Add source size control to screen-space god rays rendering
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2026-04-28 14:01:00 +02:00 |
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179e12111a
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Enhance god rays source mask calculation and shader parameters
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2026-04-28 06:03:19 +02:00 |
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4db49b024c
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Update advanced rendering composer signature to include scene and AO mask
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2026-04-28 05:21:04 +02:00 |
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67f950b95f
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Implement source mask pass and enhance God Rays occlusion handling
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2026-04-28 05:19:46 +02:00 |
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1554c702c4
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Enhance god rays effect with occlusion-based transmittance calculation
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2026-04-28 05:15:41 +02:00 |
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15175155aa
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Improve god rays rendering by adding sun source masking and updating light parameters
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2026-04-28 05:04:48 +02:00 |
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b906a6ff4c
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Remove unused import for distance fog parameters
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2026-04-28 04:56:39 +02:00 |
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a71eb49b6a
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Implement atmospheric scattering and distance fog for God Rays
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2026-04-28 04:53:26 +02:00 |
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7d38198830
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Upgrade distance fog to advanced atmospheric scattering model with sky blending and height falloff
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2026-04-28 04:53:09 +02:00 |
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bb6f5ae8b8
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feat: Integrate god rays pass into advanced rendering composer
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2026-04-28 04:34:18 +02:00 |
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07b8e46ae5
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feat: Add screen-space god rays implementation
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2026-04-28 04:34:18 +02:00 |
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b388277f42
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Refactor distance fog enablement check
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2026-04-28 04:07:46 +02:00 |
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5678a61cf7
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Integrate distance fog pass into advanced rendering composer
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2026-04-28 04:07:20 +02:00 |
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825d7d9957
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Implement DistanceFogPass for advanced rendering
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2026-04-28 04:07:20 +02:00 |
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2867b13113
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Integrate Screen Space Global Illumination (SSGI) and update advanced rendering composer logic
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2026-04-28 03:28:46 +02:00 |
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f3002d8d72
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refactor: Rename camera reference to sourceCamera in SSGI pass
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2026-04-28 03:28:22 +02:00 |
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360b1bb64a
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feat: Implement Screen Space Global Illumination pass
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2026-04-28 03:28:22 +02:00 |
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c550ca7634
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Refactor: Improve readability of function signatures and calls in advanced rendering modules
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2026-04-26 05:39:19 +02:00 |
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c685075efd
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Make overrideMaterial optional in RenderLayerPass
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2026-04-26 05:38:03 +02:00 |
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63088b7c3e
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auto-git:
[change] src/rendering/advanced-rendering.ts
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2026-04-26 05:32:59 +02:00 |
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7170eed35f
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Integrate rendering layer masks into advanced rendering pipeline passes
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2026-04-26 05:32:51 +02:00 |
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f296073451
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Introduce rendering layer management utilities and constants
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2026-04-26 05:32:51 +02:00 |
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8fb4b3932e
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Update star rendering with rotation axis and reduce max active target distance
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2026-04-25 15:42:49 +02:00 |
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fdf0aab98a
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Enhance star rendering with advanced galaxy and nebula effects
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2026-04-25 15:40:43 +02:00 |
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f02f254ac3
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Implement star rotation based on celestial orbits
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2026-04-25 15:38:37 +02:00 |
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d54700148a
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auto-git:
[change] src/rendering/world-background-renderer.ts
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2026-04-25 02:28:22 +02:00 |
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2fb3ea10cc
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auto-git:
[change] src/rendering/world-background-renderer.ts
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2026-04-25 02:22:36 +02:00 |
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22f090960a
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auto-git:
[change] src/rendering/world-background-renderer.ts
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2026-04-25 02:21:59 +02:00 |
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b91f255eea
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auto-git:
[change] src/rendering/world-background-renderer.ts
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2026-04-25 02:18:12 +02:00 |
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032f5c1c7c
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auto-git:
[change] src/rendering/world-shader-sky.ts
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2026-04-25 02:18:11 +02:00 |
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cb502fda4f
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auto-git:
[change] src/rendering/world-background-renderer.ts
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2026-04-25 02:10:00 +02:00 |
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9d99d1f8f3
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auto-git:
[change] src/rendering/world-background-renderer.ts
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2026-04-25 02:09:17 +02:00 |
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013c944fc4
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auto-git:
[change] src/app/App.tsx
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/rendering/world-background-renderer.ts
[change] src/rendering/world-shader-sky.ts
[change] tests/domain/scene-document-validation.test.ts
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2026-04-25 01:37:07 +02:00 |
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79f930c46e
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auto-git:
[change] src/rendering/world-background-renderer.ts
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2026-04-25 01:33:53 +02:00 |
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