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e9adf9f37e
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auto-git:
[change] src/commands/apply-terrain-brush-patch-command.ts
[change] src/core/terrain-brush.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document.ts
[change] src/geometry/terrain-brush.ts
[change] src/geometry/terrain-mesh.ts
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2026-05-02 11:25:15 +02:00 |
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8b797f6fa4
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Add options parameter to terrain mesh building functions
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2026-05-02 04:17:19 +02:00 |
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c266d8f212
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Add foliage mask support to terrain mesh generation
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2026-05-02 04:16:58 +02:00 |
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7e773bc4a6
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auto-git:
[change] src/geometry/terrain-mesh.ts
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2026-05-02 04:16:47 +02:00 |
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58730487c0
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Implement foliage mask weight calculation and attribute generation for terrain mesh
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2026-05-02 04:16:36 +02:00 |
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8997800fd3
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Add foliage mask weights to derived terrain mesh data structures
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2026-05-02 04:16:36 +02:00 |
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f66358a21e
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Add foliage layer support to terrain brush stamps
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2026-05-02 04:12:55 +02:00 |
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da753fc560
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Feature: Add foliage mask support to terrain brush stamping and patching
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2026-05-02 04:12:41 +02:00 |
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5f01182675
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auto-git:
[change] src/geometry/terrain-brush.ts
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2026-05-01 17:56:40 +02:00 |
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7ae748cfa7
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auto-git:
[change] src/geometry/terrain-brush.ts
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2026-05-01 17:46:13 +02:00 |
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7c4ec48175
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auto-git:
[change] src/geometry/terrain-brush.ts
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2026-05-01 17:41:22 +02:00 |
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4f095bd409
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Refactor terrain LOD mesh generation to use chunk-based data structure
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2026-04-30 02:55:02 +02:00 |
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db4f3241bd
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Add bounds check when applying terrain brush stamp
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2026-04-30 02:55:01 +02:00 |
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a7e62f0256
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Refactor terrain brush stamping logic and introduce smooth height source management
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2026-04-30 02:54:11 +02:00 |
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43c7eec198
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Implement LOD level resolution with hysteresis for stable terrain rendering
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2026-04-29 23:48:44 +02:00 |
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d5739e11a3
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Adjust terrain LOD calculation thresholds and initial LOD level
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2026-04-29 23:14:09 +02:00 |
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f985fe1675
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Implement derived mesh data generation and chunking logic for terrain LOD system
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2026-04-29 23:00:29 +02:00 |
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94dec56eb4
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auto-git:
[add] src/rendering/terrain-layer-material.ts
[add] tests/domain/terrains.test.ts
[change] src/app/App.tsx
[change] src/core/terrain-brush.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/document/terrains.ts
[change] src/geometry/terrain-brush.ts
[change] src/geometry/terrain-mesh.ts
[change] src/runtime-three/rapier-collision-world.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] src/viewport-three/ViewportCanvas.tsx
[change] src/viewport-three/ViewportPanel.tsx
[change] src/viewport-three/viewport-host.ts
[change] tests/domain/build-runtime-scene.test.ts
[change] tests/domain/rapier-collision-world.test.ts
[change] tests/domain/terrain.command.test.ts
[change] tests/domain/water-material.test.ts
[change] tests/geometry/terrain-brush.test.ts
[change] tests/geometry/terrain-mesh.test.ts
[change] tests/serialization/scene-document-json.test.ts
[change] tests/unit/terrain-foundation.integration.test.tsx
[change] tests/unit/viewport-canvas.test.tsx
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2026-04-20 02:37:01 +02:00 |
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d42765d9f8
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Add terrain brush core and geometry implementations
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2026-04-18 20:23:33 +02:00 |
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56ca482cd2
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Add terrain mesh generation logic
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2026-04-18 19:44:57 +02:00 |
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ab8cfd9fb3
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Add Surface Snap Move feature and update related components
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2026-04-18 19:34:15 +02:00 |
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eb0fec4761
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Add support for cone and torus brushes in geometry module and introduce MakeNpcTalk sequence effect
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2026-04-15 09:08:06 +02:00 |
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06c3711ebc
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Add functions for cone and torus geometry calculations in whitebox-topology.ts, update dialogue handling in runtime-host.ts
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2026-04-15 09:07:48 +02:00 |
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a365e8ffe4
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Add helper functions for geometry labeling and parsing
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2026-04-15 09:07:12 +02:00 |
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36c059b5c7
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Add cone and torus geometry support in whitebox-topology.ts
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2026-04-15 09:06:57 +02:00 |
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e8469ce7f9
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Remove unused import BoxBrush from box-brush-mesh.ts
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2026-04-15 07:56:35 +02:00 |
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7b58e0c3b1
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Remove unused type definitions from whitebox-topology.ts
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2026-04-15 07:56:35 +02:00 |
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d80b32408d
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Add box brush mesh and update related files
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2026-04-15 07:46:57 +02:00 |
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bf662f76f2
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Refactor project sequence handling and add whitebox brush geometry support
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2026-04-15 07:43:29 +02:00 |
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1fdbf50d16
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auto-git:
[change] src/app/App.tsx
[change] src/document/scene-document.ts
[change] src/geometry/box-face-uvs.ts
[change] src/materials/starter-material-textures.ts
[change] src/runtime-three/runtime-host.ts
[change] src/viewport-three/viewport-host.ts
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2026-04-15 04:05:05 +02:00 |
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5338636a01
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Add face UVs to box brush mesh geometry
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2026-04-12 01:04:04 +02:00 |
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f33d25f1ce
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Update color logic in model-instance-collider-debug-mesh.ts
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2026-04-11 16:40:05 +02:00 |
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953c59bd1d
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Update version checks and id generation in migration and collider scripts
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2026-04-11 16:32:02 +02:00 |
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f4150ea4a8
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Add static-simple collision mode for model instances
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2026-04-11 16:31:56 +02:00 |
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9b7706bf5b
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auto-git:
[unlink] playwright.config.js
[unlink] src/app/App.js
[unlink] src/app/editor-store.js
[unlink] src/app/use-editor-store.js
[unlink] src/assets/audio-assets.js
[unlink] src/assets/gltf-model-import.js
[unlink] src/assets/image-assets.js
[unlink] src/assets/model-instance-labels.js
[unlink] src/assets/model-instance-rendering.js
[unlink] src/assets/model-instances.js
[unlink] src/assets/project-asset-storage.js
[unlink] src/assets/project-assets.js
[unlink] src/commands/brush-command-helpers.js
[unlink] src/commands/command-history.js
[unlink] src/commands/command.js
[unlink] src/commands/commit-transform-session-command.js
[unlink] src/commands/create-box-brush-command.js
[unlink] src/commands/delete-box-brush-command.js
[unlink] src/commands/delete-entity-command.js
[unlink] src/commands/delete-interaction-link-command.js
[unlink] src/commands/delete-model-instance-command.js
[unlink] src/commands/duplicate-selection-command.js
[unlink] src/commands/import-audio-asset-command.js
[unlink] src/commands/import-background-image-asset-command.js
[unlink] src/commands/import-model-asset-command.js
[unlink] src/commands/move-box-brush-command.js
[unlink] src/commands/resize-box-brush-command.js
[unlink] src/commands/rotate-box-brush-command.js
[unlink] src/commands/set-box-brush-face-material-command.js
[unlink] src/commands/set-box-brush-face-uv-state-command.js
[unlink] src/commands/set-box-brush-name-command.js
[unlink] src/commands/set-box-brush-transform-command.js
[unlink] src/commands/set-box-brush-volume-settings-command.js
[unlink] src/commands/set-entity-name-command.js
[unlink] src/commands/set-model-instance-name-command.js
[unlink] src/commands/set-player-start-command.js
[unlink] src/commands/set-scene-name-command.js
[unlink] src/commands/set-world-settings-command.js
[unlink] src/commands/upsert-entity-command.js
[unlink] src/commands/upsert-interaction-link-command.js
[unlink] src/commands/upsert-model-instance-command.js
[unlink] src/core/ids.js
[unlink] src/core/selection.js
[unlink] src/core/tool-mode.js
[unlink] src/core/transform-session.js
[unlink] src/core/vector.js
[unlink] src/core/whitebox-selection-feedback.js
[unlink] src/core/whitebox-selection-mode.js
[unlink] src/document/brushes.js
[unlink] src/document/migrate-scene-document.js
[unlink] src/document/scene-document-validation.js
[unlink] src/document/scene-document.js
[unlink] src/document/world-settings.js
[unlink] src/entities/entity-instances.js
[unlink] src/entities/entity-labels.js
[unlink] src/geometry/box-brush-components.js
[unlink] src/geometry/box-brush-mesh.js
[unlink] src/geometry/box-brush.js
[unlink] src/geometry/box-face-uvs.js
[unlink] src/geometry/grid-snapping.js
[unlink] src/geometry/model-instance-collider-debug-mesh.js
[unlink] src/geometry/model-instance-collider-generation.js
[unlink] src/interactions/interaction-links.js
[unlink] src/main.js
[unlink] src/materials/starter-material-library.js
[unlink] src/materials/starter-material-textures.js
[unlink] src/rendering/advanced-rendering.js
[unlink] src/rendering/fog-material.js
[unlink] src/rendering/planar-reflection.js
[unlink] src/rendering/water-material.js
[unlink] src/runner-web/RunnerCanvas.js
[unlink] src/runtime-three/first-person-navigation-controller.js
[unlink] src/runtime-three/navigation-controller.js
[unlink] src/runtime-three/orbit-visitor-navigation-controller.js
[unlink] src/runtime-three/player-collision.js
[unlink] src/runtime-three/rapier-collision-world.js
[unlink] src/runtime-three/runtime-audio-system.js
[unlink] src/runtime-three/runtime-host.js
[unlink] src/runtime-three/runtime-interaction-system.js
[unlink] src/runtime-three/runtime-scene-build.js
[unlink] src/runtime-three/runtime-scene-validation.js
[unlink] src/runtime-three/underwater-fog.js
[unlink] src/serialization/local-draft-storage.js
[unlink] src/serialization/scene-document-json.js
[unlink] src/shared-ui/HierarchicalMenu.js
[unlink] src/shared-ui/Panel.js
[unlink] src/shared-ui/world-background-style.js
[unlink] src/viewport-three/ViewportCanvas.js
[unlink] src/viewport-three/ViewportPanel.js
[unlink] src/viewport-three/viewport-entity-markers.js
[unlink] src/viewport-three/viewport-focus.js
[unlink] src/viewport-three/viewport-host.js
[unlink] src/viewport-three/viewport-layout.js
[unlink] src/viewport-three/viewport-transient-state.js
[unlink] src/viewport-three/viewport-view-modes.js
[unlink] vite.config.js
[unlink] vitest.config.js
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2026-04-11 15:48:39 +02:00 |
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de8ceafb7f
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Add water surface subdivision and UV interpolation in box brush mesh
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2026-04-07 07:46:47 +02:00 |
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acc225aea9
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Enhance transform session handling by including geometry and update viewport rendering logic accordingly
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2026-04-05 03:06:51 +02:00 |
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b83b11e75f
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Add function to transform world point to local in box brush components
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2026-04-05 02:55:09 +02:00 |
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203aa93137
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Refactor box face UV projection to remove unused import and simplify halfSize calculation
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2026-04-05 02:26:49 +02:00 |
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03465d1d84
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auto-git:
[change] src/geometry/box-brush-mesh.ts
[change] src/geometry/box-face-uvs.ts
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2026-04-05 02:25:29 +02:00 |
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0b54fa14c9
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auto-git:
[add] playwright.config.js
[add] src/app/App.js
[add] src/app/editor-store.js
[add] src/app/use-editor-store.js
[add] src/assets/audio-assets.js
[add] src/assets/gltf-model-import.js
[add] src/assets/image-assets.js
[add] src/assets/model-instance-labels.js
[add] src/assets/model-instance-rendering.js
[add] src/assets/model-instances.js
[add] src/assets/project-asset-storage.js
[add] src/assets/project-assets.js
[add] src/commands/brush-command-helpers.js
[add] src/commands/command-history.js
[add] src/commands/command.js
[add] src/commands/commit-transform-session-command.js
[add] src/commands/create-box-brush-command.js
[add] src/commands/delete-box-brush-command.js
[add] src/commands/delete-entity-command.js
[add] src/commands/delete-interaction-link-command.js
[add] src/commands/delete-model-instance-command.js
[add] src/commands/import-audio-asset-command.js
[add] src/commands/import-background-image-asset-command.js
[add] src/commands/import-model-asset-command.js
[add] src/commands/move-box-brush-command.js
[add] src/commands/resize-box-brush-command.js
[add] src/commands/rotate-box-brush-command.js
[add] src/commands/set-box-brush-face-material-command.js
[add] src/commands/set-box-brush-face-uv-state-command.js
[add] src/commands/set-box-brush-name-command.js
[add] src/commands/set-box-brush-transform-command.js
[add] src/commands/set-entity-name-command.js
[add] src/commands/set-model-instance-name-command.js
[add] src/commands/set-player-start-command.js
[add] src/commands/set-scene-name-command.js
[add] src/commands/set-world-settings-command.js
[add] src/commands/upsert-entity-command.js
[add] src/commands/upsert-interaction-link-command.js
[add] src/commands/upsert-model-instance-command.js
[add] src/core/ids.js
[add] src/core/selection.js
[add] src/core/tool-mode.js
[add] src/core/transform-session.js
[add] src/core/vector.js
[add] src/core/whitebox-selection-feedback.js
[add] src/core/whitebox-selection-mode.js
[add] src/document/brushes.js
[add] src/document/migrate-scene-document.js
[add] src/document/scene-document-validation.js
[add] src/document/scene-document.js
[add] src/document/world-settings.js
[add] src/entities/entity-instances.js
[add] src/entities/entity-labels.js
[add] src/geometry/box-brush-components.js
[add] src/geometry/box-brush-mesh.js
[add] src/geometry/box-brush.js
[add] src/geometry/box-face-uvs.js
[add] src/geometry/grid-snapping.js
[add] src/geometry/model-instance-collider-debug-mesh.js
[add] src/geometry/model-instance-collider-generation.js
[add] src/interactions/interaction-links.js
[add] src/main.js
[add] src/materials/starter-material-library.js
[add] src/materials/starter-material-textures.js
[add] src/rendering/advanced-rendering.js
[add] src/runner-web/RunnerCanvas.js
[add] src/runtime-three/first-person-navigation-controller.js
[add] src/runtime-three/navigation-controller.js
[add] src/runtime-three/orbit-visitor-navigation-controller.js
[add] src/runtime-three/player-collision.js
[add] src/runtime-three/rapier-collision-world.js
[add] src/runtime-three/runtime-audio-system.js
[add] src/runtime-three/runtime-host.js
[add] src/runtime-three/runtime-interaction-system.js
[add] src/runtime-three/runtime-scene-build.js
[add] src/runtime-three/runtime-scene-validation.js
[add] src/serialization/local-draft-storage.js
[add] src/serialization/scene-document-json.js
[add] src/shared-ui/HierarchicalMenu.js
[add] src/shared-ui/Panel.js
[add] src/shared-ui/world-background-style.js
[add] src/viewport-three/ViewportCanvas.js
[add] src/viewport-three/ViewportPanel.js
[add] src/viewport-three/viewport-entity-markers.js
[add] src/viewport-three/viewport-focus.js
[add] src/viewport-three/viewport-host.js
[add] src/viewport-three/viewport-layout.js
[add] src/viewport-three/viewport-transient-state.js
[add] src/viewport-three/viewport-view-modes.js
[add] tests/domain/box-brush-face-editing.command.test.js
[add] tests/domain/build-runtime-scene.test.js
[add] tests/domain/create-box-brush.command.test.js
[add] tests/domain/create-empty-scene-document.test.js
[add] tests/domain/editor-store.test.js
[add] tests/domain/entity.command.test.js
[add] tests/domain/interaction-links.validation.test.js
[add] tests/domain/model-import.test.js
[add] tests/domain/model-instance.command.test.js
[add] tests/domain/player-start.command.test.js
[add] tests/domain/rapier-collision-world.test.js
[add] tests/domain/runtime-audio-system.test.js
[add] tests/domain/runtime-interaction-system.test.js
[add] tests/domain/runtime-scene-validation.test.js
[add] tests/domain/scene-document-validation.test.js
[add] tests/domain/transform-session.command.test.js
[add] tests/domain/world-settings.command.test.js
[add] tests/domain/world-settings.test.js
[add] tests/e2e/app-smoke.e2e.js
[add] tests/e2e/box-brush-authoring.e2e.js
[add] tests/e2e/entities-foundation.e2e.js
[add] tests/e2e/face-material-authoring.e2e.js
[add] tests/e2e/first-room-workflow.e2e.js
[add] tests/e2e/import-draco-model-asset.e2e.js
[add] tests/e2e/import-external-model-asset.e2e.js
[add] tests/e2e/import-model-asset.e2e.js
[add] tests/e2e/local-lights-and-background.e2e.js
[add] tests/e2e/orthographic-views.e2e.js
[add] tests/e2e/runner-v1.e2e.js
[add] tests/e2e/runtime-click-interaction.e2e.js
[add] tests/e2e/runtime-trigger-teleport.e2e.js
[add] tests/e2e/viewport-quad-layout.e2e.js
[add] tests/e2e/viewport-test-helpers.js
[add] tests/e2e/whitebox-component-selection.e2e.js
[add] tests/e2e/world-environment.e2e.js
[add] tests/geometry/box-brush-geometry.test.js
[add] tests/geometry/box-face-uvs.test.js
[add] tests/geometry/model-instance-collider-generation.test.js
[add] tests/helpers/model-collider-fixtures.js
[add] tests/serialization/local-draft-storage.test.js
[add] tests/serialization/project-asset-storage.test.js
[add] tests/serialization/scene-document-json.test.js
[add] tests/setup/vitest.setup.js
[add] tests/unit/audio-assets.test.js
[add] tests/unit/entity-instances.test.js
[add] tests/unit/package-scripts.test.js
[add] tests/unit/transform-foundation.integration.test.js
[add] tests/unit/viewport-canvas.test.js
[add] tests/unit/viewport-entity-markers.test.js
[add] tests/unit/viewport-focus.test.js
[add] tests/unit/viewport-layout.test.js
[add] tests/unit/viewport-view-modes.test.js
[add] vite.config.js
[add] vitest.config.js
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2026-04-05 02:25:29 +02:00 |
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b23cb0dd32
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Update box brush calculations to use face and vertex IDs
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2026-04-05 02:23:16 +02:00 |
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ce5e18641b
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Update box brush corner position calculation
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2026-04-05 02:23:08 +02:00 |
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711289cc9e
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Add box brush mesh geometry implementation
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2026-04-05 02:23:08 +02:00 |
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38c9d8a8c5
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Update box brush rotation handling
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2026-04-05 01:58:12 +02:00 |
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f6ed103be3
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Add transformation metadata and functions for box brush components
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2026-04-05 01:55:51 +02:00 |
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8e97fa3485
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Add whitebox selection feedback and box brush components
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2026-04-04 20:08:47 +02:00 |
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1da2eb3b1f
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Update scene document version and enhance box brush calculations
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2026-04-04 19:25:53 +02:00 |
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b85b295c5a
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Update version references and refactor collider generation logic
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2026-04-04 07:58:01 +02:00 |
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ba8f8235bf
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Add collision mode support and debug visualization in App.tsx and related files
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2026-04-04 07:57:32 +02:00 |
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